Seeded DCSS version 0.33-a0-565-ge59816bd28 (webtiles) character file. Game seed: 2024121333 (custom seed) 308 Orlauf the Conjurer (level 6, -2/41 HPs) Began as an Octopode Conjurer on Dec 13, 2024. Slain by Duvessa ... wielding a +0 short sword (4 damage) ... on level 4 of the Dungeon. The game lasted 00:07:33 (3311 turns). Orlauf the Conjurer (Octopode Conjurer) Turns: 3311, Time: 00:07:34 Health: -2/41 AC: 1 Str: 7 XL: 6 Next: 40% Magic: 8/12 EV: 11 Int: 25 God: Gold: 194 SH: 0 Dex: 7 Spells: 6/13 levels left rFire . . . a - +4 short sword "Xyevuwo" {freeze, rN+++ Int+3 Dex-3} rCold . . . (no shield) rNeg + + + (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.13/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 194 gold pieces. Inventory: Hand Weapons a - the +4 short sword "Xyevuwo" (weapon) {freeze, rN+++ Int+3 Dex-3} (You took it off a goblin on level 2 of the Dungeon) rN+++: It renders you almost immune to negative energy. Int+3: It affects your intelligence (+3). Dex-3: It affects your dexterity (-3). f - a +0 short sword g - a +3 dagger of protection Potions b - a potion of ambrosia {unknown} d - 2 potions of curing j - a potion of degeneration {unknown} m - a potion of might {unknown} Skills: + Level 2.7 Fighting - Level 2.0 Dodging - Level 2.6 Stealth + Level 4.4 Spellcasting * Level 5.1 Conjurations + Level 0.4 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 10% N/A 13% 2 Jinxbite Hex 10% N/A 13% 2 Passwall Erth 5% N/A 26% 3 Swiftness Air 5% N/A 26% 3 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Alistair's Walking Alem Alch/Frge 5% N/A 94% 5 Yara's Violent Unravell Hex/Alch 2% 3d3 94% 5 Forge Monarch Bomb Fire/Frge 2% 4d5 100% 6 Diamond Sawblades Frge 2% 4d4 100% 7 Enfeeble Hex 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Gozag Shops: D:3 ( Annotations: D:4 Duvessa Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Duvessa goes berserk! You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Duvessa, wielding a +0 short sword and wearing a +0 leather armour (berserk, 82% to hit) The searing ray hits Duvessa. Duvessa is lightly wounded. (Press . to maintain the ray.) Duvessa hits you with a +0 short sword. The searing ray hits Duvessa but does no damage. Duvessa is lightly wounded. Duvessa hits you with a +0 short sword! The searing ray hits Duvessa! Duvessa is moderately wounded. Duvessa closely misses you. Duvessa hits you with a +0 short sword! The searing ray hits Duvessa. Duvessa is moderately wounded. You finish channelling your searing ray. Duvessa closely misses you. Magic courses through your body. Duvessa hits you with a +0 short sword! * * * LOW HITPOINT WARNING * * * Duvessa barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits Duvessa but does no damage. Duvessa is moderately wounded. Duvessa hits you with a +0 short sword. You die... #.##.#.#........... #.##.#.............# #.##.#.............# #.##.#...†.........#.### #.#................#.... ##.####.<................ . #......................##.. ########.................. #.##'#@####....... #.##.#e#.......# ...#.#.#.#.....# ##..#.#...e.....# ...#.#######e..#... ##+#.......'......). .......###e..##... ....... #........ ....... ......... You could see Duvessa (berserk). Vanquished Creatures A scorpion (D:4) Dowan (D:4) Jessica (D:2) Robin (D:2) 4 gnolls (D:2) 2 adders (D:2) A dart slug (D:3) 3 ribbon worms 6 orcs 5 bats 4 endoplasms 13 giant cockroaches (D:2) 12 hobgoblins 2 jackals (D:1) 4 quokkas 4 ball pythons A frilled lizard (D:3) 8 goblins 6 kobolds 6 rats 85 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Orlauf the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 224 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/5 422 | D:1 | Found a faded altar of an unknown god. 562 | D:1 | Reached skill level 1 in Fighting 711 | D:1 | Reached XP level 3. HP: 23/23 MP: 3/6 938 | D:2 | Learned a level 2 spell: Searing Ray 1085 | D:2 | Noticed Robin 1093 | D:2 | Killed Robin 1272 | D:2 | Reached XP level 4. HP: 28/28 MP: 6/8 1274 | D:2 | Identified the +4 short sword "Xyevuwo" {freeze, rN+++ | Int+3 Dex-3} 1791 | D:2 | Reached XP level 5. HP: 30/34 MP: 6/10 2110 | D:2 | Noticed Jessica 2115 | D:2 | Killed Jessica 2566 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2581 | D:3 | Found an opulent altar of Gozag. 2879 | D:3 | Found Iheawuun's Antique Weapon Shop. 3193 | D:4 | Reached skill level 5 in Conjurations 3193 | D:4 | Reached XP level 6. HP: 41/41 MP: 7/12 3277 | D:4 | Noticed Duvessa 3277 | D:4 | Noticed Dowan 3305 | D:4 | Killed Dowan 3310 | D:4 | HP: 2/41 [Duvessa/+0 short sword (15)] 3311 | D:4 | Slain by Duvessa Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_greenhouse, layout_rooms, shapermc_ecumenical_altar_mp_urbaneastern D:2: minmay_roachtagon, layout_basic, uniq_robin, uniq_jessica D:3: layout_rooms, grunt_gozag_breadcrumbs, serial_shops, shop D:4: layout_basic, ebering_ghost_rock_garden, uniq_duvessa Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 | 2.7 Spellcasting | 3 4 | 4.4 Conjurations | 5 | 5.1 Dodging | | 2.0 Stealth | | 2.6 Translocations | | 0.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 10 | 4 || 14 Constrict | 5 | 2 || 7 Tentacles | 1 | 1 || 2 Dagger | | 4 || 4 Cast: Magic Dart | 57 | 87 || 144 Searing Ray | 2 | 10 || 12 Iskenderun's Myst | | 1 || 1 Use: Scroll | 2 | 7 || 9 Potion | | 1 || 1 Armour: Skin | 3 | 11 || 14 Dodge: Dodged | 8 | 19 || 27 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3309 | 3265 | 44 | 473 | 2236 | 4 | 827.2 | Dungeon | 3309 | 3265 | 44 | 473 | 2236 | 4 | 827.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1598 daAuts D:1: 860 daAuts D:3: 728 daAuts D:4: 121 daAuts