ERROR in 'dungeon.cc' at line 287: ASSERT failed: you.depth of 1 out of range 0 + 1 (1) .. brdepth[you.where_are_you] + 1 (0) Version: Dungeon Crawl Stone Soup 0.32-a0-1871-g139e194fa2 Platform: unix Bits: 64 Game mode: sprint Tiles: online Seed: 621130565643332792, deterministic pregen: 1 Command line: /usr/games/crawl-git-139e194fa2 -name Oneirical -rc /dgldir/rcfiles/crawl-git/Oneirical.rc -macro /dgldir/rcfiles/crawl-git/Oneirical.macro -morgue /dgldir/morgue/Oneirical/ -sprint -webtiles-socket /crawl-master/webserver/sockets/Oneirical:2024-07-27.21:39:21.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 23 stack frames. /usr/games/crawl-git-139e194fa2(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x55af0d2ad0af]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-139e194fa2(_Z13do_crash_dumpv+0x418) [0x55af0d2b7538]: do_crash_dump() /usr/games/crawl-git-139e194fa2(_Z20crash_signal_handleri+0x1fa) [0x55af0d2ad53a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x46210) [0x7f9c68248210]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcb) [0x7f9c6840924b]: /usr/games/crawl-git-139e194fa2(+0x4abc7d) [0x55af0d2b6c7d]: /usr/games/crawl-git-139e194fa2(+0x4abfa6) [0x55af0d2b6fa6]: /usr/games/crawl-git-139e194fa2(_Z7builderb+0x61f) [0x55af0d376ddf]: builder(bool) /usr/games/crawl-git-139e194fa2(_Z14generate_levelRK8level_id+0xdd9) [0x55af0d3a5f39]: generate_level(level_id const&) /usr/games/crawl-git-139e194fa2(_Z14pregen_dungeonRK8level_id+0x633) [0x55af0d3a6d43]: pregen_dungeon(level_id const&) /usr/games/crawl-git-139e194fa2(_Z10load_level20dungeon_feature_type14load_mode_typeRK8level_id+0x426) [0x55af0d3a7966]: load_level(dungeon_feature_type, load_mode_type, level_id const&) /usr/games/crawl-git-139e194fa2(_Z16floor_transition20dungeon_feature_typeS_8level_idbbbb+0xefb) [0x55af0d8552bb]: floor_transition(dungeon_feature_type, dungeon_feature_type, level_id, bool, bool, bool, bool) /usr/games/crawl-git-139e194fa2(_Z11take_stairs20dungeon_feature_typebbb+0xc2) [0x55af0d857202]: take_stairs(dungeon_feature_type, bool, bool, bool) /usr/games/crawl-git-139e194fa2(_Z31makhleb_enter_crucible_of_fleshi+0x41) [0x55af0d3d6aa1]: makhleb_enter_crucible_of_flesh(int) /usr/games/crawl-git-139e194fa2(_Z11untransformb+0x286) [0x55af0d8d3bf6]: untransform(bool) /usr/games/crawl-git-139e194fa2(_Z22return_to_default_formv+0x5f) [0x55af0d8d48cf]: return_to_default_form() /usr/games/crawl-git-139e194fa2(_Z13player_reactsv+0x20a5) [0x55af0d740a15]: player_reacts() /usr/games/crawl-git-139e194fa2(_Z12world_reactsv+0x6f5) [0x55af0d9accc5]: world_reacts() /usr/games/crawl-git-139e194fa2(+0xba2c55) [0x55af0d9adc55]: /usr/games/crawl-git-139e194fa2(+0xba3b15) [0x55af0d9aeb15]: /usr/games/crawl-git-139e194fa2(main+0x1ab) [0x55af0d1f506b]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0x7f9c682290b3]: /usr/games/crawl-git-139e194fa2(_start+0x2e) [0x55af0d1f5c3e]: Trying to run gdb. GNU gdb (Ubuntu 9.1-0ubuntu1) 9.1 Copyright (C) 2020 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f9c682e7c2a in __GI___wait4 (pid=425920, stat_loc=stat_loc@entry=0x0, options=options@entry=0, usage=usage@entry=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:27 #0 0x00007f9c682e7c2a in __GI___wait4 (pid=425920, stat_loc=stat_loc@entry=0x0, options=options@entry=0, usage=usage@entry=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:27 resultvar = 18446744073709551104 sc_ret = #1 0x00007f9c682e7beb in __GI___waitpid (pid=, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at waitpid.c:38 No locals. #2 0x000055af0d2acf15 in call_gdb (file=file@entry=0x7f9c683ee5c0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 425274\000\000\000\000\000\000" #3 0x000055af0d2b7556 in do_crash_dump () at dbg-asrt.cc:692 t = 1722116742 dir = "/dgldir/morgue/Oneirical/" name = "/dgldir/morgue/Oneirical/crash-Oneirical-20240727-214542.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ERROR in 'dungeon.cc' at line 287: ASSERT failed: you.depth of 1 out of range 0 + 1 (1) .. brdepth[you.where_are_you] + 1 (0)" file = 0x7f9c683ee5c0 <_IO_2_1_stderr_> #4 0x000055af0d2ad53a in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #5 No locals. #6 raise (sig=) at ../sysdeps/unix/sysv/linux/raise.c:50 set = {__val = {0, 94210336003325, 287, 140723817107696, 0, 94210342289672, 140723817109744, 140309739810851, 206158430240, 140723817107648, 140723817107456, 4889560731198644224, 94210339476752, 140309742926889, 94210339476736, 140723817109744}} pid = tid = ret = #7 0x000055af0d2b6c7d in _BreakStrToDebugger (mesg=mesg@entry=0x7ffcd12158f0 "ERROR in 'dungeon.cc' at line 287: ASSERT failed: you.depth of 1 out of range 0 + 1 (1) .. brdepth[you.where_are_you] + 1 (0)", assert=false) at dbg-asrt.cc:818 No locals. #8 0x000055af0d2b6fa6 in die (file=file@entry=0x55af0d9c94fd "dungeon.cc", line=line@entry=287, format=format@entry=0x55af0da3ca08 "ASSERT failed: you.depth of %ld out of range 0 + 1 (%ld) .. brdepth[you.where_are_you] + 1 (%ld)") at dbg-asrt.cc:878 tmp = "ASSERT failed: you.depth of 1 out of range 0 + 1 (1) .. brdepth[you.where_are_you] + 1 (0)", '\000' mesg = "ERROR in 'dungeon.cc' at line 287: ASSERT failed: you.depth of 1 out of range 0 + 1 (1) .. brdepth[you.where_are_you] + 1 (0)", '\000' args = {{gp_offset = 48, fp_offset = 48, overflow_arg_area = 0x7ffcd12161f0, reg_save_area = 0x7ffcd1216110}} #9 0x000055af0d376ddf in builder (enable_random_maps=enable_random_maps@entry=true) at dungeon.cc:287 quiet = {msuppressed = false, channel = MSGCH_DIAGNOSTICS, prev_colour = MSGCOL_DEFAULT} uniq_tags = std::set with 4889560731198644224 elements uniq_names = std::set with 94210369818176 elements saved_position = levelgen = levelgen_rng = {previous = 21935} tries = #10 0x000055af0d3a5f39 in generate_level (l=...) at files.cc:1760 level_name = "Crucible:1" you_depth = {val = , oldval = 1} you_branch = {val = , oldval = BRANCH_CRUCIBLE} you_saved_position = {val = , oldval = {x = 0, y = 0}} stair_taken = stair = {val = , oldval = DNGN_ENTER_CRUCIBLE} ylev = {val = , oldval = true} vault_list = level_vaults = save_name = "" portal_level_count = #11 0x000055af0d3a6d43 in pregen_dungeon (stopping_point=...) at files.cc:1892 to_generate = std::vector of length 5814180940966, capacity -3590496 = {{branch = 260886064, depth = 21935}, {branch = 246390800, depth = 21935}, {branch = 1953064749, depth = 959656237}, {branch = 876163429, depth = 674390374}, {branch = 925981279, depth = 1953067639}, {branch = 1953718117, depth = 1600873313}, {branch = 1667330676, depth = 1597526117}, {branch = 1180651337, depth = 725961801}, {branch = 1714649136, depth = 811278377}, {branch = 1630877048, depth = 845426790}, {branch = 1630561377, depth = 540695910}, {branch = 1953067639, depth = 1953718117}, {branch = 1600873313, depth = 1667330676}, {branch = 1230973029, depth = 1229348687}, {branch = 690636108, depth = 10}, {branch = 1753550960, depth = 32668}, {branch = 1753550976, depth = 32668}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = BRANCH_DUNGEON, depth = 1668181792}, {branch = 1564206683, depth = 0}, {branch = 1667589734, depth = 1852115572}, {branch = 258815680, depth = 21935}, {branch = 15993, depth = 0}, {branch = 65, depth = 0}, {branch = 258945872, depth = 21935}, {branch = 519, depth = 0}, {branch = 248150096, depth = 21935}, {branch = 247933872, depth = 21935}, {branch = BRANCH_SNAKE, depth = 0}, {branch = 262829136, depth = 21935}, {branch = 64, depth = 0}, {branch = 81, depth = 0}, {branch = 1734962236, depth = 1634563176}, {branch = 1953391975, depth = 1750351457}, {branch = 1701322853, depth = 1746955372}, {branch = 1646290799, depth = 1952540018}, {branch = 544433512, depth = 1701996902}, {branch = 544497952, depth = 779448185}, {branch = 1734962236, depth = 1919382632}, {branch = 4094309, depth = 1}, {branch = 80, depth = 0}, {branch = 49, depth = 0}, {branch = 259008000, depth = 21935}, {branch = 58, depth = 0}, {branch = 58, depth = 0}, {branch = 1929388398, depth = 1970239776}, {branch = BRANCH_TEMPLE, depth = 0}, {branch = 65, depth = 0}, {branch = 1734962236, depth = 1701999720}, {branch = 541146724, depth = 543649634}, {branch = 2036625250, depth = 1836016416}, {branch = 1763734373, depth = 544175214}, {branch = 2003134838, depth = 1768700974}, {branch = 1735682151, depth = 1048143218}, {branch = BRANCH_DUNGEON, depth = 0}, {branch = 65, depth = 0}, {branch = 261948000, depth = 21935}, {branch = 519, depth = 0}, {branch = 248150096, depth = 21935}, {branch = 247933872, depth = 21935}, {branch = BRANCH_SNAKE, depth = 0}, {branch = 262825424, depth = 21935}, {branch = 64, depth = 0}, {branch = 65, depth = 0}, {branch = 247911392, depth = 21935}, {branch = 