Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.31-a0-702-gf82c85558f Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 13769172778429242707, deterministic pregen: 1 Version history: Game started: 0.31-a0-700-gf13585253f 0.31-a0-702-gf82c85558f Command line: /usr/games/crawl-git-f82c85558f -name Palms -rc /dgldir/rcfiles/crawl-git/Palms.rc -macro /dgldir/rcfiles/crawl-git/Palms.macro -morgue /dgldir/morgue/Palms/ -webtiles-socket /crawl-master/webserver/sockets/Palms:2023-09-08.17:55:15.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 26 stack frames. /usr/games/crawl-git-f82c85558f(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x55601efd072f]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-f82c85558f(_Z13do_crash_dumpv+0x418) [0x55601efda9a8]: do_crash_dump() /usr/games/crawl-git-f82c85558f(_Z20crash_signal_handleri+0x1fa) [0x55601efd0bba]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x46210) [0x7fc72aefc210]: /usr/games/crawl-git-f82c85558f(_ZN13ranged_attack26post_roll_to_hit_modifiersEib+0x139) [0x55601f474719]: ranged_attack::post_roll_to_hit_modifiers(int, bool) /usr/games/crawl-git-f82c85558f(_ZN6attack11calc_to_hitEb+0x50) [0x55601ef76090]: attack::calc_to_hit(bool) /usr/games/crawl-git-f82c85558f(_ZN6attack11init_attackE10skill_typei+0x50) [0x55601ef72470]: attack::init_attack(skill_type, int) /usr/games/crawl-git-f82c85558f(_ZN13ranged_attackC1EP5actorS1_P8item_defbS1_b+0xad) [0x55601f474f2d]: ranged_attack::ranged_attack(actor*, actor*, item_def*, bool, actor*, bool) /usr/games/crawl-git-f82c85558f(_ZN21fire_target_behaviour16get_monster_descB5cxx11ERK12monster_info+0x1ee) [0x55601f59410e]: fire_target_behaviour::get_monster_desc[abi:cxx11](monster_info const&) /usr/games/crawl-git-f82c85558f(_ZNK17direction_chooser28monster_description_suffixesB5cxx11ERK12monster_info+0x301) [0x55601f06ac41]: direction_chooser::monster_description_suffixes[abi:cxx11](monster_info const&) const /usr/games/crawl-git-f82c85558f(_ZNK17direction_chooser18target_descriptionB5cxx11Ev+0x423) [0x55601f06b6c3]: direction_chooser::target_description[abi:cxx11]() const /usr/games/crawl-git-f82c85558f(_ZNK17direction_chooser32print_target_monster_descriptionERb+0x32) [0x55601f06ba72]: direction_chooser::print_target_monster_description(bool&) const /usr/games/crawl-git-f82c85558f(_ZNK17direction_chooser24print_target_descriptionERb+0x13) [0x55601f06bb33]: direction_chooser::print_target_description(bool&) const /usr/games/crawl-git-f82c85558f(_ZNK17direction_chooser13describe_cellEv+0x82) [0x55601f06bc02]: direction_chooser::describe_cell() const /usr/games/crawl-git-f82c85558f(_ZN17direction_chooser19show_initial_promptEv+0x49) [0x55601f06bc99]: direction_chooser::show_initial_prompt() /usr/games/crawl-git-f82c85558f(_ZN17direction_chooser16choose_directionEv+0x177) [0x55601f06bee7]: direction_chooser::choose_direction() /usr/games/crawl-git-f82c85558f(_Z9directionR4distRK22direction_chooser_args+0x82) [0x55601f06c462]: direction(dist&, direction_chooser_args const&) /usr/games/crawl-git-f82c85558f(_Z8throw_itRN6quiver6actionE+0x265) [0x55601f597255]: throw_it(quiver::action&) /usr/games/crawl-git-f82c85558f(_ZN6quiver13action_cycler9do_targetEv+0xbc) [0x55601f456cbc]: quiver::action_cycler::do_target() /usr/games/crawl-git-f82c85558f(_ZN6quiver13action_cycler6targetEv+0x107) [0x55601f45b707]: quiver::action_cycler::target() /usr/games/crawl-git-f82c85558f(_Z15process_command12command_typeS_+0x14b7) [0x55601f6665e7]: process_command(command_type, command_type) /usr/games/crawl-git-f82c85558f(+0xae6832) [0x55601f662832]: /usr/games/crawl-git-f82c85558f(+0xae7425) [0x55601f663425]: /usr/games/crawl-git-f82c85558f(main+0x1ab) [0x55601ef2473b]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0x7fc72aedd0b3]: /usr/games/crawl-git-f82c85558f(_start+0x2e) [0x55601ef252ae]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 9.4.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-f82c85558f/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-f82c85558f/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-f82c85558f/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 8 Level id: D:8 Level build method = , level layout type = corridors, absdepth0 = 7 Level vaults: layout_loops_corners mainiacjoe_overflow_boulevard serial_shops nicolae_shop_bloodbath_and_beyond gammafunk_ghost_wrathful_warriors uniq_gastronok Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 7 at (28, 56): position (33,63) Marker #1, type 7 at (33, 49): position (33,61) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Things that are here: a +0 shortbow; a centaur corpse Found a stone staircase leading down. Found a stone staircase leading up. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is an open door here. There is an open door here. Things that are here: a +0 leather armour; a +0 short sword of venom You open the door. There is an open door here. There is an open door here. You see here a +0 hand axe. There is an open door here. There is an open door here. You see here a +0 hand axe. Things that are here: 2 boomerangs; a +0 war axe You see here a +0 club. You see here a +0 club. There is an open door here. You open the door. There is an open door here. There is an open door here. There is an open door here. Done exploring. Done exploring. Search for what [Enter for "."]