Dungeon Crawl Stone Soup version 0.29-a0-789-g7a8fcbc185 (webtiles) character file. Game seed: 5125730268877254203 14 OceanMan the Conjurer (level 2, -1/11 HPs) Began as a Felid Conjurer on July 3, 2022. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:09 (448 turns). OceanMan the Conjurer (Felid Conjurer) Turns: 448, Time: 00:01:10 Health: -1/11 AC: 1 Str: 3 XL: 2 Next: 27% Magic: 0/6 EV: 17 Int: 19 God: Gold: 48 SH: 0 Dex: 14 Spells: 4/5 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + (weapon unavailable) rCold . . . Faith . (shield unavailable) rNeg . . . Spirit . (body armour unavailable) rPois . Reflect . (helmet unavailable) rElec . Harm . (cloak unavailable) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.10/turn (no ring) @: quick A: very small, claws 1, fangs 3, see invisible, speed 1, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 48 gold pieces. Inventory: Potions a - a potion of magic Skills: + Level 2.7 Dodging + Level 2.7 Stealth + Level 2.2 Spellcasting + Level 4.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 4% 2 Dazzling Flash Conj/Hex 18% N/A 22% 3 Fulminant Prism Conj/Hex 4% 3d6 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You cover ground quickly. (Speed+) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The jackal attacks as you move away! The jackal closely misses you. You scratch the jackal but do no damage. The jackal is moderately wounded. The jackal bites you. You scratch the jackal but do no damage. You bite the jackal. The jackal is heavily wounded. The jackal barely misses you. The jackal bites you. You scratch the jackal. The jackal is severely wounded. The jackal bites you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, 100% to hit) The magic dart hits the jackal. The jackal is almost dead. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You closely miss the jackal. You bite the jackal. The jackal is almost dead. The jackal misses you. You barely miss the jackal. The jackal is almost dead. The jackal bites you. You die... #†##.# #. #.##.# #. #.##.# #. #.###.##.# #. #......>.# .h #####.#### #. #.# #.###############.# #..............h@.# ################### You could see a jackal. Vanquished Creatures 2 bats (D:1) 2 endoplasms (D:1) 2 goblins (D:1) A hobgoblin (D:1) 2 jackals (D:1) A ball python (D:1) A frilled lizard (D:1) 2 rats (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | OceanMan the Felid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 220 | D:1 | Reached skill level 4 in Conjurations 220 | D:1 | Reached XP level 2. HP: 11/11 MP: 4/6 448 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: nagdon_arrival_zigzag_paths, layout_loops_ring, basic_ecumenical_altar, minmay_misc_feat_enclosed Skill XL: | 1 | ---------------+----+----- Conjurations | 4 | 4.0 Dodging | | 2.7 Stealth | | 2.7 Spellcasting | | 2.2 Action || total -------------------------++------- Melee: Unarmed || 5 Bite || 2 Cast: Magic Dart || 24 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 397 | 397 | 0 | 0 | 337 | 1 | 397.0 | Dungeon | 397 | 397 | 0 | 0 | 337 | 1 | 397.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 397 daAuts