Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 9299703829365421267 70 Owengoob the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Feb 1, 2025. Slain by newgorp's ghost (4 damage) ... on level 3 of the Dungeon. The game lasted 00:06:30 (1253 turns). Owengoob the Conjurer (Deep Elf Conjurer) Turns: 1253, Time: 00:06:31 Health: 0/24 AC: 5 Str: 4 XL: 4 Next: 3% Magic: 4/11 EV: 10 Int: 25 God: Gold: 82 SH: 0 Dex: 13 Spells: 5/9 levels left rFire . . . g - +0 dagger rCold . . . (no shield) rNeg . . . h - +2 leather armour {rPois} rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 82 gold pieces. Inventory: Hand Weapons g - a +0 dagger (weapon) Armour a - a +0 robe h - a +2 leather armour of poison resistance (worn) Scrolls i - a scroll of immolation {unknown} k - a scroll of revelation {unknown} Potions b - a potion of magic c - a potion of mutation {unknown} d - a potion of lignification {unknown} f - a potion of degeneration {unknown} Skills: + Level 2.7 Dodging + Level 2.6 Stealth + Level 3.4 Spellcasting + Level 5.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 2% 2 c - Sting Conj/Alch 72% 1d7 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 36% 3d9 8% 2 Apportation Tloc 8% N/A 17% 1 Slow Hex 16% N/A 17% 1 Soul Splinter Necr 16% N/A 17% 1 Summon Small Mammal Summ 16% N/A 17% 1 Blink Tloc 8% N/A 26% 2 Lesser Beckoning Tloc 8% N/A 26% 2 Confusing Touch Hex 4% N/A 45% 3 Vampiric Draining Necr 4% 2d6 45% 3 Fulminant Prism Conj/Alch 9% 3d6 45% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 45% 4 Martyr's Knell Necr/Summ 4% N/A 86% 4 Curse of Agony Necr 4% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 newgorp's ghost, amateur HuHW Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: newgorp's ghost (moderately damaged, 66% to hit) The searing ray misses newgorp's ghost. (Press . to maintain the ray.) Newgorp's ghost points at you and mumbles some strange words. The magic dart hits you but does no damage. Newgorp's ghost hits you but does no damage. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Newgorp's ghost barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - newgorp's ghost Aim: newgorp's ghost (moderately damaged, 66% to hit) The searing ray misses newgorp's ghost. (Press . to maintain the ray.) Newgorp's ghost hits you but does no damage. Newgorp's ghost attacks as it pursues you! Newgorp's ghost hits you but does no damage. There is an open translucent gate here. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Newgorp's ghost casts a spell at you. The magic dart hits you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - newgorp's ghost Aim: newgorp's ghost (moderately damaged, 66% to hit) (Press . to maintain the ray.) Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You completely miss newgorp's ghost. Newgorp's ghost is moderately damaged. Newgorp's ghost hits you. You die... .............†###.....#.....#.##. ........#......[......#.....#.##. .......##....####.##............. .......##....# #.##.#........##. ......###..#########.........###. ....... ####.....#...........# #. #....## #(...(#..........## #. #..#. #..(..'..........# #. #(...@W..........# #. #...(.'..........## ## #.(...#...........# # #.(.:ß#..##....##.# ###########.....#.#### #........#... #......>..... #..........^% ......†##.... You could see newgorp's ghost. Vanquished Creatures Natasha (D:2) 2 dart slugs (D:1) 6 bats 5 endoplasms 2 giant cockroaches (D:1) 3 goblins 3 hobgoblins 2 jackals (D:1) A kobold (D:2) 3 quokkas (D:1) 3 ball pythons 2 frilled lizards 2 rats (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Owengoob the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 145 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 171 | D:1 | Learned a level 2 spell: Searing Ray 207 | D:1 | Reached skill level 5 in Conjurations 706 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/9 803 | D:2 | Noticed Natasha 809 | D:2 | Killed Natasha 923 | D:2 | You fall into a shaft and drop 1 floor! 1063 | D:3 | Learned a level 1 spell: Sting 1182 | D:3 | Reached XP level 4. HP: 24/24 MP: 8/11 1213 | D:3 | Found a runed translucent gate. 1213 | D:3 | Found a runed translucent gate. 1213 | D:3 | Found a runed translucent gate. 1217 | D:3 | Noticed newgorp's ghost (amateur HuHW) 1253 | D:3 | Slain by newgorp's ghost Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_split_and_join, layout_basic D:2: layout_loops_ring, uniq_natasha D:3: layout_rooms, ebering_ghost_rock_garden, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.8 Dodging | | 2.7 Stealth | | 2.6 Spellcasting | | 3.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Dagger | | 1 || 1 Cast: Magic Dart | 53 | 5 || 58 Searing Ray | 1 | 4 || 5 Sting | | 1 || 1 Use: Scroll | 3 | 2 || 5 Armour: Robe | 3 | || 3 Leather armour | | 13 || 13 Dodge: Dodged | 6 | 1 || 7