? . There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Blork the orc is nearby! Casting: Jinxbite (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot an arrow. The arrow hits Blork the orc but does no damage. Blork the orc shouts! Blork the orc casts a spell at you. The magic dart hits you! You shoot an arrow. The arrow closely misses Blork the orc. Blork the orc gestures wildly while chanting. Blork the orc seems to speed up. You shoot an arrow. The arrow hits Blork the orc but does no damage. Lightning courses through Blork the orc! Blork the orc is moderately wounded. A giggling sprite leaps out and bonks Blork the orc with its +0 war axe. Blork the orc is heavily wounded. You shoot an arrow. The arrow hits Blork the orc! Blork the orc is almost dead. A giggling sprite leaps out and doodles on Blork the orc's face. You kill Blork the orc! No target in view! The sprites lose interest in your situation. F - a wand of polymorph (8) Things that are here: a +0 war axe; a +0 robe; the orc corpse of Blork the orc An orc comes into view. It is wielding a +0 war axe. You shoot an arrow. The orc shouts! The arrow hits the orc but does no damage. You hear an angry growl. You hear a shout! You shoot an arrow. The arrow hits the orc but does no damage. Casting: Jinxbite (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot an arrow. The arrow barely misses the orc. The orc completely misses you. You shoot an arrow. The arrow closely misses the orc. A giggling sprite leaps out and doodles on the orc's face. The orc is heavily wounded. The orc closely misses you. You shoot an arrow. The arrow closely misses the orc. A giggling sprite leaps out and bonks the orc with its +0 war axe. You kill the orc! A black bear comes into view. Things that are here: a +0 war axe; a +0 leather armour; an orc corpse You shoot an arrow. The arrow hits the black bear but does no damage. A giggling sprite leaps out and smacks the black bear with its own front paw. The black bear is lightly wounded. The jinxing sprites lose interest in you. You shoot an arrow. The arrow barely misses the black bear. You shoot an arrow. The arrow hits the black bear! The black bear is heavily wounded. The black bear seems less drained. The black bear bites you. You block the black bear's attack. The black bear closely misses you. You shoot an arrow. The arrow barely misses the black bear. The black bear completely misses you. The black bear misses you. x2 You shoot an arrow. The arrow hits the black bear but does no damage. The black bear is heavily wounded. The black bear bites you. You block the black bear's attack. The black bear claws you. Casting: Jinxbite (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You block the black bear's attack. The black bear claws you but does no damage. The black bear claws you. You shoot an arrow. The arrow closely misses the black bear. A giggling sprite leaps out and smacks the black bear with its own front paw. The black bear is severely wounded. The black bear bites you. The black bear barely misses you. The black bear misses you. You shoot an arrow. The arrow completely misses the black bear. A giggling sprite leaps out and makes the black bear trip over its own paws. The black bear is almost dead. The black bear bites you but does no damage. The black bear claws you. The black bear closely misses you. You shoot an arrow. The arrow hits the black bear! You kill the black bear! Your Hexes skill increases to level 6! Your Translocations skill increases to level 1! Unknown command. The sprites lose interest in your situation. You start resting. Magic restored. You start resting. HP restored. Things that are here: a +0 war axe; a +0 leather armour; an orc corpse You see here a black bear corpse. A jelly comes into view. Casting: Jinxbite (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot an arrow. The arrow hits the jelly. The jelly is moderately wounded. A giggling sprite leaps out and makes the jelly trip over its own pseudopods. The jelly is severely wounded. You shoot an arrow. The arrow hits the jelly! Lightning courses through the jelly!! You kill the jelly! The sprites lose interest in your situation. Magic restored. G - a pink potion You now have 336 gold pieces (gained 8). A scorpion comes into view. Throw: 3 darts (poison) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (asleep, 98% to hit) You throw a poisoned dart. The poisoned dart hits the scorpion. The scorpion is poisoned. Unknown command. Casting: Jinxbite (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot an arrow. The arrow closely misses the scorpion. The scorpion misses you. You shoot an arrow. The arrow hits the scorpion. The scorpion is severely wounded. A giggling sprite leaps out and makes the scorpion trip over its own legs. You kill the scorpion! Your Ranged Weapons skill increases to level 8! No target in view! The sprites lose interest in your situation. Found 7 stones. Found a sling. H - a wand of flame (15) You now have 347 gold pieces (gained 11). q - 3 poisoned darts (gained 1) Found a stone staircase leading down. An iguana comes into view. The iguana hisses angrily. Casting: Jinxbite (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot an arrow. The arrow hits the iguana. The iguana is lightly wounded. A giggling sprite leaps out and smacks the iguana with its own front talon. The iguana is moderately