Dungeon Crawl Stone Soup version 0.27-a0-887-gcab673c142 (webtiles) character file. Game seed: 16332503490461778253 1 Papr the Magician (level 1, 13/15 HPs) Began as a Djinni Conjurer on Apr 3, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:00:30 (170 turns). Papr the Magician (Djinni Conjurer) Turns: 170, Time: 00:00:31 Health: 13/15 AC: 2 Str: 6 XL: 1 Next: 20% Gold: 24 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 24 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery c - an amulet of faith Scrolls b - a scroll of blinking {unknown} Potions d - a potion of curing {unknown} Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.6 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 3d4 4% 2 c - Dazzling Flash Conj/Hex 34% N/A 10% 3 d - Fulminant Prism Conj/Hex 8% 3d7 30% 4 e - Iskenderun's Mystic Conj/Tloc 17% 2d5 30% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (asleep, 0% to evade) The magic dart hits the quokka. The quokka is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (moderately wounded, 0% to evade) The magic dart hits the quokka but does no damage. The quokka is moderately wounded. You aren't carrying any pieces of jewellery. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (moderately wounded, 0% to evade) The magic dart hits the quokka. You kill the quokka! Found a dented cabochon amulet. b - a scroll labelled KANEJAG HEIGOU You start resting. HP restored. c - an amulet of faith Found 20 sling bullets. You start putting on your amulet. You continue putting on your amulet of faith. x5 You finish putting on your amulet of faith. You feel a strange surge of divine interest. c - an amulet of faith (around neck) d - a ruby potion A hobgoblin comes into view. The hobgoblin shouts! You start removing your amulet. You continue taking off your amulet of faith. x4 You finish taking off your amulet of faith. You barely miss the hobgoblin. The hobgoblin hits you. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.............. ...##'''''##......# .###.......###....# ##...........# ...# ##......)....# ...# ######'''#######..# o#...........#g#..# ##..8.###.8..###g.# ≈.............≈#@.# ≈≈...........≈≈#..# ≈≈..........≈≈≈#..# ≈≈≈≈≈≈...≈.≈≈≈≈#..# ≈≈≈≈≈≈≈.≈≈≈≈≈≈≈#..# ≈≈≈≈≈≈≈<≈≈≈≈≈≈≈#..## ################...# ...................# ...................# You could see a hobgoblin. Vanquished Creatures A quokka (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Papr the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 170 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lordsloth_arrival_two_stooges, layout_basic, ebering_ecumenical_altar_rust Action || total -------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 170 | 170 | 0 | 34 | 86 | 1 | 170.0 | Dungeon | 170 | 170 | 0 | 34 | 86 | 1 | 170.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 170 daAuts