Seeded DCSS version 0.34-a0-40-gee89c07461 (webtiles) character file. Game seed: 202505079 (custom seed) 6 Orlauf the Slasher (level 1, 0/16 HPs) Began as a Demonspawn Gladiator on May 7, 2025. Slain by a goblin ... wielding a +0 club (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:10 (46 turns). Orlauf the Slasher (Demonspawn Gladiator) Turns: 46, Time: 00:00:10 Health: 0/16 AC: 4 Str: 14 XL: 1 Next: 75% Magic: 1/1 EV: 11 Int: 8 God: Gold: 0 SH: 0 Dex: 14 Spells: 0/0 levels left rFire . . . a - +0 long sword rCold . . . (no offhand) rNeg . . . b - +0 leather armour rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 long sword (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls g - a scroll of immolation {unknown} Potions f - a potion of attraction {unknown} Skills: + Level 2.1 Fighting * Level 3.0 Long Blades - Level 1.7 Throwing - Level 2.6 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History The jackal closely misses you. You hit the jackal but do no damage. The jackal is lightly wounded. The jackal barely misses you. The jackal bites you. The jackal barely misses you. You slash the jackal! You kill the jackal! The jackal bites you but does no damage. The jackal barely misses you. You closely miss the goblin. The jackal bites you. The goblin hits you with a +0 club. The jackal misses you. You miss the goblin. The goblin hits you with a +0 club. The jackal bites you but does no damage. The goblin misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the jackal. The jackal barely misses you. The jackal misses you. The goblin hits you with a +0 club. You hit the jackal. You kill the jackal! The goblin hits you with a +0 club. Your Long Blades skill increases to level 3! You barely miss the goblin. The goblin closely misses you. You closely miss the goblin. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The goblin closely misses you. You barely miss the goblin. The goblin hits you but does no damage. You closely miss the goblin. The goblin closely misses you. You miss the goblin. The goblin hits you with a +0 club. You die... ##### ##### ##...##### ......#†...#...## #.g@#......§## #.###...∩.♣§§## # #......§~~## ##.......~§§#### #......∩.§§§≈≈≈# #.........§~§~≈≈≈ #.........§§§§≈≈≈# #........∩.§§§§≈≈# ...........§§§≈≈# You could see a goblin. Vanquished Creatures 4 jackals (D:1) A kobold (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Orlauf the Demonspawn Gladiator began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 42 | D:1 | Reached skill level 3 in Long Blades 46 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: tekkud_arrival_beachfront_property, layout_loops_ring Skill XL: | 1 | ---------------+----+----- Long Blades | 3 | 3.0 Fighting | | 2.1 Throwing | | 1.7 Dodging | | 2.6 Action || total ---------------------------++------- Melee: Long sword || 19 Armour: Leather armour || 22 Dodge: Dodged || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 50 | 50 | 0 | 0 | 22 | 1 | 50.0 | Dungeon | 50 | 50 | 0 | 0 | 22 | 1 | 50.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 50 daAuts