Dungeon Crawl Stone Soup version 0.29.1-1-gd02db6906a (webtiles) character file. Game seed: 5819448950704970703 21 Orsonium the Magician (level 3, 0/25 HPs) Began as a Djinni Ice Elementalist on Sept 20, 2022. Slain by Terence ... wielding a +1 vorpal flail (8 damage) ... on level 2 of the Dungeon. The game lasted 00:03:59 (1485 turns). Orsonium the Magician (Djinni Ice Elementalist) Turns: 1485, Time: 00:04:01 Health: 0/25 AC: 2 Str: 7 XL: 3 Next: 5% Gold: 22 EV: 12 Int: 18 God: SH: 0 Dex: 13 rFire + + + SeeInvis + h - staff of fire rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . i - scarf {repulsion} rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn b - ring of see invisible MPRegen 0.00/turn (no ring) @: flying, repel missiles A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 22 gold pieces. Inventory: Armour a - a +0 robe (worn) i - a scarf of repulsion (worn) Magical Staves h - a staff of fire (weapon) Jewellery b - a ring of see invisible (left hand) Scrolls c - a scroll of amnesia {unknown} d - a scroll of vulnerability {unknown} g - a scroll of fear {unknown} Potions e - 2 potions of ambrosia {unknown} f - a potion of haste {unknown} j - a potion of mutation {unknown} k - a potion of brilliance {unknown} Skills: + Level 2.3 Dodging + Level 1.7 Stealth + Level 3.7 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 68% 1d8 3% 1 b - Frozen Ramparts Ice 34% 1d6 10% 3 c - Ozocubu's Armour Ice 17% N/A 10% 3 d - Hailstorm Conj/Ice 17% 3d6 32% 4 e - Necrotise Necr 68% 1d7 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (moderately wounded) You freeze the quokka! You kill the quokka! Terence looks scornfully at you. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +1 vorpal flail and wearing a +0 ring mail You freeze Terence. Terence is lightly wounded. Terence hits you with a +1 vorpal flail! Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 vorpal flail and wearing a +0 ring mail (lightly wounded) You freeze Terence. Terence is moderately wounded. Terence misses you. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 vorpal flail and wearing a +0 ring mail (moderately wounded) You freeze Terence. Terence is heavily wounded. Terence barely misses you. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 vorpal flail and wearing a +0 ring mail (heavily wounded) You freeze Terence. Terence is heavily wounded. Terence hits you with a +1 vorpal flail! You die... #.# ##.## .....# #..... #.. ... #.##.#.### #.#.# #.##..g@@###### .##.#.# #<####.#......# ......# #......#..###.# #...# ####...........#.# #...# #.....####.#.#.#.#####...### #.....####.#.....#.......... #.......##.###.........<.... #.....#.##.###.###.......... #.....#.##.....# #####...### You could see Terence and a hobgoblin. Vanquished Creatures 2 dart slugs (D:1) 2 bats (D:1) 2 endoplasms 3 goblins (D:1) 2 hobgoblins A quokka (D:2) A ball python (D:1) A kobold (D:1) 2 rats 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Orsonium the Djinni Ice Elementalist began the quest for | the Orb. 0 | D:1 | Orsonium set off with the following spells memorised: | Freeze, Frozen Ramparts, Ozocubu's Armour, Hailstorm. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 532 | D:1 | Reached XP level 2. HP: 5/21 MP: 0/0 1047 | D:1 | Found a faded altar of an unknown god. 1392 | D:2 | Noticed Terence 1444 | D:2 | Reached XP level 3. HP: 23/25 MP: 0/0 1444 | D:2 | Learned a level 1 spell: Necrotise 1485 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_gap_in_the_tavern_cellar, layout_rooms, basic_ecumenical_altar, minmay_misc_feat_diagonals D:2: layout_loops_cross, uniq_jessica, uniq_terence Action || total -------------------------++------- Melee: Staff || 12 Cast: Freeze || 27 Armor: Robe || 13 Dodge: Dodged || 41