wounded. You shoot an arrow. The arrow closely misses the iguana. You block the iguana's attack. You shoot an arrow. The arrow completely misses the iguana. A giggling sprite leaps out and smacks the iguana with its own front talon. The iguana is heavily wounded. The iguana bites you but does no damage. You shoot an arrow. The arrow hits the iguana! You kill the iguana! No target in view! The sprites lose interest in your situation. You see here an iguana corpse. An adder comes into view. The adder hisses angrily. Casting: Jinxbite (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot an arrow. The arrow closely misses the adder. The adder bites you but does no damage. You shoot an arrow. The arrow misses the adder. A giggling sprite leaps out and makes the adder trip over its own tail. The adder is heavily wounded. The adder closely misses you. You shoot an arrow. The arrow hits the adder! You kill the adder! No target in view! The sprites lose interest in your situation. You see here an adder corpse. A centaur comes into view. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you! Casting: Jinxbite (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The centaur shoots an arrow. The arrow hits you. You shoot an arrow. The arrow hits the centaur! Lightning courses through the centaur!! You kill the centaur! Your Translocations skill increases to level 2! The sprites lose interest in your situation. You see here an adder corpse. You start resting. Magic restored. You start resting. HP restored. Found an amethyst potion. You see here a +0 shortbow. I - an amethyst potion Found 3 stones. Found a plate armour. A phantom and a steam dragon come into view. The steam dragon hisses angrily. Casting: Jinxbite (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You inscribe a pair of binding sigils nearby! The steam dragon breathes steam at you. The ball of steam misses you. Casting: Sigil of Binding (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot an arrow. The arrow hits the steam dragon but does no damage. The steam dragon moves over your binding sigil and is bound in place! The steam dragon barely misses you. The steam dragon misses you. You shoot an arrow. The arrow closely misses the steam dragon. A giggling sprite leaps out and makes the steam dragon trip over its own talons. The steam dragon is lightly wounded. The steam dragon bites you. The steam dragon barely misses you. You shoot an arrow. The arrow barely misses the steam dragon. You block the steam dragon's attack. x2 You shoot an arrow. The arrow barely misses the steam dragon. A giggling sprite leaps out and makes the steam dragon trip over its own talons. The steam dragon is moderately wounded. The steam dragon barely misses you. The steam dragon closely misses you. You shoot an arrow. The arrow hits the steam dragon. The steam dragon is moderately wounded. A giggling sprite leaps out and makes the steam dragon trip over its own talons. The steam dragon is heavily wounded. The phantom hits you. The phantom blinks! You blink. Fire: a) +0 orcbow (elec) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - steam dragon Aim: a steam dragon (heavily wounded, heavily drained, bound in place, chance to call a sprite on attack: 77%, 60% to hit) You shoot an arrow. The arrow hits the steam dragon but does no damage. The steam dragon is heavily wounded. A giggling sprite leaps out and makes the steam dragon trip over its own talons. The steam dragon is severely wounded. The jinxing sprites lose interest in you. You block the phantom's attack. Fire: a) +0 orcbow (elec) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - steam dragon Aim: a steam dragon (severely wounded, heavily drained, bound in place, 60% to hit) You shoot an arrow. The arrow hits the steam dragon but does no damage. The steam dragon is severely wounded. You block the phantom's attack. Unknown command. Unknown command. Casting: Jinxbite (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The phantom closely misses you. Fire: a) +0 orcbow (elec) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - steam dragon Aim: a steam dragon (severely wounded, heavily drained, bound in place, chance to call a sprite on attack: 77%, 60% to hit) You shoot an arrow. The arrow closely misses the steam dragon. A giggling sprite leaps out and smacks the steam dragon with its own front talon. The steam dragon is almost dead. The phantom closely misses you. Unknown command. Fire: a) +0 orcbow (elec) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - steam dragon Aim: a steam dragon (almost dead, heavily drained, bound in place, chance to call a sprite on attack: 77%, 60% to hit) You shoot an arrow. The arrow hits the steam dragon but does no damage. The steam dragon is almost dead. The steam dragon's lost momentum returns to it! The phantom hits you. The steam dragon breathes steam at you. The ball of steam hits you. You resist. Unknown command. Unknown command. The phantom is engulfed in a cloud of scalding steam. The steam dragon closely misses you. x2 The phantom hits you but does no damage. You shoot an arrow. The arrow hits the steam dragon but does no damage. Lightning courses through the steam dragon!! You kill the steam dragon! The phantom hits you. Training target 2.2 for Translocations reached! You shoot an arrow. The arrow closely misses the phantom. You block the