Dungeon Crawl Stone Soup version 0.32-a0-43-g058985b245 (webtiles) character file. Game seed: 18291177151329101933 0 Obelisk the Apothecary (level 1, 15/15 HPs) Began as a Djinni Hedge Wizard on Feb 3, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:03 (0 turns). Obelisk the Apothecary (Djinni Hedge Wizard) Turns: 0, Time: 00:00:03 Health: 15/15 AC: 2 Str: 9 XL: 1 Next: 0% Gold: 0 EV: 12 Int: 15 God: SH: 0 Dex: 12 rFire + + . a - +0 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.0 Spellcasting + Level 3.0 Conjurations + Level 3.0 Hexes + Level 3.0 Summonings + Level 3.0 Necromancy + Level 3.0 Translocations + Level 3.0 Fire Magic + Level 3.0 Ice Magic + Level 3.0 Air Magic + Level 3.0 Earth Magic + Level 3.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 44% 1d5 6% 1 b - Call Imp Summ 22% N/A 9% 2 s - Slow Hex 44% N/A 6% 1 x - Mephitic Cloud Conj/Alch/Air 11% N/A 17% 3 B - Blink Tloc 22% N/A 9% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 6000 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Options error: Unknown explore stop condition 'helmet' (Obelisk.rc:9) Options error: Unknown explore stop condition 'gloves' (Obelisk.rc:9) Bad channel name 'Jiyva says' for runrest: 'Jiyva says: Divide and consume' Options error: Unknown color in colour mapping: '$decent:.*artefact.*' Options error: Unknown color in colour mapping: '$decent:wand of (flame|paralysis|polymorph|disintegration|enslavement|iceblast)' Options error: Unknown color in colour mapping: '$decent:scrolls? of (amnesia|holy word|identify|immolation|remove curse)' Options error: Unknown color in colour mapping: '$decent:potions? of (flight|lignification|ambrosia)' Options error: Unknown color in colour mapping: '$decent:ring of flight' Options error: Unknown color in colour mapping: '$decent:box of beasts' Options error: Unknown color in colour mapping: '$decent:sack of spiders' Options error: Unknown color in colour mapping: '$decent:Horn of Geryon' Bad channel name 'Jiyva says' for runrest: 'Jiyva says: Divide and consume' Options error: Missing colour in message_colour setting: 'before it is too late' Options error: Missing colour in message_colour setting: 'Shift\-Dir \- straight line' Options error: Missing colour in message_colour setting: 'f \- you' Options error: Unknown monster: "hellbinder-" (Obelisk.rc:9354) Welcome, Obelisk the Djinni Hedge Wizard. The heart of this dungeon contains the transcendent artefact, the Orb of Zot. Found a ring mail. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Magic Dart, Slow, Blink, Call Imp, Mephitic Cloud. ###### #....# +..@.# #..[.# ###### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Obelisk the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | Obelisk set off with the following spells memorised: Magic | Dart, Slow, Blink, Call Imp, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_erosion, layout_loops_ring, serial_shops, nicolae_shop_stone, minmay_misc_feat_more_columns Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+ Levels and vault maps discovered: D:1: dpeg_arrival_erosion, layout_loops_ring, serial_shops, nicolae_shop_stone, minmay_misc_feat_more_columns Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+