3079, depth = 0}, {branch = 247508864, depth = 21935}, {branch = 247252640, depth = 21935}, {branch = BRANCH_DIS, depth = 0}, {branch = 262507856, depth = 21935}, {branch = BRANCH_DUNGEON, depth = 1012}, {branch = 97, depth = 0}, {branch = 1919885344, depth = 544367972}, {branch = 1730178932, depth = 544106849}, {branch = 1701716065, depth = 2019893367}, {branch = 1769104752, depth = 1701015141}, {branch = 1986358304, depth = 539782245}, {branch = 1646276651, depth = 1735289189}, {branch = 1701344288, depth = 1836402720}, {branch = 1931505249, depth = 1684955508}, {branch = 778334817, depth = 1701336096}, {branch = 681331, depth = 21935}, {branch = 96, depth = 0}, {branch = BRANCH_WIZLAB, depth = 0}, {branch = 1884495904, depth = 1634296677}, {branch = 1701322860, depth = 1931505772}, {branch = 1701147235, depth = 667246}, {branch = 65, depth = 0}, {branch = 258970800, depth = 21935}, {branch = 519, depth = 0}, {branch = 248150096, depth = 21935}, {branch = 247933872, depth = 21935}, {branch = BRANCH_SNAKE, depth = 0}, {branch = 262832144, depth = 21935}, {branch = 64, depth = 0}, {branch = 97, depth = 0}, {branch = 1852139607, depth = 1634496544}, {branch = 1735289209, depth = 1634878240}, {branch = 539782263, depth = 544567161}, {branch = 1819044215, depth = 1684960544}, {branch = 1952609647, depth = 2037146725}, {branch = 1851881248, depth = 1869881460}, {branch = 1986356256, depth = 1886350437}, {branch = 1713398048, depth = 1768711525}, {branch = 1713399662, depth = 1948283503}, {branch = 681320, depth = 21935}, {branch = 247511040, depth = 21935}, {branch = 81, depth = 0}, {branch = 1717987684, depth = 1852142181}, {branch = 1869422708, depth = 1702130542}, {branch = 2037653618, depth = 779314544}, {branch = 1919895072, depth = 1635280160}, {branch = 1701605485, depth = 1869815852}, {branch = 1830839661, depth = 1953721967}, {branch = 544436837, depth = 1702260589}, {branch = 1886287136, depth = 1768187250}, {branch = 1650553955, depth = 686444}, {branch = 97, depth = 0}, {branch = 1818847351, depth = 1869422693}, {branch = 1629516915, depth = 1667331188}, {branch = 1701322859, depth = 1865245793}, {branch = 1277177454, depth = 2003135337}, {branch = 744846185, depth = 1851879968}, {branch = 543450471, depth = 1830842991}, {branch = 1667852129, depth = 1953784096}, {branch = 1701536609, depth = 1998615410}, {branch = 543976553, depth = 1987015280}, {branch = 174137445, depth = 21760}, {branch = 272, depth = 0}, {branch = 97, depth = 0}, {branch = 1717987684, depth = 1852142181}, {branch = 1768628340, depth = 1864393838}, {branch = 1752440934, depth = 1952540018}, {branch = 1869768224, depth = 1701650541}, {branch = 543516012, depth = 1751607654}, {branch = 1936876916, depth = 1699487790}, {branch = 544109153, depth = 1836020326}, {branch = 1935765536, depth = 1701060724}, {branch = 1936225377, depth = 1684955424}, {branch = 258408458, depth = 21935}, {branch = 247508864, depth = 21935}, {branch = 97, depth = 0}, {branch = 1701668210, depth = 1919246957}, {branch = 1768453920, depth = 1830840419}, {branch = 1953721967, depth = 544436837}, {branch = 1702063984, depth = 1701344288}, {branch = 1936682272, depth = 1919950964}, {branch = 1701601903, depth = 539915117}, {branch = 1881171529, depth = 1769239137}, {branch = 1634497891, depth = 1869422706}, {branch = 1702130542, depth = 1629516658}, {branch = 681330, depth = 21935}, {branch = 64, depth = 0}, {branch = 81, depth = 0}, {branch = 1769367911, depth = 2032166766}, {branch = 1948284271, depth = 1651863410}, {branch = 539780460, depth = 544830068}, {branch = 1629515636, depth = 1919251564}, {branch = 1970239776, depth = 1635000434}, {branch = 1667855459, depth = 1868963955}, {branch = 1969627250, depth = 1701999988}, {branch = 1668179232, depth = 1953396079}, {branch = 779317861, depth = 10}, {branch = 81, depth = 0}, {branch = 544567129, depth = 544104803}, {branch = 1635017327, depth = 1763733097}, {branch = 1919903342, depth = 1769234797}, {branch = 1629515375, depth = 1953853282}, {branch = 1830838560, depth = 1953721967}, {branch = 1646293605, depth = 1937055865}, {branch = 543649385, depth = 543516788}, {branch = 539457575, depth = 1635280168}, {branch = 1701734765, depth = 2601}, {branch = 97, depth = 0}, {branch = 1835888483, depth = 744779361}, {branch = 1987013920, depth = 543649385}, {branch = 543516788, depth = 1936880995}, {branch = 1864397423, depth = 544367990}, {branch = 543516788, depth = 1936617325}, {branch = 544367988, depth = 1897950825}, {branch = 1953719669, depth = 745434985}, {branch = 1684955424, depth = 1701998624}, {branch = 1852404595, depth = 1982275687}, {branch = 251660839, depth = 21935}, {branch = 128, depth = 0}, {branch = 97, depth = 0}, {branch = 1981837172, depth = 544695657}, {branch = 543516788, depth = 1936617325}, {branch = 661808500, depth = 1701060723}, {branch = 1818845556, depth = 1864383347}, {branch = 2036473970, depth = 1634038560}, {branch = 1768448882, depth = 1713399662}, {branch = 1629516399, depth = 1852796192}, {branch = 1919251571, depth = 544825888}, {branch = 1701667182, depth = 175271712}, {branch = 247617024, depth = 21935}, {branch = 247508864, depth = 21935}, {branch = 49, depth = 0}, {branch = 1750343725, depth = 1869422693}, {branch = 1702130542, depth = 544417650}...} at_end = #12 0x000055af0d3a7966 in load_level (stair_taken=stair_taken@entry=DNGN_ENTER_CRUCIBLE, load_mode=, load_mode@entry=LOAD_ENTER_LEVEL_FAST, old_level=...) at files.cc:2165 level_name = "Crucible:1" fast = true make_changes = return_pos = {x = 0, y = 0} hatch_name = "" popped = false stair = {val = , oldval = DNGN_UNSEEN} ylev = {val = , oldval = false} dest_pos = just_created_level = descent_downclimb = descent_peek = #13 0x000055af0d8552bb in floor_transition (how=, whence=, whither=..., forced=, going_up=, shaft=, update_travel_cache=) at stairs.cc:1047 old_level = {branch = BRANCH_DUNGEON, depth = 1} collect_travel_data = stair_pos = {x = 37, y = 61} dest_known = speed = LOAD_ENTER_LEVEL_FAST newlevel = #14 0x000055af0d857202 in take_stairs (force_stair=force_stair@entry=DNGN_ENTER_CRUCIBLE, going_up=going_up@entry=false, force_known_shaft=force_known_shaft@entry=false, update_travel_cache=update_travel_cache@entry=true) at stairs.cc:1133 old_feat = DNGN_FLOOR how = known_shaft = shaft = false whither = #15 0x000055af0d857282 in down_stairs (force_stair=force_stair@entry=DNGN_ENTER_CRUCIBLE, force_known_shaft=force_known_shaft@entry=false, update_travel_cache=update_travel_cache@entry=true) at stairs.cc:1307 No locals. #16 0x000055af0d3d6aa1 in makhleb_enter_crucible_of_flesh (debt=debt@entry=15) at god-abil.cc:7430 num_enemies = num_near_enemies = num_victims = #17 0x000055af0d8d3bf6 in untransform (skip_move=) at transform.cc:2138 old_form = transformation::slaughter was_flying = true melded = std::set with 0 elements message = "Makhleb calls their payment due..." str_mod = dex_mod = #18 0x000055af0d8d48cf in return_to_default_form () at transform.cc:2144 No locals. #19 0x000055af0d740a15 in _decrement_transform_duration (delay=15) at player-reacts.cc:620 No locals. #20 _decrement_durations () at player-reacts.cc:683 delay = 15 melted = pbd_str = sanguine_armour_is_valid = delay = melted = pbd_str = sanguine_armour_is_valid = i = s = near_ghost = mi = old_recite = new_recite = i = #21 player_reacts () at player-reacts.cc:1112 stealth = 60 #22 0x000055af0d9accc5 in world_reacts () at main.cc:2600 No locals. #23 0x000055af0d9adc55 in _input () at main.cc:1301 player_disabled = {was_disabled = false} #24 0x000055af0d9aeb15 in _launch_game () at main.cc:493 game_start = ccon = {cstate = false} #25 0x000055af0d1f506b in _launch_game_loop () at main.cc:392 game_ended = false game_ended = ge = fe = E = #26 main (argc=, argv=0x7ffcd12173e8) at main.cc:342 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = {value = maybe_bool::mbool_t::maybe, static maybe = , static t = {value = maybe_bool::mbool_t::t, static maybe = , static t = , static f = {value = maybe_bool::mbool_t::f, static maybe = , static t = , static f = }}, static f = }, static t = , static f = }} [Inferior 1 (process 425274) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 9.4.