Dungeon Crawl Stone Soup version 0.29-a0-998-g1987434951 (webtiles) character file. Game seed: 6008283218831966765 2 OrkChasm the Magician (level 1, -3/15 HPs) Began as a Djinni Fire Elementalist on Aug 5, 2022. Frozen to death by an endoplasm (6 damage) ... on level 1 of the Dungeon. The game lasted 00:03:41 (236 turns). OrkChasm the Magician (Djinni Fire Elementalist) Turns: 236, Time: 00:03:45 Health: -3/15 AC: 2 Str: 7 XL: 1 Next: 33% Gold: 23 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 23 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of enchant armour {unknown} Skills: + Level 2.2 Dodging + Level 1.5 Stealth + Level 2.5 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 40% 2x1d6 7% 1 b - Scorch Fire 20% 2d6 11% 2 c - Conjure Flame Conj/Fire 10% 6-21 22% 3 d - Inner Flame Hex/Fire 10% N/A 22% 3 e - Flame Wave Conj/Fire 10% 2d6 56% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History HP restored. Found a stone staircase leading down. Number of times to repeat, then command key: You must enter the number of times for the command to repeat. You reach down and open the door. Found an escape hatch in the floor. There is an open door here. You reach down and open the door. You reach down and open the door. A rat comes into view. There is an open door here. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! The foxfire hits the rat. You kill the rat! There is an open door here. An endoplasm comes into view. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The endoplasm hits you. Your foxfire dissipates! The foxfire hits the endoplasm. The endoplasm is almost dead. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The endoplasm freezes you. You are frozen! You feel a terrible chill! * * * LOW HITPOINT WARNING * * * Your foxfire dissipates! There is an open door here. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You feel a terrible chill! You die... ♣♣♣#'''#♣♣......♣.######....##.# ........(...♣####### #######.# ♣.......♣♣♣## #.# #.# ♣♣♣♣...♣.♣ ##'## #.# ####### ##...## #.# #.. ##.....## ###.# ##.. ##.......## ###.#.## ###...####...v.....###....... #........'.J@......'......... #.#...####..v......###.....## ##.. ##.......###......# .... ##...>.## #..##### .#### ##...## #..# # ##+## #... #.## #> You could see an endoplasm (ally target). Vanquished Creatures An endoplasm (D:1) A rat (D:1) 2 creatures vanquished. Vanquished Creatures (others) 6 foxfires (D:1) 6 creatures vanquished. Grand Total: 8 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | OrkChasm the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | OrkChasm set off with the following spells memorised: | Foxfire, Scorch, Conjure Flame, Inner Flame, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 236 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_2, layout_loops_corners Action || total -------------------------++------- Cast: Foxfire || 6 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 236 | 199 | 37 | 100 | 71 | 1 | 236.0 | Dungeon | 236 | 199 | 37 | 100 | 71 | 1 | 236.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 236 daAuts