Dungeon Crawl Stone Soup version 0.30-a0-715-gdb4ae3ece1 (webtiles) character file. Game seed: 9389567746043275613 49 OTABOTABOTAB the Conjurer (level 3, -6/19 HPs) Began as a Deep Elf Conjurer on Jan 23, 2023. Mangled by Terence ... wielding a +2 short sword of protection (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:00 (1556 turns). OTABOTABOTAB the Conjurer (Deep Elf Conjurer) Turns: 1556, Time: 00:02:01 Health: -6/19 AC: 2 Str: 4 XL: 3 Next: 53% Magic: 0/10 EV: 12 Int: 24 God: Gold: 40 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . SeeInvis . c - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++ (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 40 gold pieces. Inventory: Hand Weapons c - a +0 club (weapon) (You took it off a goblin on level 1 of the Dungeon) Missiles d - 4 boomerangs s - 16 stones Armour a - a +0 robe (worn) Potions e - a potion of heal wounds {unknown} g - a potion of flight {unknown} M - a potion of magic R - a potion of resistance Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.9 Spellcasting * Level 5.4 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 34% N/A 10% 3 Fulminant Prism Conj/Hex 8% 3d6 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund, Terence Message History g - an amethyst potion Health restored: 19; MP restored: 10 You see here a +0 dagger. You see here a hobgoblin corpse. You open the door. There is an open door here. A bat comes into view. A bat is nearby! The magic dart hits the bat. You kill the bat! You now have 9/10 mp. No target in view! No target in view! Done exploring. MP restored: 10 Done exploring. Done exploring. As you read the scroll labelled YDOUSU ROTSEOMM, it crumbles to dust. You feel aware of your surroundings. It was a scroll of magic mapping. You start waiting. Done waiting. Unknown command. (D) Dungeon Where to? (? - help) There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There are monsters nearby! Unknown command. Okay, then. Unknown command. Sigmund shouts! You climb upwards. There is a stone staircase leading down here. There is a fountain of clear blue water here. There is a stone staircase leading down here. You climb downwards. Level annotation: Sigmund There is a stone staircase leading up here. The magic dart hits the frilled lizard. You kill the frilled lizard! You now have 9/10 mp. The magic dart hits the hobgoblin! You kill the hobgoblin! You now have 8/10 mp. No target in view! No target in view! A worm comes into view. MP restored: 10 The magic dart hits the worm! You now have 9/10 mp. The magic dart hits the worm! You now have 8/10 mp. The magic dart hits the worm. You kill the worm! You now have 7/10 mp. Terence the Incautious comes into view. He is wielding a +2 short sword of protection. MP restored: 10 The magic dart hits Terence but does no damage. Terence shouts! Terence drinks a potion. Terence suddenly seems more resistant. R - a potion of resistance You now have 9/10 mp. The magic dart hits Terence but does no damage. You now have 8/10 mp. The magic dart hits Terence but does no damage. You now have 7/10 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. The magic dart hits Terence. You now have 6/10 mp. Aim: Terence, wielding a +2 short sword of protection and wearing a +0 scale mail (lightly wounded, unusually resistant, 82% to hit) The searing ray hits Terence! (Press . to maintain the ray.) You now have 4/10 mp. The searing ray hits Terence but does no damage. You now have 3/10 mp. The searing ray hits Terence but does no damage. You now have 2/10 mp. The searing ray hits Terence. You finish channelling your searing ray. Terence hits you with a +2 short sword of protection. You take 4 damage, and have 15/19 hp. MASSIVE DAMAGE!! Aim: Terence, wielding a +2 short sword of protection and wearing a +0 scale mail (severely wounded, unusually resistant, 82% to hit) The searing ray misses Terence. (Press . to maintain the ray.) Terence closely misses you. You now have 0/10 mp. Without enough magic to sustain it, your searing ray dissipates. Terence misses you. Terence hits you with a +2 short sword of protection! You take 7 damage, and have 8/19 hp. MASSIVE DAMAGE!! You hit Terence but do no damage. Terence hits you with a +2 short sword of protection! * * * LOW HITPOINT WARNING * * * Terence hits you with a +2 short sword of protection! You die... #............# #......#####.# ##+#..<....#.# #.#.#..##.#.# #.........#.# ###.#.....#.# #.......#.# ###.#####.# #@# #.# #@# ... ##.## #.# #.# #.# #.# You could see Terence (resistant). Vanquished Creatures A worm (D:2) 5 endoplasms (D:1) 3 giant cockroaches (D:1) 5 goblins (D:1) 6 hobgoblins 4 jackals (D:1) A ball python (D:1) 5 bats (D:1) 3 frilled lizards 2 kobolds (D:1) 6 rats (D:1) 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | OTABOTABOTAB the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 193 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 196 | D:1 | Learned a level 2 spell: Searing Ray 418 | D:1 | Reached skill level 5 in Conjurations 628 | D:1 | Reached XP level 3. HP: 19/19 MP: 8/10 1426 | D:2 | Noticed Sigmund 1544 | D:2 | Noticed Terence 1556 | D:2 | HP: 1/19 [Terence/+2 short sword of protection (8)] 1556 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_washed_ashore, layout_basic, serial_corexii_hall, chequers_hall_statues_y, chequers_hall_statues_y, minmay_misc_feat_roman D:2: layout_basic, uniq_terence, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.4 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.9 Action || total ---------------------------++------- Melee: Club || 7 Cast: Magic Dart || 66 Searing Ray || 5 Use: Scroll || 1 Armour: Robe || 2 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1558 | 1468 | 90 | 100 | 1228 | 2 | 779.0 | Dungeon | 1558 | 1468 | 90 | 100 | 1228 | 2 | 779.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1476 daAuts D:2: 82 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 35.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 35.5 +-------+-------+-------+-------+-------+----------------------