Dungeon Crawl Stone Soup version 0.30-a0-632-g346586fe48 (webtiles) character file. Game seed: 6089606074781643461 13 OTABOTABOTAB the Conjurer (level 2, -1/15 HPs) Began as a Deep Elf Conjurer on Jan 13, 2023. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:01:33 (872 turns). OTABOTABOTAB the Conjurer (Deep Elf Conjurer) Turns: 872, Time: 00:01:34 Health: -1/15 AC: 2 Str: 4 XL: 2 Next: 24% Magic: 7/8 EV: 12 Int: 22 God: Gold: 42 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . SeeInvis . d - +0 long sword rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++ (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.11/turn (no ring) @: brilliant, lethally poisoned (-1 -> -6) A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 42 gold pieces. Inventory: Hand Weapons d - a +0 long sword (weapon) (You found it on level 1 of the Dungeon) Armour a - a +0 robe (worn) Jewellery c - an amulet of faith (You found it on level 1 of the Dungeon) Scrolls b - a scroll of enchant weapon {unknown} f - a scroll of identify {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.3 Spellcasting * Level 4.8 Conjurations + Level 0.2 Hexes + Level 0.1 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 2d7 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 44% N/A 13% 3 Fulminant Prism Conj/Hex 11% 3d8 38% 4 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History You now have 4/6 mp. You see here a +0 shortbow. A rat comes into view. MP restored: 6 The magic dart hits the rat. You now have 5/6 mp. The magic dart hits the rat. You kill the rat! You now have 4/6 mp. You open the door. There is an open door here. A hobgoblin comes into view. The hobgoblin shouts! MP restored: 6 The magic dart hits the hobgoblin. You kill the hobgoblin! You have reached level 2! Health restored: 15 Memorise Searing Ray, consuming 2 spell levels and leaving 4? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You open the door. There is an open door here. There is an open door here. Done exploring. Okay, then. MP restored: 8 Done exploring. Okay, then. Done exploring. Done exploring. (D) Dungeon Where to? (? - help) There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You now have 42 gold pieces (gained 12). You open the door. An endoplasm, 2 jackals and an adder come into view. The jackal barks! The adder hisses angrily. The endoplasm quivers. The jackal barks! The jackal attacks as you move away! The jackal bites you. You take 1 damage, and have 14/15 hp. Aim: a jackal (74% to hit) The searing ray hits the jackal! You kill the jackal! The searing ray hits the adder. The searing ray hits the jackal. You kill the jackal! (Press . to maintain the ray.) Health restored: 15 You now have 6/8 mp. The searing ray misses the adder. The searing ray hits the endoplasm. The adder bites you. You take 1 damage, and have 14/15 hp. You now have 5/8 mp. The searing ray hits the adder. The searing ray hits the endoplasm. You kill the endoplasm! The adder bites you but does no damage. The adder bites you. You take 1 damage, and have 13/15 hp. You now have 4/8 mp. The searing ray misses the adder. You finish channelling your searing ray. The adder bites you. You take 3 damage, and have 10/15 hp. You now have 3/8 mp. Aim: an adder (heavily wounded, 66% to hit) The searing ray hits the adder. (Press . to maintain the ray.) The adder closely misses you. You now have 1/8 mp. The searing ray misses the adder. The adder closely misses you. The adder bites you. You are poisoned. The adder poisons you! You take 2 damage, and have 9/15 hp. You now have 0/8 mp. Without enough magic to sustain it, your searing ray dissipates. You feel sick. The adder bites you. You are lethally poisoned! The adder poisons you! You take 4 damage, and have 5/15 hp. MASSIVE DAMAGE!! It was a potion of brilliance. You feel clever all of a sudden. * * * LOW HITPOINT WARNING * * * You feel sick. The adder barely misses you. You take 2 damage, and have 3/15 hp. Magic courses through your body. * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. You take 2 damage, and have 1/15 hp. MP restored: 8 You don't know that spell. You don't know that spell. Aim: an adder (almost dead, 68% to hit) You feel a surge of power! The searing ray misses the adder. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. The adder barely misses you. The searing ray hits the adder! You kill the adder! You die... ###.#### ... #......# .... #.#.##.# ..... #......##J..... #.......'...... #....#.##...... #.#.##.# ..... #...##†# .... #.####@# ... #.####.# +# #......# #.###### #.# #<# #.# #.# #.. There were no monsters in sight! Vanquished Creatures An adder (D:2) An endoplasm (D:2) A goblin (D:1) A hobgoblin (D:1) 2 jackals (D:2) A kobold (D:1) 3 ball pythons (D:1) A frilled lizard (D:1) 3 rats (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | OTABOTABOTAB the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 690 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 693 | D:1 | Learned a level 2 spell: Searing Ray 869 | D:2 | HP: 3/15 [poisoned by an adder] 870 | D:2 | HP: 1/15 [poisoned by an adder] 872 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_ecumenical, layout_basic D:2: layout_loops_corners, minmay_snake_closets, uniq_terence Action || total -------------------------++------- Cast: Magic Dart || 14 Searing Ray || 3 Use: Potion || 2 Armor: Robe || 1 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 871 | 842 | 29 | 0 | 790 | 2 | 435.5 | Dungeon | 871 | 842 | 29 | 0 | 790 | 2 | 435.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 836 daAuts D:2: 34 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 16.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 16.0 +-------+-------+-------+-------+-------+----------------------