Seeded DCSS version 0.30.0-29-ga12c61a403 (webtiles) character file. Game seed: 7229806256980976716 (custom seed) 1 OTABOTABOTAB the Conjurer (level 1, 10/10 HPs) Began as a Deep Elf Conjurer on June 25, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:43 (46 turns). OTABOTABOTAB the Conjurer (Deep Elf Conjurer) Turns: 46, Time: 00:00:44 Health: 10/10 AC: 2 Str: 4 XL: 1 Next: 16% Magic: 5/6 EV: 12 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls b - 2 scrolls of amnesia {unknown} c - a scroll of acquirement Potions M - a potion of magic Skills: + Level 2.4 Dodging + Level 2.4 Stealth + Level 3.0 Spellcasting + Level 4.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 44% 2d6 3% 2 Dazzling Flash Conj/Hex 26% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Bad channel name 'Jiyva says' for runrest: 'Jiyva says: Divide and consume' Welcome, OTABOTABOTAB the Deep Elf Conjurer. Game seed: 7229806256980976716 (custom seed) Found a faded altar of an unknown god. Found two stairs. You open the door. There is an open door here. b - 2 scrolls labelled FUSKUR VIKLOEP A quokka comes into view. Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (100% to hit) The magic dart hits the quokka. You now have 5/6 mp. Press: ? - help, v - describe, . - travel The floor. Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (heavily wounded, 100% to hit) The magic dart hits the quokka. You kill the quokka! You now have 4/6 mp. c - 3 scrolls labelled RAGIOR NADERHA This is a scroll of acquirement! Something appears at your feet! Something appears at your feet! Unknown command. Unknown command. ############.# #.# #r# #.# ##########.# #....†.....# # #.########## #(#######.# #..@......# ########### There were no monsters in sight! Vanquished Creatures A quokka (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | OTABOTABOTAB the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 44 | D:1 | Identified 3 scrolls of acquirement 44 | D:1 | Acquired the staff of conjuration "Gadoun" {Dex+3} 45 | D:1 | Acquired 923 gold pieces 46 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_ecumenical, layout_loops_ring Action || total ---------------------------++------- Cast: Magic Dart || 2 Use: Scroll || 2 Levels and vault maps discovered: D:1: spicycebolla_arrival_ecumenical, layout_loops_ring Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 46 | 46 | 0 | 0 | 0 | 1 | 46.0 | Dungeon | 46 | 46 | 0 | 0 | 0 | 1 | 46.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 46 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 2.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 2.0 +-------+-------+-------+-------+-------+----------------------