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-139e194fa2/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-139e194fa2/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-139e194fa2/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 38, depth = 1 Level id: Crucible:1 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 0 Level vaults: pitsprint [storerooms_1, entrance_room_1, metal_vault_4, armoury_2, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_2, the_vestibule_1, steel_vault_1, golden_pit, hallway_of_sentries, crystal_vault_2, iron_vault_2, final_vault] Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #28, type 0 at (17, 57): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Makhleb accepts your kill. Your Fighting skill increases to level 6! Your Dodging skill increases to level 8! Your Invocations skill increases to level 5! You have reached level 5! You scratch the wight but do no damage. You catch the helpless wight completely off-guard! You claw the wight! The wight is heavily damaged. You closely miss the wight. Your bite misses the wight. The wight is heavily damaged. The wight misses you. You barely miss the wight. Your bite misses the wight. The wight is heavily damaged. The ball python skeleton completely misses you. The wight closely misses you. You barely miss the wight. The wight is heavily damaged. You scratch the wight. You bite the wight! You destroy the wight! Makhleb accepts your kill. Your Unarmed Combat skill increases to level 7! You claw the ball python skeleton! You destroy the ball python skeleton! Makhleb accepts your kill. The adder hisses angrily. The wight completely misses you. There is an open door here. Things that are here: a +3 scimitar of freezing; a +0 robe You catch the helpless wight completely off-guard! You claw the wight! The adder hisses angrily. Your bite misses the wight. The wight is almost destroyed. You claw the wight! You destroy the wight! Makhleb accepts your kill. You can now summon an infernal servant of Makhleb. Your Fighting skill increases to level 7! Your Dodging skill increases to level 9! Your Invocations skill increases to level 6! You have reached level 6! Your fur grows into a thick mane. You claw the adder! The adder is severely wounded. The adder barely misses you. You completely miss the adder. The adder is severely wounded. The adder bites you. You are poisoned. The adder poisons you! You barely miss the adder. The adder is severely wounded. You feel sick. The adder bites you but does no damage. You catch the helpless adder completely off-guard! You mangle the adder!! You kill the adder! Makhleb accepts your kill. You feel sick. No target in view! You are no longer berserk. You are exhausted. You feel yourself slow down. Things that are here: a +2 long sword of freezing; a +0 robe You feel sick. You feel sick. You are no longer poisoned. You flicker for a moment. You flicker back into view. You feel yourself speed up. You recover from your berserk rage. Magic restored. HP restored. You open the door. Found seven items. There is an open door here. b - 6 potions of curing (gained 5) c - 5 potions of heal wounds There is an open door here. There is an open door here. Things that are here: a +3 scimitar of freezing; a +0 robe Things that are here: a +0 dagger; a +0 robe There is an open door here. You see here a quokka corpse. There is an open door here. As you open the door, it creaks loudly! There is an open door here. You open the door. A black bear comes into view. A kobold, a ball python and Jessica come into view. There is an open door here. You scratch the black bear. The black bear is lightly wounded. The black bear closely misses you. The black bear barely misses you. The black bear completely misses you. You scratch the black bear. You claw the black bear, but do no damage. The black bear is moderately wounded. The black bear bites you. The black bear claws you but does no damage. The black bear misses you. You completely miss the black bear. The black bear is moderately wounded. The black bear closely misses you. The black bear barely misses you. The black bear claws you. You barely miss the black bear. The black bear is moderately wounded. The black bear completely misses you. The black bear misses you. The black bear claws you. You claw the black bear! Your bite misses the black bear. The black bear is severely wounded. The black bear goes berserk! You scratch the black bear. The black bear is almost dead. The black bear closely misses you. The black bear completely misses you. x2 You closely miss the black bear. The black bear is almost dead. The black bear bites you! The black bear misses you. The black bear claws you! You are too injured to fight recklessly! You claw the black bear! You kill the black bear! Makhleb accepts your kill. You feel better. Your Dodging skill increases to level 10! Your Unarmed Combat skill increases to level 8! You scratch the ball python. You kill the ball python! Makhleb accepts your kill. You feel better. You see here a ball python corpse. You start resting. Magic restored. You see here a ball python corpse. You start resting. HP restored. There is an open door here. The kobold shouts! An endoplasm comes into view. A weeping skull comes into view. The weeping skull gives a chilling moan. Jessica shouts! There is an open door here. The kobold hits you with a +0 dagger. You barely miss the kobold. You claw the kobold. You kill the kobold! Makhleb accepts your kill. You feel better. You claw the weeping skull! The weeping skull is heavily damaged. The weeping skull's misery bubbles over. The wave of grief passes through you. Jessica is engulfed in excruciating misery. You scratch the weeping skull. The weeping skull is heavily damaged. The weeping skull completely misses you. You scratch the weeping skull. You claw the weeping skull, but do no damage. The weeping skull is severely damaged. You claw the weeping skull! You destroy the weeping skull! Makhleb accepts your kill. You feel your soul grow bitter with the corrosive destruction of Dis. Jessica is engulfed in excruciating misery. Your Invocations skill increases to level 7! You claw Jessica! You kill Jessica! Makhleb accepts your kill. Your Fighting skill increases to level 8! You claw the endoplasm! You kill the endoplasm! Makhleb accepts your kill. There is an open door here. Things that are here: a +0 club; a +0 robe; a +0 dagger Okay, then. You open the door. A frilled lizard comes into view. The frilled lizard hisses angrily. The frilled lizard completely misses you. There is an open door here. You scratch the frilled lizard. You kill the frilled lizard! Makhleb accepts your kill. You see here a frilled lizard corpse. You open the door. An iguana comes into view. The iguana hisses angrily. You claw the iguana! The iguana is heavily wounded. The iguana completely misses you. You claw the iguana! You kill the iguana! Makhleb accepts your kill. There is an open door, spattered with blood here. You open the door. An ogre, an ufetubus, a wolf and Sigmund come into view. Aiming: Unleash Destruction (0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (asleep) The spray of acid hits Sigmund! The acid corrodes Sigmund! Sigmund is heavily wounded. Sigmund shouts! The spray of acid hits the wolf! The wolf is almost dead. The wolf howls! The spray of acid hits the ogre! The acid corrodes the ogre! The ogre is heavily wounded. Sigmund casts a spell at you. The magic dart hits you. Aiming: Unleash Destruction (0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (heavily wounded, covered in acid) The flurry of cold hits Sigmund! Sigmund is almost dead. The flurry of cold hits the wolf. You kill the wolf! Makhleb accepts your kill. The flurry of cold hits the ogre! You kill the ogre! Makhleb accepts your kill. You feel better. Sigmund closely misses you. Your Dodging skill increases to level 11! Your Unarmed Combat skill increases to level 9! You have reached level 7! Aiming: Unleash Destruction (0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (almost dead, covered in acid) The gout of fire hits Sigmund! You kill Sigmund! Makhleb accepts your kill. You feel better. The gout of fire hits the ufetubus!! The ufetubus is burned terribly! You kill the ufetubus! Makhleb accepts your kill. You feel better. Your Fighting skill increases to level 9! Your Invocations skill increases to level 8! There is an open door here. Things that are here: a +0 scythe; a +0 robe You see here a +0 giant club. Okay, then. You start resting. Magic restored. You start resting. HP restored. Things that are here: a +0 scythe; a +0 robe There is an open door here. You open the door. A wolf, a swamp drake and a small abomination come into view. There is an open door, spattered with blood here. The small abomination closely misses you. There is an open door, spattered with blood here. You claw the small abomination! The small abomination is moderately damaged. The wolf howls! The swamp drake roars! The small abomination completely misses you. The small abomination barely misses you. The small abomination misses you. Aiming: Unleash Destruction (0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - swamp drake Aim: a swamp drake The torrent of electricity misses the small abomination. The torrent of electricity hits the wolf! The wolf is severely wounded. The torrent of electricity hits the swamp drake! The swamp drake is moderately wounded. The small abomination closely misses you. x2 Aiming: Unleash Destruction (0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - swamp drake Aim: a swamp drake (moderately wounded) The spray of acid hits the small abomination! The acid corrodes the small abomination! The small abomination is severely damaged. The spray of acid hits the swamp drake! The acid corrodes the swamp drake! The swamp drake is severely wounded. The small abomination completely misses you. Aiming: Unleash Destruction (0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - swamp drake Aim: a swamp drake (severely wounded, covered in acid) The spray of acid misses the small abomination. The spray of acid hits the swamp drake! The swamp drake seems to be corroded for longer. You kill the swamp drake! Makhleb accepts your kill. The small abomination completely misses you. The small abomination hits you! Aiming: Unleash Destruction (0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - small abomination Aim: a small abomination (severely damaged, fast, covered in acid) The gout of fire misses the small abomination. The gout of fire misses the wolf. The small abomination misses you. The small abomination completely misses you. Aiming: Unleash Destruction (0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - small abomination Aim: a small abomination (severely damaged, fast, covered in acid) The spray of acid hits the small abomination! The small abomination seems to be corroded for longer. You destroy the small abomination! Makhleb accepts your kill. You feel better. The spray of acid misses the wolf. The wolf bites you. * * * LOW HITPOINT WARNING * * * Your Dodging skill increases to level 12! You have reached level 8! You feel agile. You barely miss the wolf. You claw the wolf! You bite the wolf. You kill the wolf! Makhleb accepts your kill. There is an open door, spattered with blood here. You see here a wolf corpse. You open the door. Found nine items. Found a potion of haste and a potion of mutation. There is an open door here. l - a +3 ring of evasion a - 2 potions of might (gained 1) m - a potion of mutation d - 2 potions of haste (gained 1) m - 3 potions of mutation (gained 2) n - a +3 ring of strength d - 3 potions of haste (gained 1) b - 7 potions of curing (gained 1) d - 4 potions of haste (gained 1) m - 4 potions of mutation (gained 1) l - a +3 ring of evasion (left paw) You feel stronger. n - a +3 ring of strength (right paw) There is an open door here. There is an open door, spattered with blood here. You see here a wolf corpse. There is an open door, spattered with blood here. There is an open door here. There is an open door here. Things that are here: a +0 club; a +0 robe; a +0 dagger You see here a ball python skeleton. There is an open door here. You see here a +0 dagger. There is an open door to the Storerooms (Easy) here. There is an open door to the Entrance Hall (Safe) here. There is an open door to the Entrance Hall (Safe) here. Okay, then. You open the huge gate. An eight-headed hydra and a redback come into view. A rust devil answers the call of your blood! Your rust devil hits the eight-headed hydra. Your rust devil corrodes the eight-headed hydra! The eight-headed hydra bites your rust devil. The eight-headed hydra bites your rust devil! The eight-headed hydra barely misses your rust devil. The eight-headed hydra bites your rust devil but does no damage. The eight-headed hydra closely misses your rust devil. The eight-headed hydra barely misses your rust devil. The eight-headed hydra bites your rust devil. x2 Your rust devil hits the eight-headed hydra! The eight-headed hydra seems to be corroded for longer. Your rust devil hits the eight-headed hydra. The eight-headed hydra seems to be corroded for longer. Aiming: Unleash Destruction (0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - eight-headed hydra Aim: an eight-headed hydra (lightly wounded, covered in acid, ally target) The flurry of shrapnel hits the eight-headed hydra!! The eight-headed hydra is heavily wounded. Your rust devil hits the eight-headed hydra. The eight-headed hydra seems to be corroded for longer. Aiming: Unleash Destruction (0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - eight-headed hydra Aim: an eight-headed hydra (heavily wounded, covered in acid, ally target) The flurry of cold hits the eight-headed hydra!! The eight-headed hydra is almost dead. You mangle the eight-headed hydra!! You kill the eight-headed hydra! Makhleb accepts your kill. You feel better. Your Fighting skill increases to level 10! Your Dodging skill increases to level 13! Your Unarmed Combat skill increases to level 10! Your Invocations skill increases to level 9! You swap places. The redback misses you. There is a huge open gate to the Metal Vault (Medium), spattered with blood here. You claw the redback! The redback is heavily wounded. The redback barely misses you. You mangle the redback!! You kill the redback! Makhleb accepts your kill. Your Invocations skill increases to level 10! There is a huge open gate to the Metal Vault (Medium) here. You open the large door. A sea snake comes into view. 2 wights, a shadowghast and a jackal come into view. A wight is wielding a +2 flail of freezing. The wight moves out of view. There is a large open door here. A deep elf pyromancer and a wight come into view. The deep elf pyromancer shouts! The sea snake hisses angrily. The sea snake bites you. You are lethally poisoned! The sea snake poisons you! You swap places. You feel extremely sick. Your rust devil barely misses the sea snake. The sea snake bites your rust devil! Your rust devil looks as sick as possible! The sea snake poisons your rust devil! There is a large open door here. You feel better. Your rust devil hits the sea snake! Your rust devil corrodes the sea snake! The sea snake bites your rust devil! Your rust devil looks as sick as possible! The sea snake poisons your rust devil! A sun demon answers the call of your blood! The sea snake bites your rust devil! Your rust devil dies! Your rust devil disappears in a puff of smoke! You claw the deep elf pyromancer! The deep elf pyromancer is moderately wounded. The sea snake bites your sun demon! Your sun demon hits the sea snake. The sea snake is engulfed in flames! You barely miss the deep elf pyromancer. The deep elf pyromancer is moderately wounded. Something hits your sun demon. Something freezes your sun demon. The deep elf pyromancer closely misses you. The shadowghast barely misses your sun demon. The sea snake completely misses your sun demon. You barely miss the deep elf pyromancer. The deep elf pyromancer is moderately wounded. Your sun demon hits the deep elf pyromancer! The deep elf pyromancer is engulfed in flames! The jackal bites your sun demon but does no damage. Something hits your sun demon! Something freezes your sun demon. Something barely misses your sun demon. The deep elf pyromancer misses you. The shadowghast claws your sun demon. The sea snake bites your sun demon! You scratch the deep elf pyromancer. You claw the deep elf pyromancer, but do no damage. You bite the deep elf pyromancer, but do no damage. The deep elf pyromancer is almost dead. The jackal closely misses your sun demon. Your sun demon hits the deep elf pyromancer. The deep elf pyromancer is engulfed in flames! The deep elf pyromancer dies! Makhleb accepts your kill. The shadowghast claws your sun demon. Something misses your sun demon. Something hits your sun demon. Your Fighting skill increases to level 11! Your Dodging skill increases to level 14! Your Unarmed Combat skill increases to level 11! You have reached level 9! Your experience leads to an increase in your attributes! Your base attributes are Str 12, Int 12, Dex 18. