Seeded DCSS version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 16245865983455551772 (custom seed) 4 OTABOTABOTAB the Caller (level 1, 11/11 HPs) Began as an Octopode Summoner on Jan 27, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:34 (98 turns). OTABOTABOTAB the Caller (Octopode Summoner) Turns: 98, Time: 00:00:34 Health: 11/11 AC: 1 Str: 7 XL: 1 Next: 60% Magic: 3/3 EV: 13 Int: 17 God: Gold: 1101 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . a - +0 sling rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 1101 gold pieces. Inventory: Hand Weapons a - a +0 sling (weapon) (You found it on level 1 of the Dungeon) Scrolls b - a scroll of acquirement Potions M - a potion of magic Skills: + Level 2.1 Dodging + Level 2.8 Stealth + Level 2.0 Spellcasting + Level 4.0 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 60% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 15% N/A 5% 2 Call Canine Familiar Summ 15% N/A 11% 3 Summon Guardian Golem Hex/Summ 8% N/A 26% 3 Summon Lightning Spire Summ/Air 8% N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Bad channel name for runrest: 'Jiyva says: Divide and consume' Welcome, OTABOTABOTAB the Octopode Summoner. Game seed: 16245865983455551772 (custom seed) Found a sling. Found a staircase leading out of the dungeon. Nothing quivered! a - a +0 sling Found an escape hatch in the floor. a - a +0 sling (weapon) Found an escape hatch in the floor. You see here a +0 dagger. A goblin comes into view. It is wielding a +0 dagger. You shoot a sling bullet. The sling bullet hits the goblin. A quokka comes into view. You now have 2/3 mp. You shoot a sling bullet. The sling bullet hits the goblin. You shoot a sling bullet. The sling bullet closely misses the quokka. The sling bullet barely misses the goblin. The quokka barely misses you. You shoot a sling bullet. The sling bullet hits the quokka. Your rat closely misses the goblin. The goblin barely misses your rat. The quokka completely misses you. Your rat barely misses the goblin. The goblin hits your rat with a +0 dagger. The quokka misses you. Your rat bites the goblin. The goblin dies! The quokka completely misses you. You now have 1/3 mp. You shoot a sling bullet. The sling bullet barely misses the quokka. Your bat barely misses the quokka. Your bat hits the quokka but does no damage. The quokka closely misses you. Your rat bites the quokka. You shoot a sling bullet. The sling bullet hits the quokka. Your bat hits the quokka. The quokka dies! An endoplasm comes into view. The endoplasm quivers. MP restored: 3 Your bat disappears in a puff of smoke! You now have 2/3 mp. Your rat disappears in a puff of smoke! You now have 1/3 mp. Really fire in your quokka's direction? [Y]es or [N]o only, please. Really fire in your quokka's direction? Okay, then. Really fire in your quokka's direction? [Y]es or [N]o only, please. Really fire in your quokka's direction? Okay, then. Unknown command. Fire: a) +0 sling You shoot a sling bullet. The sling bullet barely misses the endoplasm. Your quokka bites the endoplasm. The endoplasm freezes your quokka. Your quokka is frozen. Your quokka bites the endoplasm. The endoplasm dies! Your quokka disappears in a puff of smoke! Your rat disappears in a puff of smoke! b - 3 scrolls labelled WAC GOIFOFITOUPLEC MP restored: 3 This is a scroll of acquirement! Something appears before you! You now have 783 gold pieces. Something appears before you! You now have 1101 gold pieces (gained 318). # .# #.# ######..### #.@........ .......#..#..... #.##...#..# ... #...###.## # #... #..# ...# #..# ##.## .... #..#.. #..# ....# #.##...##.## ....# #.... #..#.....# There were no monsters in sight! Vanquished Creatures (collateral kills) An endoplasm (D:1) A goblin (D:1) A quokka (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | OTABOTABOTAB the Octopode Summoner began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 94 | D:1 | Identified 3 scrolls of acquirement 94 | D:1 | Acquired 783 gold pieces 96 | D:1 | Acquired 318 gold pieces 98 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_hallway, layout_loops_corners, basic_ecumenical_altar, minmay_unequal Action || total -------------------------++------- Fire: Sling || 7 Cast: Summon Small Mamm || 4 Use: Scroll || 2 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 100 | 100 | 0 | 0 | 75 | 1 | 100.0 | Dungeon | 100 | 100 | 0 | 0 | 75 | 1 | 100.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 100 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | N/A | 100.0 | N/A | 100.0 | 6.0 Dungeon | 100.0 | N/A | 100.0 | N/A | 100.0 | 6.0 +-------+-------+-------+-------+-------+----------------------