phantom's attack. You shoot an arrow. The arrow hits the phantom! You destroy the phantom! The sprites lose interest in your situation. You start resting. HP restored. Magic restored. Found 4 stones. o - 4 scrolls labelled ERONOW VOALUN (gained 1) Found a chain mail and a scale mail. This spell is quite dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'c'. A hound comes into view. Casting: Jinxbite (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot an arrow. The arrow closely misses the hound. A giggling sprite leaps out and makes the hound trip over its own paws. The hound is moderately wounded. You hear an angry hiss. A water moccasin comes into view. You shoot an arrow. The arrow hits the hound. The hound is heavily wounded. A giggling sprite leaps out and makes the hound trip over its own paws. The hound is severely wounded. The hound bites you. Casting: Jinxbite (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You inscribe a pair of binding sigils nearby! The hound misses you. The water moccasin moves over your binding sigil and is bound in place! The hound closely misses you. The water moccasin barely misses you. You shoot an arrow. The arrow hits the hound! You kill the hound! Your Hexes skill increases to level 7! You shoot an arrow. The arrow closely misses the water moccasin. A giggling sprite leaps out and smacks the water moccasin with its own tail. The water moccasin is lightly wounded. You shoot an arrow. The arrow barely misses the water moccasin. A giggling sprite leaps out and smacks the water moccasin with its own tail. The water moccasin is moderately wounded. The jinxing sprites lose interest in you. You shoot an arrow. The arrow hits the water moccasin! The water moccasin is almost dead. You shoot an arrow. The arrow closely misses the water moccasin. You shoot an arrow. The arrow hits the water moccasin! You kill the water moccasin! Your binding sigil wavers. A kobold comes into view. It is wielding a +0 whip. You shoot an arrow. The kobold shouts! The arrow hits the kobold. Lightning courses through the kobold! You kill the kobold! You hear a shout! x2 No target in view! A kobold comes into view. It is wielding a +0 dagger. You shoot an arrow. The kobold shouts! The arrow hits the kobold! You kill the kobold! You hear a shout! A kobold brigand comes into view. It is wielding a +0 dagger and quivering curare-tipped darts. A kobold comes into view. It is wielding a +0 dagger. A kobold comes into view. It is wielding a +0 club. The kobold throws a stone. The stone misses you. A kobold comes into view. It is wielding a +1 dagger of electrocution. Casting: Sigil of Binding (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You inscribe a pair of binding sigils nearby! The kobold brigand hits you but does no damage. The kobold throws a stone. The stone misses you. Unknown command. Casting: Sigil of Binding (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The kobold brigand misses you. You shoot an arrow. The arrow closely misses the kobold brigand. A giggling sprite leaps out and smacks the kobold brigand with its own hand. The kobold brigand is lightly wounded. The kobold brigand hits you with a +0 dagger. The kobold moves over your binding sigil and is bound in place! You shoot an arrow. The arrow hits the kobold brigand! The kobold brigand is severely wounded. A giggling sprite leaps out and bonks the kobold brigand with its +0 dagger. The kobold brigand is almost dead. You block the kobold brigand's attack. The kobold hits you but does no damage. You shoot an arrow. The arrow hits the kobold brigand! You kill the kobold brigand! You block the kobold's attack. x2 Your Fighting skill increases to level 4! You have reached level 9! Your experience leads to an increase in your attributes! Your base attributes are Str 5, Int 16, Dex 18. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. x2 You shoot an arrow. The arrow hits the kobold! Lightning courses through the kobold! You kill the kobold! You block the kobold's attack. The kobold throws a stone. The stone hits you but does no damage. You shoot an arrow. The arrow closely misses the kobold. The kobold hits you with a +1 dagger of electrocution. The kobold throws a stone. The stone closely misses you. The kobold throws a stone. You block the stone with an invisible shield... and reflect it back! The stone closely misses the kobold. The kobold barely misses you. You shoot an arrow. The arrow closely misses the kobold. The kobold hits you with a +1 dagger of electrocution. You are electrocuted! You shoot an arrow. The arrow completely misses the kobold. A giggling sprite leaps out and smacks the kobold with its own hand. You kill the kobold! You shoot an arrow. The arrow closely misses the kobold. A giggling sprite leaps out and doodles on the kobold's face. The kobold is severely wounded. The jinxing sprites lose interest in you. No target in view! No target in view! You shoot an arrow. The arrow hits the kobold but does no damage. The kobold is severely wounded. The kobold throws a stone. The stone misses you. You shoot an arrow. The arrow closely misses the kobold. Your binding sigil wavers. You shoot an arrow. The arrow barely misses the kobold. The kobold seems less drained. The kobold misses you. You shoot an arrow. The arrow hits the kobold! You kill the kobold! No target in view! No target