Dungeon Crawl Stone Soup version 0.32-a0-350-g4f4d228785 (webtiles) character file. Game seed: 4265551957916195805 85 Olibix the Conjurer (level 4, 0/43 HPs) Began as an Octopode Conjurer on Feb 17, 2024. Slain by a ball python (2 damage) ... on level 2 of the Dungeon. The game lasted 00:04:17 (1810 turns). Olibix the Conjurer (Octopode Conjurer) Turns: 1810, Time: 00:04:18 Health: 0/43 AC: 22 Str: 6 XL: 4 Next: 48% Magic: 2/7 EV: -1 Int: 22 God: Gold: 171 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet currently unavailable) rPois + (no amulet) rElec . c - ring of flight rCorr . W - ring of willpower SInv . (no ring) Will +.... (no ring) Stlth ++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: tree-form, constricted A: stationary, stasis, torment immunity, boosted hp, almost no armour, (amphibious), 8 rings, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), (tentacles) a: no special abilities You were on level 2 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 171 gold pieces. Innate Abilities, Weirdness & Mutations You are a tree. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. You are immune to unholy pain and torment. Your maximum health is greatly increased. You cannot wear most types of armour. ((You are amphibious.)) You can wear up to eight rings at the same time. ((Your skin changes colour to match your surroundings (Stealth+).)) ((Your rubbery body absorbs attacks. (AC +1, EV +1))) ((You are camouflaged when in or above water. (Stealth+))) ((You have tentacles for arms and can constrict up to eight enemies at once.)) Skills: + Level 2.2 Fighting - Level 0.6 Polearms - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.1 Spellcasting - Level 5.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Inventory: Hand Weapons b - a +0 spear Jewellery c - a ring of flight (left branch) W - a ring of willpower (right branch) Scrolls d - a scroll of torment {unknown} e - 3 scrolls of enchant armour {unknown} f - a scroll of acquirement {unknown} h - a scroll of blinking {unknown} i - a scroll of summoning {unknown} j - 2 scrolls of identify {unknown} l - a scroll of teleportation {unknown} m - a scroll of amnesia {unknown} n - a scroll of poison {unknown} p - a scroll of noise {unknown} Potions a - a potion of magic k - a potion of cancellation {unknown} o - a potion of brilliance {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: #.#.#..##......##.##.##### #..###.##................# #.#.#.###.....###.#.####.# #.##.## ###.### #.....##.# #.#########.## ###.#.##.# #.<.....##...## #.#.##.# #..####.#.#.#.## #......# ####.........S.##.## ###.###### #.............♣###.# #....... ###.##....##...#)##.######.#####. ....##.....................# #. ###.####..####....######...# #. # #...##.......#.## #.#.# #. ###............#.## #.#.#####. ...##.#########...# #.#.<..... #####.## #...# #.#...###. ####.#.# #...# #.#...###. You could see a ball python. Message History Your Conjurations skill increases to level 5! You need to enable at least one skill for training. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You hit the ball python. The ball python is moderately wounded. The ball python bites you but does no damage. The ball python constricts you. You hit the ball python. The ball python is severely wounded. The ball python bites you but does no damage. The ball python constricts you. The ball python bites you but does no damage. The ball python constricts you. You closely miss the ball python. The ball python is severely wounded. The ball python bites you but does no damage. The ball python constricts you. Unknown command. You barely miss the ball python. The ball python is severely wounded. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. Unknown command. You are now empty-handed. The ball python bites you. You die... Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.2 Conjurations | 5 | 5.0 Polearms | | 0.6 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Spear | 44 | 6 || 50 Constrict | 4 | 1 || 5 Tentacles | 4 | || 4 Cast: Magic Dart | 7 | || 7 Searing Ray | 10 | 3 || 13 Use: Potion | | 1 || 1 Stab: Sleeping | 7 | || 7 Armour: Skin | 15 | 17 || 32 Dodge: Dodged | 20 | 9 || 29 Levels and vault maps discovered: D:1: spicycebolla_arrival_xxxplode, layout_loops_ring, basic_ecumenical_altar D:2: layout_loops_cross D:3: layout_loops_ring, minivault_5, uniq_ijyb Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Olibix the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 94 | D:1 | Reached XP level 2. HP: 13/17 MP: 5/5 97 | D:1 | Learned a level 2 spell: Searing Ray 232 | D:1 | Reached skill level 1 in Fighting 263 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/6 349 | D:1 | Found a faded altar of an unknown god. 430 | D:1 | Reached skill level 2 in Fighting 1542 | D:3 | Noticed Ijyb 1545 | D:3 | Reached XP level 4. HP: 29/29 MP: 4/7 1803 | D:2 | HP: 2/29 [ball python (1)] 1805 | D:2 | Killed Ijyb 1806 | D:2 | Reached skill level 5 in Conjurations 1809 | D:2 | HP: 2/43 [ball python (2)] 1810 | D:2 | Slain by a ball python Vanquished Creatures Ijyb (D:2) 5 ball pythons 4 endoplasms (D:1) 2 giant cockroaches 2 goblins 3 hobgoblins 3 jackals (D:1) 2 kobolds 2 bats (D:1) 5 frilled lizards 5 rats 34 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1814 | 1779 | 35 | 272 | 1250 | 3 | 604.7 | Dungeon | 1814 | 1779 | 35 | 272 | 1250 | 3 | 604.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 911 daAuts D:1: 891 daAuts D:3: 10 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 85 | 37 | 30.3 | 33 | 1 | 2.9 +---------+---------+-------+---------+---------+------- D:1 | 55 | 0 | 0.0 | 21 | 0 | 0.0 D:2 | 23 | 37 | 61.7 | 9 | 1 | 10.0 D:3 | 7 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+-------