Seeded DCSS version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 16245865983455551772 (custom seed) 5 OTABOTABOTAB the Caller (level 1, 5/11 HPs) Began as an Octopode Summoner on Jan 27, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:01:19 (208 turns). OTABOTABOTAB the Caller (Octopode Summoner) Turns: 208, Time: 00:01:20 Health: 5/11 AC: 1 Str: 7 XL: 1 Next: 80% Magic: 0/3 EV: 13 Int: 17 God: Gold: 1941 SH: 0 Dex: 15 Spells: 3/4 levels left rFire + + . SeeInvis . b - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois + Reflect . (no amulet) rElec . Harm . c - ring "Qafanushrowu" {rPois rF++ Dex+3} rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 1941 gold pieces. Inventory: Hand Weapons a - a +0 sling (You found it on level 1 of the Dungeon) b - a +0 dagger (weapon) (You found it on level 1 of the Dungeon) Jewellery c - the ring "Qafanushrowu" (left tentacle) {rPois rF++ Dex+3} (You acquired it on level 1 of the Dungeon) [ring of poison resistance] Dex: It affects your dexterity (+3). rF: It greatly protects you from fire. rPois: It protects you from poison. Potions M - a potion of magic Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.2 Spellcasting + Level 4.1 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 64% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 16% N/A 5% 2 Call Canine Familiar Summ 16% N/A 11% 3 Summon Guardian Golem Hex/Summ 8% N/A 24% 3 Summon Lightning Spire Summ/Air 8% N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Your quokka bites the quokka. Fire: a) +0 sling Aim: a goblin, wielding a +0 dagger (43% to hit) You shoot a sling bullet. The sling bullet barely misses the goblin. The quokka closely misses your quokka. Your quokka closely misses the quokka. The quokka closely misses your quokka. Your quokka bites the quokka but does no damage. Your rat bites the goblin. The goblin hits you with a +0 dagger. You take 4 damage, and have 7/11 hp. MASSIVE DAMAGE!! Fire: a) +0 sling Aim: a goblin, wielding a +0 dagger (severely wounded, 43% to hit) You shoot a sling bullet. The sling bullet closely misses the goblin. The quokka bites your quokka. Your quokka barely misses the quokka. Your rat bites the goblin. The goblin dies! The quokka barely misses your quokka. Your quokka barely misses the quokka. The quokka bites your quokka. Your quokka dies! Your quokka's corpse disappears in a puff of smoke! The quokka barely misses your rat. The quokka bites your rat. Your rat misses the quokka. The quokka bites your rat. Your rat dies! Your rat's corpse disappears in a puff of smoke! The quokka barely misses your quokka. Fire: a) +0 sling Aim: a quokka (heavily wounded, ally target, 38% to hit) You shoot a sling bullet. The sling bullet closely misses the quokka. The quokka closely misses your quokka. Your quokka barely misses the quokka. Fire: a) +0 sling Aim: a quokka (heavily wounded, ally target, 38% to hit) You shoot a sling bullet. The sling bullet hits the quokka. You kill the quokka! Unknown command. You start resting. Your quokka disappears in a puff of smoke! Health restored: 11; MP restored: 3 An endoplasm comes into view. An endoplasm is nearby! Fire: a) +0 sling Aim: an endoplasm (asleep, 98% to hit) You shoot a sling bullet. The sling bullet hits the endoplasm but does no damage. The endoplasm quivers. Fire: a) +0 sling Aim: an endoplasm (83% to hit) You shoot a sling bullet. The sling bullet hits the endoplasm. Fire: a) +0 sling Aim: an endoplasm (almost dead, 83% to hit) You shoot a sling bullet. The sling bullet hits the endoplasm but does no damage. An endoplasm is nearby! Fire: a) +0 sling Aim: an endoplasm (almost dead, 83% to hit) You shoot a sling bullet. The sling bullet hits the endoplasm. You kill the endoplasm! c - 3 scrolls labelled WAC GOIFOFITOUPLEC This is a scroll of acquirement! Something appears before you! You now have 950 gold pieces. Something appears before you! Something appears before you! c - the ring "Qafanushrowu" {rPois rF++ Dex+3} You now have 1941 gold pieces (gained 991). You aren't carrying any scrolls. You feel agile. c - the ring "Qafanushrowu" (left tentacle) {rPois rF++ Dex+3} A quokka comes into view. You miscast Summon Small Mammal. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 2/3 mp. An endoplasm comes into view. You now have 1/3 mp. You now have 0/3 mp. Your rat bites the quokka. Your quokka closely misses the quokka. The quokka bites you. Your magical contamination has completely faded away. You take 1 damage, and have 10/11 hp. Your quokka misses the quokka. The quokka bites you. Your quokka closely misses the quokka. Your rat bites the quokka. You take 5 damage, and have 5/11 hp. MASSIVE DAMAGE!! Really attack while wielding your +0 sling? [Y]es or [N]o only, please. Really attack while wielding your +0 sling? Okay, then. b - a +0 dagger (weapon) You hit the quokka but do no damage. You grab the quokka. You constrict the quokka, but do no damage. The quokka completely misses you. Your quokka barely misses the quokka. Your rat bites the quokka but does no damage. The quokka closely misses you. You hit the quokka. You kill the quokka! You swap places. # .# #.# ######..####. #...r@....... .......#.r#.....#. #.##...#..#.....# #...###.##...## #... #..#...#...# #..# ##.##.##.... #..#...#..#J#....# #.##...##.###....# #.....#..#.....# You could see an endoplasm (asleep), a friendly quokka (summoned) and a friendly rat (summoned). Vanquished Creatures An endoplasm (D:1) 2 quokkas (D:1) 3 creatures vanquished. Vanquished Creatures (collateral kills) A goblin (D:1) 1 creature vanquished. Grand Total: 4 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | OTABOTABOTAB the Octopode Summoner began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 188 | D:1 | Identified 3 scrolls of acquirement 188 | D:1 | Acquired 950 gold pieces 190 | D:1 | Acquired 991 gold pieces 191 | D:1 | Acquired the ring "Qafanushrowu" {rPois rF++ Dex+3} 208 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_hallway, layout_loops_corners, basic_ecumenical_altar, minmay_unequal Action || total -------------------------++------- Melee: Dagger || 2 Constrict || 1 Fire: Sling || 10 Cast: Summon Small Mamm || 5 Use: Scroll || 3 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 209 | 209 | 0 | 121 | 39 | 1 | 209.0 | Dungeon | 209 | 209 | 0 | 121 | 39 | 1 | 209.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 209 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 8.0 Dungeon | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 8.0 +-------+-------+-------+-------+-------+----------------------