in view! You start resting. Magic restored. Things that are here: a +1 dagger of electrocution; a +0 robe Things that are here: a +0 club; 5 stones Found 16 gold pieces. Things that are here: a +0 dagger; a curare-tipped dart J - a curare-tipped dart Things that are here: a +0 dagger; 2 stones Things that are here: a +0 dagger; 5 stones; a kobold corpse You feel your willpower return. HP restored. You now have 363 gold pieces (gained 16). You pick up a book of Touch and begin reading... You add the spells Kiss of Death, Confusing Touch and Dispel Undead to your library. An orc comes into view. It is wielding a +0 flail. You shoot an arrow. The orc shouts! The arrow hits the orc. The orc is severely wounded. Casting: Jinxbite (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot an arrow. The arrow hits the orc. Lightning courses through the orc! You kill the orc! The sprites lose interest in your situation. You see here a +0 dagger. Things that are here: a +0 dagger; 2 stones A kobold demonologist comes into view. It is wielding a +0 dagger. The kobold demonologist shouts! Casting: Jinxbite (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot an arrow. The arrow hits the kobold demonologist. The kobold demonologist is lightly wounded. The kobold demonologist looks braver for a moment. You shoot an arrow. The arrow closely misses the kobold demonologist. You shoot an arrow. The arrow barely misses the kobold demonologist. A giggling sprite leaps out and makes the kobold demonologist trip over its own feet. The kobold demonologist is moderately wounded. You block the kobold demonologist's attack. You shoot an arrow. The arrow hits the kobold demonologist! The kobold demonologist is heavily wounded. A giggling sprite leaps out and smacks the kobold demonologist with its own hand. The kobold demonologist is heavily wounded. You block the kobold demonologist's attack. You shoot an arrow. The arrow hits the kobold demonologist! The kobold demonologist is almost dead. A giggling sprite leaps out and makes the kobold demonologist trip over its own feet. You kill the kobold demonologist! Your Spellcasting skill increases to level 3! Your Translocations skill increases to level 3! Things that are here: a +0 dagger; a +0 robe; a kobold corpse The sprites lose interest in your situation. G - 2 pink potions (gained 1) Found a stone staircase leading down. There is a stone staircase leading down here. Found a stone. You see here a stone. You feel your willpower return. You see here a stone. Found a stone staircase leading down. There is a stone staircase leading down here. A hound comes into view. Casting: Jinxbite (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot an arrow. The arrow hits the hound! The hound barks! The hound is heavily wounded. A giggling sprite leaps out and makes the hound trip over its own paws. The hound is severely wounded. You shoot an arrow. The arrow hits the hound but does no damage. The hound is severely wounded. A giggling sprite leaps out and makes the hound trip over its own paws. The hound is almost dead. You shoot an arrow. The arrow closely misses the hound. A giggling sprite leaps out and makes the hound trip over its own paws. You kill the hound! No target in view! This spell is dangerous to cast! You start memorising the spell. You continue memorising. The sprites lose interest in your situation. You continue memorising. x2 You finish memorising. Spell assigned to 'd'. You see here a hound corpse. You feel your willpower return. You see here a hound corpse. An orc comes into view. It is wielding a +0 club. Casting: Jinxbite (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot an arrow. The arrow hits the orc! Lightning courses through the orc! You kill the orc! An adder comes into view. The adder hisses angrily. The adder closely misses you. You shoot an arrow. The arrow barely misses the adder. A giggling sprite leaps out and smacks the adder with its own tail. The adder is heavily wounded. You shoot an arrow. The arrow hits the adder! You kill the adder! Found a scroll labelled VUENUW NACW. The sprites lose interest in your situation. z - 2 scrolls labelled VUENUW NACW (gained 1) x - 2 orange potions (gained 1) You feel your willpower return. You see here a +0 dagger. Things that are here: a +0 club; 5 stones Things that are here: a +1 dagger of electrocution; a +0 robe Things that are here: a +1 dagger of electrocution; a +0 robe Things that are here: a +0 whip; a kobold skeleton You see here a water moccasin skeleton. Found a stone staircase leading up. A wight comes into view. It is wielding a +0 hand axe. Found a scroll of teleportation. Casting: Jinxbite (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Casting: Jinxbite (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You inscribe a pair of binding sigils nearby! The wight moves over your binding sigil and is bound in place! There is a stone staircase leading up here. You shoot an arrow. The arrow hits the wight! The wight is almost destroyed. A giggling sprite leaps out and makes the wight trip over its own feet. The wight is almost destroyed. You shoot an arrow. The arrow closely misses the wight. You shoot an arrow. The arrow hits the wight! You destroy the wight! Your Ranged Weapons skill increases to level 9! Unknown command. The sprites lose interest in your situation. A scorpion