Seeded DCSS version 0.30-a0-719-gcc4359ea44 (webtiles) character file. Game seed: 5430720872467839093 (custom seed) 24 OTABOTABOTAB the Caller (level 3, -5/21 HPs) Began as an Octopode Summoner on Jan 26, 2023. Slain by a gnoll ... wielding a +0 whip (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:45 (1334 turns). OTABOTABOTAB the Caller (Octopode Summoner) Turns: 1334, Time: 00:01:46 Health: -5/21 AC: 1 Str: 13 XL: 3 Next: 2% Magic: 0/6 EV: 13 Int: 19 God: Gold: 45 SH: 0 Dex: 12 Spells: 1/7 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . b - +6 ring of strength rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 45 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) (You took it off a kobold on level 1 of the Dungeon) Missiles s - 4 stones Jewellery b - a +6 ring of strength (left tentacle) (You found it on level 1 of the Dungeon) Scrolls c - a scroll of brand weapon {unknown} e - a scroll of torment {unknown} f - 2 scrolls of amnesia {unknown} g - a scroll of identify {unknown} h - a scroll of noise {unknown} k - a scroll of teleportation {unknown} Potions d - a potion of mutation {unknown} i - a potion of attraction {unknown} j - 2 potions of curing {unknown} M - a potion of magic Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.6 Spellcasting + Level 4.4 Summonings You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 76% N/A 2% 1 b - Call Canine Familiar Summ 19% N/A 8% 3 c - Call Imp Summ 19% N/A 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Guardian Golem Hex/Summ 11% N/A 19% 3 Summon Lightning Spire Summ/Air 11% N/A 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You are too injured to fight recklessly! You hit the hobgoblin. You constrict the hobgoblin. The hobgoblin hits you. You take 4 damage, and have 6/17 hp. MASSIVE DAMAGE!! You swap places. You release your grip on the hobgoblin. The hobgoblin closely misses your white imp. Your white imp gestures at the hobgoblin. The puff of frost hits the hobgoblin! The hobgoblin dies! You start resting. Your magical contamination has completely faded away. You start resting. Health restored: 17; MP restored: 5 Unknown command. Okay, then. You swap places. Your white imp disappears in a puff of smoke! An endoplasm comes into view. The endoplasm quivers. An endoplasm is nearby! A beastly little devil appears in a puff of flame. You now have 3/5 mp. You miscast Summon Small Mammal. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 2/5 mp. The endoplasm freezes you. You are frozen. You take 5 damage, and have 12/17 hp. MASSIVE DAMAGE!! You now have 1/5 mp. You hit the endoplasm but do no damage. Your bat hits the endoplasm but does no damage. Your bat hits the endoplasm. The endoplasm hits you. Your bat barely misses the endoplasm. You take 1 damage, and have 11/17 hp. You hit the endoplasm. Your bat hits the endoplasm but does no damage. x2 The endoplasm hits you but does no damage. You hit the endoplasm. You kill the endoplasm! You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 7, Int 17, Dex 12. Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 You regained 3 hp, and now have 14/21 hp. This spell is quite dangerous to cast! Memorise Call Canine Familiar, consuming 3 spell levels and leaving 1? You start memorising the spell. You continue memorising. Your magical contamination has completely faded away. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Your crimson imp disappears in a puff of smoke! Your bat disappears in a puff of smoke! You see here a +0 robe. There is a stone staircase leading down here. You open the door. There is an open door here. You open the door. There is an open door here. Done exploring. Done exploring. Health restored: 21; MP restored: 6 Done exploring. Done exploring. (D) Dungeon Where to? (? - help) Okay, then. You can't go down here! You can't go down here! Unknown command. Unknown command. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. 3 gnolls come into view. Unknown command. The gnoll shouts! x2 You now have 3/6 mp. The gnoll attacks as you move away! The gnoll hits you with a +0 whip! Your hound bites the gnoll. You take 9 damage, and have 12/21 hp. MASSIVE DAMAGE!! Your hound bites the gnoll. x2; The gnoll closely misses your hound. A beastly little devil appears in a puff of frigid air. Your hound barely misses the gnoll. The gnoll barely misses you. The gnoll hits your hound with a +0 flail! You now have 1/6 mp. The gnoll attacks as you move away! The gnoll hits you with a +0 whip. You take 6 damage, and have 7/21 hp. MASSIVE DAMAGE!! Your white imp hits the gnoll. Your white imp freezes the gnoll. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You take 6 damage, and have 1/21 hp. MASSIVE DAMAGE!! You now have 0/6 mp. The gnoll attacks as you move away! The gnoll hits you with a +0 whip. You die... ########## #.