Seeded DCSS version 0.30-a0-715-gdb4ae3ece1 (webtiles) character file. Game seed: 5430720872467839093 (custom seed) 18 OTABOTABOTAB the Caller (level 2, 17/17 HPs) Began as an Octopode Summoner on Jan 23, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:01:40 (772 turns). OTABOTABOTAB the Caller (Octopode Summoner) Turns: 772, Time: 00:01:41 Health: 17/17 AC: 1 Str: 13 XL: 2 Next: 70% Magic: 5/5 EV: 13 Int: 17 God: Gold: 24 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . b - +6 ring of strength rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 24 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) (You took it off a kobold on level 1 of the Dungeon) Jewellery b - a +6 ring of strength (left tentacle) (You found it on level 1 of the Dungeon) Scrolls c - a scroll of brand weapon {unknown} e - a scroll of torment {unknown} f - a scroll of amnesia {unknown} g - a scroll of identify {unknown} h - a scroll of noise {unknown} Potions d - a potion of mutation {unknown} i - 2 potions of curing {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.5 Spellcasting + Level 4.3 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 68% N/A 3% 1 c - Call Imp Summ 17% N/A 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 17% N/A 9% 3 Summon Guardian Golem Hex/Summ 9% N/A 22% 3 Summon Lightning Spire Summ/Air 9% N/A 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The ball python dies! Your quokka bites the endoplasm. The endoplasm completely misses your quokka. Your quokka bites the endoplasm. The endoplasm dies! Your magical contamination has completely faded away. Memorise Call Imp, consuming 2 spell levels and leaving 2? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'c'. Your quokka disappears in a puff of smoke! You see here a ball python corpse. A bat comes into view. Found a stone staircase leading down. You see here a scroll labelled ACVEH IGGIFUPE. MP restored: 5 A bat is nearby! e - a scroll labelled ACVEH IGGIFUPE A beastly little devil appears in a puff of frigid air. The bat barely misses your white imp. The bat hits your white imp. You now have 3/5 mp. The bat barely misses your white imp. The bat closely misses your white imp. The bat hits your white imp but does no damage. Your white imp gestures at the bat. The puff of frost hits the bat. The bat dies! You now have 2/5 mp. You now have 1/5 mp. Your quokka disappears in a puff of smoke! Your quokka disappears in a puff of smoke! Your white imp disappears in a puff of smoke! A rat comes into view. MP restored: 5 A rat is nearby! A metallic apparition takes form in the air. You now have 3/5 mp. You swap places. The rat closely misses your iron imp. Your iron imp hits the rat. The rat dies! f - a scroll labelled OSHUOC TYODAXA; g - a scroll labelled KIASOIHUUP MP restored: 5 You swap places. Found a stone staircase leading down. A goblin comes into view. It is wielding a +0 dagger. You throw a stone. The stone hits the goblin. The goblin shouts! You throw a stone. The stone hits the goblin but does no damage. You throw a stone. The stone closely misses the goblin. The goblin completely misses you. You hit the goblin. You grab the goblin. You squeeze the goblin, but do no damage. You constrict the goblin. You kill the goblin! No target in view! You see here a +0 dagger. You swap places. You see here a +0 dagger. Your iron imp disappears in a puff of smoke! You now have 24 gold pieces (gained 15). You open the door. There is an open door here. An endoplasm comes into view. An endoplasm is nearby! A beastly little devil appears in a puff of flame. You now have 3/5 mp. You now have 2/5 mp. You now have 1/5 mp. Your crimson imp hits the endoplasm. The endoplasm hits your crimson imp but does no damage. Your crimson imp hits the endoplasm. The endoplasm dies! Your crimson imp disappears in a puff of smoke! Your rat disappears in a puff of smoke! Your quokka disappears in a puff of smoke! h - a scroll labelled QODEMI MUTED MP restored: 5 A ball python comes into view. A beastly little devil appears in a puff of flame. The ball python hisses angrily. You now have 3/5 mp. The ball python bites you. The ball python barely misses you. You take 3 damage, and have 14/17 hp. You now have 2/5 mp. The ball python barely misses you. The ball python closely misses you. Your quokka barely misses the ball python. The ball python misses you. x2 You now have 1/5 mp. You swap places. Your quokka barely misses the ball python. The ball python bites your quokka but does no damage. The ball python grabs your quokka. The ball python constricts your quokka. Your quokka bites the ball python. The ball python dies! Okay, then. Your crimson imp blinks! Your crimson imp disappears in a puff of smoke! Your quokka disappears in a puff of smoke! Your quokka disappears in a puff of smoke! You see here a ball python corpse. i - 2 amethyst potions Health restored: 17; MP restored: 5 # #.##.# #.#.####.#####. ...###.##.# #.#............ #.......#.# #.######.###### ######..#.# #.#......# ........#†# #.#.###### #######.#.#####.# #.#.......# #.#########.# #.....@.....# ############# There were no monsters in sight! Vanquished Creatures A goblin (D:1) A jackal (D:1) A kobold (D:1) 3 creatures vanquished. Vanquished Creatures (collateral kills) A bat (D:1) 2 endoplasms (D:1) 3 jackals (D:1) 2 kobolds (D:1) A quokka (D:1) 2 ball pythons (D:1) A rat (D:1) 12 creatures vanquished. Grand Total: 15 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | OTABOTABOTAB the Octopode Summoner began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 291 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 411 | D:1 | Learned a level 2 spell: Call Imp 772 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxes_within_box, layout_basic Action || total ---------------------------++------- Melee: Dagger || 7 Constrict || 2 Tentacles || 2 Throw: Stone || 4 Cast: Summon Small Mamm || 25 Call Imp || 4 Use: Potion || 1 Armour: Skin || 1 Dodge: Dodged || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 771 | 771 | 0 | 0 | 595 | 1 | 771.0 | Dungeon | 771 | 771 | 0 | 0 | 595 | 1 | 771.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 771 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 27.0 Dungeon | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 27.0 +-------+-------+-------+-------+-------+----------------------