comes into view. Casting: Sigil of Binding (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot an arrow. The arrow hits the scorpion but does no damage. A giggling sprite leaps out and smacks the scorpion with its own pincer. The scorpion is moderately wounded. The scorpion moves over your binding sigil and is bound in place! You shoot an arrow. The arrow closely misses the scorpion. A giggling sprite leaps out and makes the scorpion trip over its own legs. The scorpion is severely wounded. You shoot an arrow. The arrow hits the scorpion! Lightning courses through the scorpion!! You kill the scorpion! The sprites lose interest in your situation. Found 20 gold pieces and an orange potion. t - 7 scrolls of teleportation (gained 1) Found a falchion. Casting: Jinxbite (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. There is nobody nearby that the sprites are interested in. Casting: Jinxbite (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You inscribe a pair of binding sigils nearby! A wight comes into view. It is wielding a +4 scimitar. The wight moves over your binding sigil and is bound in place! Casting: Sigil of Binding (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot an arrow. The arrow hits the wight but does no damage. A giggling sprite leaps out and doodles on the wight's face. The wight is lightly damaged. You shoot an arrow. The arrow hits the wight. The wight is heavily damaged. A giggling sprite leaps out and smacks the wight with its own hand. The wight is severely damaged. You shoot an arrow. The arrow hits the wight! Lightning courses through the wight!! You destroy the wight! No target in view! The sprites lose interest in your situation. Things that are here: a +4 scimitar; a +0 robe K - a +4 scimitar You now have 383 gold pieces (gained 20). A wight comes into view. It is wielding a +3 dagger. Found a scroll labelled ERONOW VOALUN. You see here an orange potion. You shoot an arrow. The arrow hits the wight! Lightning courses through the wight!! You destroy the wight! x - 3 orange potions (gained 1) A wight comes into view. It is wielding a +3 scimitar. You see here a +0 falchion. You shoot an arrow. The arrow hits the wight. Lightning courses through the wight! The wight is severely damaged. You shoot an arrow. The arrow closely misses the wight. Casting: Jinxbite (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dimensional Bullseye (dangerous; 9% risk of failure) Press: ? - help, Dir - move target, f/p - wight Aim: a wight, wielding a +3 scimitar and wearing a +0 robe (severely damaged) Okay, then. Unknown command. Casting: Dimensional Bullseye (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You inscribe a pair of binding sigils nearby! The wight moves over your binding sigil and is bound in place! You shoot an arrow. The arrow closely misses the wight. You shoot an arrow. The arrow closely misses the wight. You shoot an arrow. The arrow hits the wight but does no damage. The wight is severely damaged. You shoot an arrow. The arrow hits the wight. The wight is almost destroyed. You shoot an arrow. The arrow barely misses the wight. You shoot an arrow. The arrow barely misses the wight. You shoot an arrow. The arrow hits the wight! You destroy the wight! Things that are here: a +3 scimitar; a +0 robe You start resting. Your binding sigil wavers. You start resting. Magic restored. You see here a +0 falchion. Things that are here: a +3 dagger; a +0 robe o - 5 scrolls labelled ERONOW VOALUN (gained 1) There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You feel your willpower return. Things that are here: a +0 robe; a +1 dagger of electrocution Done exploring. Done exploring. You have 383 gold pieces. There is a stone staircase leading down here. You climb downwards. Found a black potion. There is a stone staircase leading up here. As you read the scroll labelled ERONOW VOALUN, it crumbles to dust. You feel aware of your surroundings. You sensed 2 altars. It was a scroll of revelation. As you read the scroll labelled FIF YKIAWANGE, it crumbles to dust. It is a scroll of enchant weapon. Your +0 orcbow of electrocution glows red for a moment. As you read the scroll of enchant weapon, it crumbles to dust. Your +1 orcbow of electrocution glows red for a moment. As you read the scroll of enchant weapon, it crumbles to dust. Your +2 orcbow of electrocution glows red for a moment. You climb upwards. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. v - a black potion You now have 390 gold pieces (gained 7). Found a robe. You see here a +0 robe. You see here a +0 robe. Found a serpent talisman. Okay, then. A hound comes into view. Casting: Sigil of Binding (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot an arrow. The arrow hits the hound. The hound barks! The hound is moderately wounded. A giggling sprite leaps out and makes the hound trip over its own paws. The hound is severely wounded. You shoot an arrow. The arrow hits the hound! You kill the hound! Training target 1.5 for Fire Magic reached! The sprites lose interest in your situation. Magic restored. Found 4 stones. Found a staircase to the Ecumenical Temple. Found a leather armour. There is a dry fountain here. There is a staircase to the Ecumenical Temple here. You climb downwards. Welcome to the Ecumenical Temple! Found a sacrificial altar of Ru and a radiant altar of