Dungeon Crawl Stone Soup version 0.33-a0-797-g2b3b4944bb (webtiles) character file. Game seed: 7483878118477346377 0 Ooltehwah the Changeling (level 1, 13/13 HPs) Began as a Coglin Wanderer on Jan 26, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:10 (0 turns). Ooltehwah the Changeling (Coglin Wanderer) Turns: 0, Time: 00:00:11 Health: 13/13 AC: 2 Str: 11 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 11 God: Gold: 0 SH: 4 Dex: 14 Spells: 1/2 levels left rFire . . . a - +0 dagger {Jia} rCold . . . b - +0 buckler rNeg . . . d - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth + HPRegen 0.22/turn MPRegen 0.08/turn %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) {Jia} Armour b - a +0 buckler (worn) d - a +0 robe (worn) Talismans e - a flux talisman Potions c - a potion of attraction Skills: + Level 1.0 Dodging + Level 2.1 Shields + Level 1.0 Spellcasting + Level 1.0 Hexes + Level 3.6 Shapeshifting You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level z - Slow Hex 8% N/A 30% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 1% N/A 73% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Welcome, Ooltehwah the Coglin Wanderer. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger {Jia}, a +0 buckler, a potion of attraction, a +0 robe, a flux talisman; and the following spell memorised: Slow; and the following spells available to memorise: Inner Flame. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# #.# #.# #.# #.# #.# ..#####.#####.. .......g....... ..#####.#####.. #.# #.# #.# #.# #.# #.# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ooltehwah the Coglin Wanderer began the quest for the Orb. 0 | D:1 | Ooltehwah set off with the following items: a +0 dagger | {Jia}, a +0 buckler, a potion of attraction, a +0 robe, a | flux talisman; and the following spell memorised: Slow; and | the following spells available to memorise: Inner Flame. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_grand_opening, layout_basic Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+