Seeded DCSS version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 16245865983455551772 (custom seed) 4 OTABOTABOTAB the Caller (level 1, 11/11 HPs) Began as an Octopode Summoner on Jan 28, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:43 (126 turns). OTABOTABOTAB the Caller (Octopode Summoner) Turns: 126, Time: 00:00:43 Health: 11/11 AC: 1 Str: 10 XL: 1 Next: 60% Magic: 3/3 EV: 13 Int: 23 God: Gold: 621 SH: 0 Dex: 16 Spells: 3/4 levels left rFire + . . SeeInvis . a - +0 sling rCold + . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec + Harm . c - ring "Qeskasi" {rF+ Int+6 Dex+4} rCorr . Rampage . d - ring "Yfinam" {rElec rC+ Str+3} Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 621 gold pieces. Inventory: Hand Weapons a - a +0 sling (weapon) (You found it on level 1 of the Dungeon) Jewellery c - the ring "Qeskasi" (left tentacle) {rF+ Int+6 Dex+4} (You acquired it on level 1 of the Dungeon) [ring of intelligence] Int: It affects your intelligence (+6). Dex: It affects your dexterity (+4). rF: It protects you from fire. d - the ring "Yfinam" (right tentacle) {rElec rC+ Str+3} (You acquired it on level 1 of the Dungeon) [ring of protection from cold] Str: It affects your strength (+3). rC: It protects you from cold. rElec: It insulates you from electricity. Potions M - a potion of magic Skills: + Level 2.1 Dodging + Level 2.8 Stealth + Level 2.0 Spellcasting + Level 4.0 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 84% N/A 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 21% N/A 3% 2 Call Canine Familiar Summ 21% N/A 8% 3 Summon Guardian Golem Hex/Summ 11% N/A 17% 3 Summon Lightning Spire Summ/Air 11% N/A 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Bad channel name for runrest: 'Jiyva says: Divide and consume' Welcome, OTABOTABOTAB the Octopode Summoner. Game seed: 16245865983455551772 (custom seed) Found a sling. Found a staircase leading out of the dungeon. a - a +0 sling Found an escape hatch in the floor. a - a +0 sling (weapon) Found an escape hatch in the floor. You see here a +0 dagger. A goblin comes into view. It is wielding a +0 dagger. A goblin is nearby! A goblin is nearby! A goblin is nearby! You shoot a sling bullet. The sling bullet hits the goblin. The goblin shouts! A quokka comes into view. The quokka moves out of view. You shoot a sling bullet. The sling bullet hits the goblin. You kill the goblin! No target in view! No target in view! No target in view! You now have 2/3 mp. You now have 1/3 mp. Your rat misses the quokka. The quokka bites your rat. Your rat dies! Your rat's corpse disappears in a puff of smoke! Your rat bites the quokka but does no damage. The quokka barely misses you. Your rat barely misses the quokka. You shoot a sling bullet. The sling bullet hits the quokka but does no damage. The quokka completely misses you. Your rat bites the quokka but does no damage. You shoot a sling bullet. The sling bullet closely misses the quokka. The quokka bites you. Your rat barely misses the quokka. The quokka closely misses you. You take 2 damage, and have 9/11 hp. You shoot a sling bullet. The sling bullet hits the quokka. You kill the quokka! No target in view! No target in view! Unknown command. Your rat disappears in a puff of smoke! An endoplasm comes into view. Health restored: 11; MP restored: 3 You shoot a sling bullet. The sling bullet hits the endoplasm. The endoplasm quivers. You shoot a sling bullet. The sling bullet hits the endoplasm! You kill the endoplasm! No target in view! No target in view! No target in view! b - 3 scrolls labelled WAC GOIFOFITOUPLEC This is a scroll of acquirement! Something appears before you! c - the ring "Qeskasi" {rF+ Int+6 Dex+4} Something appears before you! d - the ring "Yfinam" {rElec rC+ Str+3} Something appears before you! You now have 621 gold pieces. You feel clever. You feel agile. c - the ring "Qeskasi" (left tentacle) {rF+ Int+6 Dex+4} You feel stronger. d - the ring "Yfinam" (right tentacle) {rElec rC+ Str+3} Unknown command. Unknown command. Unknown command. # .# #.# ######..### #.@........ .......#..#..... #.##...#..# ... #...###.## # #... #..# ...# #..# ##.## .... #..#.. #..# ....# #.##.).##.## ....# #.... #..#.....# There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) A goblin (D:1) A quokka (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | OTABOTABOTAB the Octopode Summoner began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 118 | D:1 | Identified 3 scrolls of acquirement 118 | D:1 | Acquired the ring "Qeskasi" {rF+ Int+6 Dex+4} 120 | D:1 | Acquired the ring "Yfinam" {rElec rC+ Str+3} 122 | D:1 | Acquired 621 gold pieces 126 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_hallway, layout_loops_corners, basic_ecumenical_altar, minmay_unequal Action || total -------------------------++------- Fire: Sling || 7 Cast: Summon Small Mamm || 2 Use: Scroll || 3 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 127 | 127 | 0 | 0 | 99 | 1 | 127.0 | Dungeon | 127 | 127 | 0 | 0 | 99 | 1 | 127.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 127 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.0 +-------+-------+-------+-------+-------+----------------------