Vehumet. Found a staircase back to the Dungeon. There is a staircase back to the Dungeon here. Found a shimmering blue altar of Sif Muna. Found a basalt altar of Yredelemnul. Found a stormy altar of Qazlal. You feel your willpower return. Found a broken altar of Ashenzari. Found a shimmering altar of Xom. Found a glowing silver altar of Zin. Found a bloodstained altar of Trog. Found a shadowy altar of Dithmenos. Found an ancient bone altar of Kikubaaqudgha. Found an iron altar of Okawaru. Found a sparkling altar of Nemelex Xobeh. Found a hazy altar of Hepliaklqana. Found a hide-covered altar of Uskayaw. There is a hazy altar of Hepliaklqana here. You kneel at the altar of Hepliaklqana. Hepliaklqana welcomes you! There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Dungeon! There is a staircase to the Ecumenical Temple here. Setting a skill training target for Ranged Weapons at 16.0. You open the door. Found 6 stones. There is an open door here. You see here 6 stones. A white imp comes into view. Casting: Jinxbite (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The white imp shouts! You shoot an arrow. The arrow barely misses the white imp. The white imp barely misses you. You shoot an arrow. The arrow hits the white imp! Lightning courses through the white imp! You kill the white imp! The sprites lose interest in your situation. Magic restored. Found a stone staircase leading up. You now have 401 gold pieces (gained 11). Found an escape hatch in the ceiling. Found a stone staircase leading down. You feel your willpower return. There is a stone staircase leading down here. Found 3 stones. Found a snail-covered altar of Cheibriados and a blossoming altar of Fedhas. L - a scroll labelled OLIHOI VIVIGEU Found an escape hatch in the floor. You now have 412 gold pieces (gained 11). A bullfrog comes into view. The bullfrog gives a loud, deep croak! The bullfrog snags a nearby centipede with its tongue. Casting: Jinxbite (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You inscribe a pair of binding sigils nearby! The bullfrog moves over your binding sigil and is bound in place! Casting: Sigil of Binding (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot an arrow. The arrow closely misses the bullfrog. A giggling sprite leaps out and smacks the bullfrog with its own front foot. The bullfrog is moderately wounded. You shoot an arrow. The arrow hits the bullfrog! The bullfrog is almost dead. The bullfrog swells and bulges. You shoot an arrow. The arrow barely misses the bullfrog. You shoot an arrow. The arrow barely misses the bullfrog. The bullfrog seems less drained. You shoot an arrow. The arrow hits the bullfrog. The bullfrog is almost dead. You shoot an arrow. The arrow hits the bullfrog. You kill the bullfrog! No target in view! You start resting. The sprites lose interest in your situation. You start resting. A sky beast comes into view. Casting: Jinxbite (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The sky beast flickers out of sight! Deactivating autopickup; reactivate with Ctrl-A. No target in view! Fire: a) +3 orcbow (elec) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line You shoot an arrow. Unknown command. Fire: a) +3 orcbow (elec) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line You shoot an arrow. The sprites lose interest in your situation. Unknown command. Fire: a) +3 orcbow (elec) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line You shoot an arrow. Something hits you. Something shocks you. Unknown command. Fire: a) +3 orcbow (elec) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line You shoot an arrow. A sky beast appears from thin air! Reactivating autopickup. The sky beast barely misses you. Fire: a) +3 orcbow (elec) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - sky beast Aim: a sky beast (rain, heavily wounded, heavily drained, 57% to hit) You shoot an arrow. The arrow closely misses the sky beast. The sky beast seems less drained. The sky beast barely misses you. Unknown command. You shoot an arrow. The arrow barely misses the sky beast. The sky beast hits you but does no damage. You shoot an arrow. The arrow hits the sky beast. The sky beast is heavily wounded. The sky beast hits you but does no damage. You shoot an arrow. The arrow hits the sky beast but does no damage. The sky beast is heavily wounded. You block the sky beast's attack. You shoot an arrow. The arrow closely misses the sky beast. You block the sky beast's attack. You shoot an arrow. The arrow closely misses the sky beast. The sky beast hits you. The sky beast shocks you. You shoot an arrow. The arrow hits the sky beast! The sky beast is almost dead. The sky beast barely misses you. You shoot an arrow. The arrow closely misses the sky beast. Your binding sigil wavers. The sky beast misses you. You shoot an arrow. The arrow closely misses the sky beast. The sky beast hits you. The sky beast shocks you. You shoot an arrow. The arrow misses the sky beast. The sky beast misses you. You shoot an arrow. The arrow barely misses the sky beast. The sky beast hits you but does no damage. You shoot an arrow. The arrow closely misses the sky beast. The sky beast closely misses you. You shoot an arrow. The arrow closely misses the sky beast. You block the sky beast's attack. You shoot an arrow. The arrow hits the sky beast! You kill the sky beast! No target in