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. x2 You claw the sea snake! The sea snake is heavily wounded. The jackal bites your sun demon but does no damage. Your sun demon hits the shadowghast!! The shadowghast is engulfed in flames! The shadowghast is destroyed! Makhleb accepts your kill. The sea snake completely misses you. Something hits your sun demon! Something freezes your sun demon. Your sun demon dies! Your sun demon disappears in a puff of smoke! You closely miss the sea snake. The sea snake is heavily wounded. The sea snake completely misses you. A sixfirhy answers the call of your blood! The wight misses you. The jackal stops to sniff the ground. The sea snake completely misses you. You swap places. Your sixfirhy misses the sea snake. Your sixfirhy hits the sea snake. Your sixfirhy shocks the sea snake! Your sixfirhy hits the sea snake. Your sixfirhy shocks the sea snake! The sea snake bites your sixfirhy! Your sixfirhy looks as sick as possible! The sea snake poisons your sixfirhy! Your sixfirhy misses the sea snake. Your sixfirhy misses the sea snake. Your sixfirhy hits the sea snake! The sea snake dies! Makhleb accepts your kill. Your Invocations skill increases to level 11! The wight misses your sixfirhy. The wight hits your sixfirhy with a +3 mace. Your sixfirhy hits the wight. Your sixfirhy shocks the wight! Your sixfirhy hits the wight. The wight is destroyed! Makhleb accepts your kill. Makhleb will allow you to brand your body with an infernal mark... once. Something closely misses your sixfirhy. The wight misses your sixfirhy. Your sixfirhy hits the wight. Your sixfirhy shocks the wight! Okay, then. You utter a prayer to Makhleb and carve the Mark of the Fanatic into yourself. * * * LOW HITPOINT WARNING * * * You will become an instrument of Makhleb's will. Your sixfirhy barely misses the wight. x2; Your sixfirhy hits the wight! The wight is destroyed! Makhleb accepts your kill. Something closely misses your sixfirhy. Your sixfirhy hits the wight. Your sixfirhy shocks the wight! Something completely misses your sixfirhy. Okay, then. Something completely misses your sixfirhy. Something misses your sixfirhy. The jackal bites your sixfirhy. There is a huge open gate to the Metal Vault (Medium) here. There is a huge open gate to the Metal Vault (Medium), spattered with blood here. Your sixfirhy hits the wight. The wight is destroyed! Makhleb accepts your kill. Your sixfirhy hits the jackal. Your sixfirhy shocks the jackal! The jackal dies! Makhleb accepts your kill. Your Unarmed Combat skill increases to level 12! There is a huge open gate to the Metal Vault (Medium) here. There is a huge open gate to the Metal Vault (Medium) here. There is a huge open gate to the Metal Vault (Medium), spattered with blood here. There is a huge open gate to the Metal Vault (Medium), spattered with blood here. There is an open door to the Entrance Hall (Safe) here. Your sixfirhy disappears in a puff of smoke! There is an open door to the Entrance Hall (Safe) here. You open the huge gate. There is a huge open gate to the Grid Vault (Hard) here. There is a huge open gate to the Grid Vault (Hard) here. You open the door. An orc and a killer bee come into view. You close the door. There is a huge open gate to the Grid Vault (Hard) here. There is a huge open gate to the Grid Vault (Hard) here. There is a huge open gate to the Metal Vault (Medium), spattered with blood here. There is a huge open gate to the Metal Vault (Medium) here. There is a large open door, spattered with blood here. You open the large door. 6 killer bees and a jumping spider come into view. The killer bee buzzes angrily. x3 A freezing wraith comes into view. The killer bee buzzes angrily. The jumping spider's many legs skitter faintly. The killer bee completely misses you. x2; The killer bee stings you! There is a large open door, spattered with blood here. You offer yourself as an instrument of Makhleb's will and feel overwhelming power flowing through you! You turn into a vessel of demonic slaughter. The damnation engulfs the killer bee!! You kill the killer bee! Makhleb accepts your kill. You feel better. The damnation engulfs the killer bee!! You kill the killer bee! Makhleb accepts your kill. You feel better. The damnation engulfs the killer bee! You kill the killer bee! Makhleb accepts your kill. The damnation engulfs the jumping spider!! You kill the jumping spider! Makhleb accepts your kill. The damnation engulfs the killer bee! The killer bee is severely wounded. The damnation engulfs the freezing wraith!! The freezing wraith is severely damaged. You hear a bark! You hear a screech! You hear a bark! Your Dodging skill increases to level 15! You scratch the killer bee. The killer bee is severely wounded. The killer bee stings you. The killer bee completely misses you. You claw the killer bee! The killer bee is almost dead. The killer bee barely misses you. The killer bee closely misses you. You claw the killer bee! You kill the killer bee! Makhleb accepts your kill. The killer bee completely misses you. x3; The killer bee misses you. An orange demon comes into view. You claw the killer bee! You kill the killer bee! Makhleb accepts your kill. You feel better. The killer bee barely misses you. The killer bee completely misses you. Your Fighting skill increases to level 12! You mangle the freezing wraith!! You destroy the freezing wraith! Makhleb accepts your kill. The killer bee completely misses you. You claw the killer bee! The killer bee is heavily wounded. The killer bee stings you. A wight comes into view. It is wielding a +0 halberd. The killer bee completely misses you. You scratch the killer bee. The killer bee is severely wounded. The killer bee completely misses you. You claw the killer bee! You kill the killer bee! Makhleb accepts your kill. A jackal comes into view. The orange demon stings you from afar! The jackal completely misses you. The wight hits you from afar with a +0 halberd! The orange demon closely misses you. The orange demon completely misses you. Items here: )) [[. You claw the orange demon! The orange demon is moderately wounded. The jackal completely misses you. You claw the orange demon! The orange demon is heavily wounded. The jackal bites you. A jackal comes into view. The orange demon closely misses you. The orange demon misses you. The wight completely misses you. You claw the orange demon! The orange demon is severely wounded. The jackal completely misses you. The orange demon completely misses you. x2 The wight completely misses you. You scratch the orange demon. The orange demon is almost dead. The jackal completely misses you. The orange demon misses you. The orange demon completely misses you. The wight misses you. The jackal misses you. You scratch the orange demon but do no damage. The orange demon is almost dead. The jackal closely misses you. You scratch the orange demon but do no damage. The orange demon is almost dead. The wight completely misses you. The orange demon completely misses you. The orange demon barely misses you. The jackal closely misses you. You scratch the orange demon. You kill the orange demon! Makhleb accepts your kill. You feel better. The wight completely misses you. The jackal misses you. You have reached level 10! You closely miss the jackal. The wight completely misses you. The jackal completely misses you. You claw the jackal! You kill the jackal! Makhleb accepts your kill. The jackal completely misses you. You scratch the jackal. The jackal is heavily wounded. The jackal completely misses you. The wight completely misses you. The jackal pauses to sniff the ground. The jackal completely misses you. You completely miss the jackal. You claw the jackal. You kill the jackal! Makhleb accepts your kill. The wight misses you. The wight misses you. Things that are here: a +2 flail of freezing; a +0 robe You scratch the wight but do no damage. The wight misses you. You barely miss the wight. The wight completely misses you. You claw the wight! You bite the wight. You destroy the wight! Makhleb accepts your kill. Things that are here: a +0 halberd; a +0 robe Okay, then. You reach down and open the large door. A gnoll sergeant, 2 gnolls and 3 blink frogs come into view. The gnoll sergeant is wielding a +0 spear of distortion. The blink frog gives a loud, deep croak! The blink frog croaks. You hear a shout! The blink frog gives a loud, deep croak! You hear a shout! You hear a croak. x2; You hear a shout! A blink frog comes into view. The blink frog blinks! The blink frog completely misses you. A snapping turtle comes into view. A blink frog comes into view. Aiming: Unleash Destruction (0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - snapping turtle Aim: a snapping turtle (wandering, hasn't noticed you) The torrent of electricity hits the blink frog!! The blink frog is severely wounded. The torrent of electricity hits the gnoll!! You kill the gnoll! Makhleb accepts your kill. The torrent of electricity misses the blink frog. The torrent of electricity hits the gnoll sergeant! The gnoll sergeant is moderately wounded. The torrent of electricity hits the snapping turtle! The snapping turtle is moderately wounded. The blink frog blinks! A gnoll comes into view. It is wielding a +0 club. The blink frog completely misses you. Aiming: