Dungeon Crawl Stone Soup version 0.27-a0-906-g0a00ce863d (webtiles) character file. Game seed: 1573113412482332303 24 Papr the Conjurer (level 2, 20/20 HPs) Began as a Demigod Conjurer on Apr 7, 2021. Quit the game on level 2 of the Dungeon. The game lasted 00:01:39 (932 turns). Papr the Conjurer (Demigod Conjurer) Turns: 932, Time: 00:01:39 Health: 20/20 AC: 4 Str: 8 XL: 2 Next: 60% Magic: 7/7 EV: 12 Int: 20 God: Gold: 28 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . b - +0 helmet rElec . Harm . d - +0 cloak rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: high mp 1, forlorn a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 28 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 helmet (worn) d - a +0 cloak (worn) Scrolls e - a scroll of identify {unknown} f - a scroll of enchant armour {unknown} Potions c - a potion of flight {unknown} g - a potion of brilliance {unknown} h - a potion of berserk rage {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 4.3 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Skeleton Necr 4% N/A 16% 1 Apportation Tloc 4% N/A 16% 1 Corona Hex 2% N/A 16% 1 Summon Small Mammal Summ 8% N/A 16% 1 Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Shops: D:1 ( Innate Abilities, Weirdness & Mutations Your attributes grow dramatically as you level up. You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Message History The searing ray hits the adder. The adder is almost dead. The searing ray hits the adder! You kill the adder! Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - rat Aim: a rat (22% to evade) The searing ray hits the rat. You kill the rat! (Press . to maintain the ray.) Found a stone staircase leading up. You start resting. A frilled lizard comes into view. h - a glowing amethyst potion There are no items here. You start resting. A frilled lizard is nearby! Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you Okay, then. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - you Okay, then. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (wandering, hasn't noticed you, 0% to evade) The magic dart hits the frilled lizard. You kill the frilled lizard! Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you Okay, then. You start resting. Magic restored. There is a stone staircase leading up here. Found a stone staircase leading down. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) # #.# #. #.# ## .##.###### #. ...... ..# # #. #..# #.# #.#.#.####†.####.## #...>.............. ......<........#.# ##....####.#...#@##..## #.........#.<.......... ......####.#.....##..##. ###.#. #.#..#......... #.#. #.#........##.> # .. ...†....#### . ## #.##.#### #.##.# . ... There were no monsters in sight! Vanquished Creatures An adder (D:2) 2 ball pythons (D:1) An endoplasm (D:1) 2 giant cockroaches (D:1) A goblin (D:1) A hobgoblin (D:1) A quokka (D:1) A bat (D:1) 2 frilled lizards A kobold (D:1) 2 rats 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Papr the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 177 | D:1 | Reached skill level 4 in Conjurations 257 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/7 316 | D:1 | Learned a level 2 spell: Searing Ray 524 | D:1 | Found Wawoif's Weapon Emporium. 932 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: co_arrival_square_in_a_square_in_a_square, layout_basic, serial_shops, nicolae_shop_waterfront D:2: layout_loops_ring Skill XL: | 1 | ---------------+----+----- Spellcasting | 2 | 2.0 Conjurations | 4 | 4.3 Dodging | | 1.7 Stealth | | 1.7 Action || total -------------------------++------- Cast: Magic Dart || 19 Searing Ray || 5 Armor: Robe || 1 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 931 | 917 | 14 | 214 | 609 | 2 | 465.5 | Dungeon | 931 | 917 | 14 | 214 | 609 | 2 | 465.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 853 daAuts D:2: 78 daAuts