view! No target in view! You start resting. Magic restored. You start resting. HP restored. u - 3 scrolls labelled VIEWNU DIRAT (gained 1) You feel your willpower return. M - a brown potion g - 8 potions of enlightenment (gained 1) A water moccasin comes into view. Casting: Jinxbite (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The water moccasin hisses angrily. You shoot an arrow. The arrow closely misses the water moccasin. A giggling sprite leaps out and ties the water moccasin's tail in a knot. The water moccasin is moderately wounded. You shoot an arrow. The arrow hits the water moccasin. Lightning courses through the water moccasin! The water moccasin is almost dead. A giggling sprite leaps out and ties the water moccasin's tail in a knot. You kill the water moccasin! Your Fighting skill increases to level 5! Your Hexes skill increases to level 8! You are weak-willed. You are surrounded by jinxing sprites. Your movement speed is average. Your attack delay is about 1.0. Your damage rating with your +3 orcbow of electrocution is about 20 (Base 11 x 125% (Dex) x 128% (Skill) + 3 (Ench)). Your base attributes are Str 5, Int 16, Dex 20. Unknown command. The sprites lose interest in your situation. Magic restored. t - 8 scrolls of teleportation (gained 1) You now have 427 gold pieces (gained 15). j - 2 scrolls labelled MAH QIUCOXOKKI (gained 1) An orc comes into view. It is wielding a +0 dagger. You shoot an arrow. The orc shouts! The arrow hits the orc! Lightning courses through the orc! You kill the orc! You feel your willpower return. There is an open door here. Found a stone staircase leading down. t - 9 scrolls of teleportation (gained 1) There is an open door here. Found a battleaxe. Found a stone staircase leading up. You now have 450 gold pieces (gained 23). You see here a +0 battleaxe. You open the door. Found a stone staircase leading down. There is an open door here. There is a stone staircase leading down here. As you open the door, it creaks loudly! There is an open door here. You now have 461 gold pieces (gained 11). Found a plate armour. You see here a +0 plate armour. As you open the door, it creaks loudly! There is an open door here. You open the door. There is an open door here. There is an open door here. Done exploring. Done exploring. Search for what [Enter for "."]? . Okay, then. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There are monsters nearby! Casting: Jinxbite (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The orc priest shouts! x2; The orc wizard shouts! Fire: a) +3 orcbow (elec) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 hand axe (chance to call a sprite on attack: 71%, 66% to hit) Okay, then. Okay, then. Unknown command. Casting: Jinxbite (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dimensional Bullseye (dangerous; 8% risk of failure) Press: ? - help, Dir - move target, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (chance to call a sprite on attack: 71%) You create a dimensional link between your ranged weaponry and the orc wizard. The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! Unknown command. Fire: a) +3 orcbow (elec) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc wizard >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.31-a0-700-gf13585253f 0.31-a0-702-gf82c85558f Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_FIRE repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Palms] Species: Kobold Job: Hexslinger HP: 53/54; mods: 0/0 MP: 7/13; mod: 0 Stats: 5 (5) 28 (28) 20 (20) Position: (11, 9), god: Hepliaklqana (25), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading up Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 20 | 5 | 632 | 2/252 Short Blades | X | 0 | 0 | 0 | 0 | 0/29 Long Blades | X | 0 | 0 | 0 | 0 | 0/70 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/59 Polearms | X | 0 | 0 | 0 | 0 | 0/70 Staves | X | 0 | 0 | 0 | 0 | 0/59 Ranged Weapons | X | 2 | 40 | 9 | 1499 | 162/313 Throwing | X | 0 | 0 | 0 | 0 | 0/42 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 0 | 0 | 2 | 151 | 45/106 Stealth | X | 0 | 0 | 0 | 0 | 0/25 Shields | X | 0 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 0 | 0 | 3 | 357 | 57/200 Conjurations | X | 0 | 0 | 0 | 0 | 0/50 Hexes | X | 1 | 20 | 8 | 1817 | 17/450 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 20 | 3 | 426 | 126/200 Transmutations | X | 0 | 0 | 0 | 0 | 0/50 Fire Magic | X | 0 | 0 | 1 | 100 | 50/100 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 0 | 0 | 0 | 0 | 0/50 Earth Magic | X | 0 | 0 | 0 | 0 | 0/50 Poison Magic | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/35 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #54: 460 #109: 150 #114: 4 #165: 220 Attributes: #12: 461 #23: 7614 #24: -429856466 #49: 539 Mutations: nightstalker: 3 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: +3 orcbow of electrocution eq slot #2, inv slot #18: +0 helmet eq slot #6, inv slot #15: +2 robe of resistance eq slot #7, inv slot #22: +6 ring of intelligence eq slot #8, inv slot #28: +6 ring of intelligence eq slot #9, inv slot #4: amulet of reflection }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ##.. ##.... #..... #..... #@# .....o.o. #####.### o# .# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 2 at (65, 32): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} >>>>>>>>>>>>>>>>>>>>>>