Unleash Destruction (0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - snapping turtle Aim: a snapping turtle (moderately wounded) The gout of fire misses the blink frog. x2; The gout of fire hits the gnoll!! You kill the gnoll! Makhleb accepts your kill. You feel better. The gout of fire misses the blink frog. The gout of fire hits the snapping turtle! The snapping turtle is moderately wounded. The blink frog blinks! The blink frog completely misses you. The blink frog blinks! A gnoll comes into view. It is wielding a +0 whip. A gnoll comes into view. It is wielding a +0 flail. The blink frog completely misses you. Aiming: Unleash Destruction (0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll, p - snapping turtle Aim: a gnoll, wielding a +0 whip The flurry of shrapnel hits the blink frog!!! You kill the blink frog! Makhleb accepts your kill. You feel better. The flurry of shrapnel hits the gnoll!!! You kill the gnoll! Makhleb accepts your kill. The flurry of shrapnel hits the snapping turtle. The snapping turtle is heavily wounded. The flurry of shrapnel misses the gnoll. The blink frog blinks! The gnoll completely misses you. The blink frog completely misses you. Your Invocations skill increases to level 12! Aiming: Unleash Destruction (0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - blink frog Aim: a blink frog The gout of fire hits the gnoll sergeant! The gnoll sergeant is severely wounded. The gout of fire misses the blink frog. The blink frog completely misses you. The gnoll hits you from afar with a +0 spear. The blink frog completely misses you. The blink frog blinks! Aiming: Unleash Destruction (0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - snapping turtle, p - blink frog Aim: a snapping turtle (heavily wounded) The flurry of shrapnel hits the blink frog!!! You kill the blink frog! Makhleb accepts your kill. You feel better. The flurry of shrapnel hits the snapping turtle but does no damage. The snapping turtle is heavily wounded. You hear a shout! The blink frog blinks! The blink frog completely misses you. The gnoll completely misses you. The blink frog blinks! Your Dodging skill increases to level 16! Aiming: Unleash Destruction (0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip The gout of fire misses the gnoll sergeant. The gout of fire hits the gnoll!! You kill the gnoll! Makhleb accepts your kill. You feel better. The blink frog completely misses you. The gnoll misses you. A sky beast comes into view. A merfolk comes into view. It is wielding a +0 trident. The blink frog completely misses you. Aiming: Unleash Destruction (0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - sky beast Aim: a sky beast The flurry of shrapnel misses the gnoll sergeant. The flurry of shrapnel hits the merfolk!! The merfolk is severely wounded. The merfolk shouts! The flurry of shrapnel misses the sky beast. The blink frog closely misses you. The gnoll completely misses you. The gnoll sergeant misses you. The blink frog closely misses you. The blink frog completely misses you. Aiming: Unleash Destruction (0% risk of failure) Press: ? - help, Shift-Dir - straight line, p - sky beast The spray of acid hits the gnoll sergeant! The acid corrodes the gnoll sergeant! You kill the gnoll sergeant! Makhleb accepts your kill. The spray of acid hits the merfolk!! The acid corrodes the merfolk! You kill the merfolk! Makhleb accepts your kill. You feel better. The blink frog completely misses you. x2 The gnoll completely misses you. The blink frog completely misses you. You barely miss the blink frog. Your bite misses the blink frog. The blink frog hits you! The blink frog blinks! The blink frog completely misses you. The gnoll closely misses you. The blink frog completely misses you. You barely miss the blink frog. You bite the blink frog. The blink frog is lightly wounded. The blink frog completely misses you. The gnoll misses you. You claw the sky beast! The sky beast is heavily wounded. The blink frog misses you. x2 You claw the sky beast! The sky beast is almost dead. The blink frog completely misses you. The gnoll completely misses you. The sky beast completely misses you. The blink frog misses you. You scratch the sky beast. You kill the sky beast! Makhleb accepts your kill. The blink frog blinks! The blink frog completely misses you. A bog body comes into view. The gnoll misses you. The snapping turtle misses you. Your Unarmed Combat skill increases to level 13! You claw the blink frog! The blink frog is moderately wounded. The blink frog completely misses you. The gnoll hits you from afar with a +0 spear. The snapping turtle misses you. You miss the blink frog. The blink frog is moderately wounded. The blink frog blinks! The blink frog completely misses you. x2 The gnoll misses you. The snapping turtle misses you. The gnoll closely misses you. There is a large open door, spattered with blood here. Things that are here: a sky beast corpse; a blink frog corpse You scratch the snapping turtle but do no damage. You claw the snapping turtle, but do no damage. The snapping turtle is moderately wounded. The blink frog completely misses you. The blink frog hits you. The snapping turtle misses you. You claw the snapping turtle! The snapping turtle is heavily wounded. The blink frog completely misses you. The blink frog blinks! The gnoll completely misses you. The blink frog misses you. You claw the snapping turtle! You bite the snapping turtle. The snapping turtle is almost dead. The snapping turtle bites you!! The gnoll completely misses you. The blink frog blinks! x2 You claw the snapping turtle! You kill the snapping turtle! Makhleb accepts your kill. You feel better. The blink frog hits you! The blink frog blinks! The gnoll completely misses you. You barely miss the gnoll. You bite the gnoll, but do no damage. The blink frog blinks! You barely miss the gnoll. You bite the gnoll, but do no damage. The blink frog blinks! The gnoll completely misses you. The blink frog blinks! You mangle the gnoll!! You kill the gnoll! Makhleb accepts your kill. You feel better. Aiming: Unleash Destruction (0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bog body Aim: a bog body The flurry of shrapnel hits the bog body!! The bog body is almost destroyed. You closely miss the blink frog. You bite the blink frog. The blink frog is lightly wounded. The blink frog completely misses you. You claw the blink frog! You bite the blink frog, but do no damage. The blink frog is heavily wounded. The blink frog completely misses you. The blink frog blinks! You scratch the blink frog. You bite the blink frog. The blink frog is severely wounded. The blink frog completely misses you. You claw the blink frog! You bite the blink frog. The blink frog is heavily wounded. The blink frog blinks! The blink frog closely misses you. You mangle the blink frog!! You kill the blink frog! Makhleb accepts your kill. You feel better. You mangle the blink frog!! The blink frog is severely wounded. The blink frog hits you! The blink frog completely misses you. You claw the blink frog! You kill the blink frog! Makhleb accepts your kill. The bog body gestures at you while chanting. The bolt of cold misses you. Your Fighting skill increases to level 13! The blink frog blinks! x2 You see here a blink frog corpse. You claw the bog body! You destroy the bog body! Makhleb accepts your kill. You feel better. You miss the blink frog. You bite the blink frog. The blink frog is severely wounded. The blink frog completely misses you. You claw the blink frog! You kill the blink frog! Makhleb accepts your kill. You feel better. You reach down and open the large door. You see here a blink frog corpse. As you open the large door, it creaks loudly! 2 hell hogs and a weeping skull come into view. You hear an angry squeal. You hear a shout! A hell hog comes into view. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The weeping skull gives a chilling moan. A hell hog comes into view. The hell hog completely misses you. A centaur comes into view. The hell hog breathes fire at you. The fireball explodes! The fireball engulfs the hell hog. The hell hog completely resists. The fireball engulfs you!! The fireball engulfs the hell hog. The hell hog completely resists. The fireball engulfs the hell hog. The hell hog completely resists. The centaur shouts! You claw the hell hog! x2 The hell hog is moderately wounded. The hell hog completely misses you. You mangle the hell hog!! The hell hog is almost dead. The hell hog breathes fire at you. The fireball explodes! The fireball engulfs the hell hog. The hell hog completely resists. The fireball engulfs you!! The fireball engulfs the hell hog. The hell hog completely resists. The fireball engulfs the hell hog. The hell hog completely resists. You mangle the hell hog!! You kill the hell hog! Makhleb accepts your kill. You feel better. Your Dodging skill increases to level 17! Your Invocations skill increases to level 13! You barely miss the hell hog. You claw the hell hog! You bite the hell hog. The hell hog is moderately wounded. You mangle the hell hog!! The hell hog is severely wounded. The hell hog closely misses you. The hell hog completely misses you. You claw the hell hog! The hell hog is almost dead. The hell hog bites you!! The hell hog breathes fire at you. The fireball explodes! The fireball engulfs you! The fireball engulfs the hell hog. The hell hog completely resists. The fireball engulfs the hell hog. The hell hog completely resists. You barely miss the hell hog. You claw the hell hog! You kill the hell hog! Makhleb accepts your kill. You feel better. You mangle the hell hog!! You claw the hell hog! The hell hog is severely wounded. The hell hog breathes fire at you. The fireball explodes! The fireball engulfs you!!! The fireball engulfs the hell hog. The hell hog completely resists. The hell hog completely misses you. You claw the hell hog! The hell hog is almost dead. The hell hog completely misses you. You mangle the hell hog!! You kill the hell hog! Makhleb accepts your kill. You feel better. The centaur completely misses you. x2 Your Unarmed Combat skill increases to level 14! You have reached level 11! You scratch the hell hog. The hell hog is lightly wounded. The hell hog completely misses you. The centaur barely misses you. The centaur kicks you but does no damage. You mangle the hell hog!! You bite the hell hog! The hell hog is heavily wounded. The hell hog bites you. You claw the hell hog! You bite the hell hog. The hell hog is severely wounded. The centaur completely misses you. x2 The weeping skull releases gushing sobs. The wave of grief passes through you. You resist. You scratch the hell hog. The hell hog is severely wounded. The hell hog completely misses you. The centaur completely misses you. x2 You closely miss the hell hog. The hell hog is severely wounded. The hell hog completely misses you. The centaur hits you. The centaur barely misses you. You mangle the hell hog!! You kill the hell hog! Makhleb accepts your kill. You feel better. Your Fighting skill increases to level 14! You mangle the centaur!! You kill the centaur! Makhleb accepts your kill. You feel better. The weeping skull completely misses you. Things that are here: a +0 shortbow; a centaur corpse; a hell hog corpse You feel a strong urge to attack something. You are no longer berserk. You are exhausted. You feel yourself slow down. The weeping skull begs for proper burials for the Dungeon's restless dead. You reach down and open the large door. The weeping skull completely misses you. The weeping skull completely misses you. x2 Things that are here: a +0 shortbow; a centaur corpse; a hell hog corpse The weeping skull attacks as it pursues you! The weeping skull completely misses you. You mangle the weeping skull!! You bite the weeping skull, but do no damage. The weeping skull is severely damaged. The weeping skull completely misses you. You scratch the weeping skull. The weeping skull is severely damaged. The weeping skull completely misses you. You claw the weeping skull! You destroy the weeping skull! Makhleb accepts your kill. Things that are here: a +0 shortbow; a centaur corpse; a hell hog corpse Okay, then. You don't know any spells. Okay, then. Unknown command. Unknown command. Unknown command. There is a large open door here. You see here a hell hog corpse. Your transformation is almost over. A wight comes into view. It is wielding a +0 flail. Makhleb calls their payment due... You are dragged down into the Crucible of Flesh! >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.32-a0-1871-g139e194fa2 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 4, arena_suspended: 0 prev_cmd = CMD_MOVE_UP_LEFT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Oneirical] Species: Felid Job: Fighter HP: 57/70; mods: 0/0 MP: 22/22; mod: 0 Stats: 15 (15) 12 (12) 20 (20) Position: (0, 0) , god: Makhleb (8), turn_is_over: 1, banished: 0 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 25 | 14 | 5769 | 144/900 Dodging | X | 1 | 25 | 17 | 5740 | 657/669 Stealth | X | 0 | 0 | 0 | 0 | 0/25 Unarmed Combat | X | 1 | 25 | 14 | 5953 | 328/900 Spellcasting | X | 0 | 0 | 0 | 0 | 0/59 Conjurations | X | 0 | 0 | 0 | 0 | 0/59 Hexes | X | 0 | 0 | 0 | 0 | 0/25 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/25 Fire Magic | X | 0 | 0 | 0 | 0 | 0/59 Ice Magic | X | 0 | 0 | 0 | 0 | 0/59 Air Magic | X | 0 | 0 | 0 | 0 | 0/59 Earth Magic | X | 0 | 0 | 0 | 0 | 0/59 Alchemy | X | 0 | 0 | 0 | 0 | 0/59 Invocations | X | 1 | 25 | 13 | 5415 | 615/825 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/70 Spell bugs: Durations: #3: 219 #114: 40 #142: 369 Attributes: #28: 4 #49: 341 Mutations: claws: 1 (innate) fangs: 3 (innate) see invisible: 1 (innate) shaggy fur: 2 (innate) stealthy paws: 1 (innate) no weapons or thrown items: 1 (innate) no armour: 1 (innate) multi-lived: 1 (innate) Dis destruction: 1 (innate) Mark of the Fanatic: 1 (innate) Inventory bugs: Equipment: eq slot #7, inv slot #11: +3 ring of evasion eq slot #8, inv slot #13: +3 ring of strength }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (2, 23): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 1 at (2, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 2 at (2, 32): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 3 at (2, 32): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 4 at (2, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 5 at (2, 33): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 6 at (2, 60): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 7 at (3, 32): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 8 at (3, 32): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 9 at (3, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 10 at (3, 33): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 11 at (4, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 12 at (5, 55): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 13 at (7, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 14 at (8, 51): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 15 at (9, 67): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 16 at (10, 57): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 17 at (10, 64): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 18 at (10, 66): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 19 at (11, 47): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Temple (Safe) }}}} Lua marker 20 at (11, 47): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 21 at (11, 65): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 22 at (13, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 23 at (13, 50): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Storerooms (Easy) }}}} Lua marker 24 at (16, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 25 at (16, 65): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 26 at (17, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 27 at (17, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Entrance Hall (Safe) }}}} Lua marker 29 at (23, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 30 at (23, 45): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 31 at (23, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 32 at (23, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 33 at (23, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 34 at (23, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 35 at (23, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 36 at (23, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 37 at (24, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 38 at (24, 45): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 39 at (24, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 40 at (24, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 41 at (24, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 42 at (24, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 43 at (24, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 44 at (24, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 45 at (30, 49): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 46 at (30, 49): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 47 at (30, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 48 at (30, 50): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 49 at (31, 49): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 50 at (31, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 51 at (34, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 52 at (34, 30): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 53 at (34, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 54 at (34, 31): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 55 at (34, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 56 at (34, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 57 at (34, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 58 at (34, 35): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 59 at (35, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 60 at (35, 30): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 61 at (35, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 62 at (35, 31): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 63 at (35, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 64 at (35, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 65 at (35, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 66 at (35, 35): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 67 at (38, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 68 at (38, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 69 at (38, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 70 at (38, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 71 at (39, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 72 at (39, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 73 at (39, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 74 at (39, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 75 at (40, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 76 at (40, 26): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 77 at (40, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 78 at (40, 27): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 79 at (41, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 80 at (41, 26): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 81 at (41, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 82 at (41, 27): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 83 at (44, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 84 at (44, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 85 at (44, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 86 at (44, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 87 at (45, 17): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 88 at (45, 17): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 89 at (45, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 90 at (45, 18): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 91 at (45, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 92 at (45, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 93 at (45, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 94 at (45, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 95 at (46, 17): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 96 at (46, 17): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 97 at (46, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 98 at (46, 18): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 99 at (46, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 100 at (46, 37): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 101 at (46, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 102 at (46, 38): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 103 at (47, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 104 at (47, 37): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 105 at (47, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 106 at (47, 38): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 107 at (48, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 108 at (49, 44): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 109 at (51, 61): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 110 at (52, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 111 at (53, 44): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 112 at (56, 52): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 113 at (60, 43): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 114 at (60, 43): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Armoury (Hard) }}}} Lua marker 115 at (60, 59): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 116 at (61, 21): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 117 at (61, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 118 at (61, 36): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 119 at (61, 43): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 120 at (61, 43): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Armoury (Hard) }}}} Lua marker 121 at (62, 6): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 122 at (64, 66): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 123 at (65, 52): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 124 at (68, 44): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 125 at (69, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 126 at (72, 44): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 127 at (73, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 128 at (74, 25): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 129 at (74, 25): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Iron Vault (Extremely Hard) }}}} Lua marker 130 at (75, 25): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 131 at (75, 25): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Iron Vault (Extremely Hard) }}}} Lua marker 132 at (75, 65): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 133 at (76, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 134 at (76, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} Lua marker 135 at (76, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 136 at (76, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} Lua marker 137 at (77, 9): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 138 at (77, 9): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Golden Pit (Nightmare!) }}}} Lua marker 139 at (77, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 140 at (77, 10): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Golden Pit (Nightmare!) }}}} Lua marker 141 at (77, 12): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 142 at (77, 12): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 143 at (77, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 144 at (77, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 145 at (77, 16): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 146 at (77, 16): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 147 at (77, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 148 at (77, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 149 at (77, 20): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 150 at (77, 20): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 151 at (77, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 152 at (77, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 153 at (77, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 154 at (77, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 155 at (77, 29): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 156 at (77, 29): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 157 at (77, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 158 at (77, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 159 at (77, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 160 at (77, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 161 at (77, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 162 at (77, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 163 at (77, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 164 at (77, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 165 at (77, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 166 at (77, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Hallway of Sentries (Extremely Hard) }}}} Lua marker 167 at (77, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 168 at (77, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Hallway of Sentries (Extremely Hard) }}}} Lua marker 169 at (77, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 170 at (77, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} Lua marker 171 at (77, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 172 at (77, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} >>>>>>>>>>>>>>>>>>>>>>