Dungeon Crawl Stone Soup version 0.30-a0-879-ga8ba668304 (webtiles) character file. Game seed: 5599097905742172191 327 Parcival the Conjurer (level 6, -17/42 HPs) Began as a Human Conjurer on Mar 13, 2023. Demolished by an ogre ... wielding a +0 giant club (21 damage) ... on level 5 of the Dungeon. The game lasted 00:10:54 (4391 turns). Parcival the Conjurer (Human Conjurer) Turns: 4391, Time: 00:10:55 Health: -17/42 AC: 3 Str: 8 XL: 6 Next: 79% Magic: 9/11 EV: 12 Int: 20 God: Gold: 177 SH: 0 Dex: 11 Spells: 9/12 levels left rFire . . . SeeInvis . p - +5 dagger of Honesty {protect, rElec rN+ Will- Stlth+} rCold . . . Faith . (no shield) rNeg + . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec + Rampage . (no cloak) rCorr . (no gloves) Will ..... g - +0 pair of boots Stlth +++ (no amulet) HPRegen 0.27/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 177 gold pieces. Inventory: Hand Weapons f - a +3 dagger of electrocution h - a +0 dagger of draining p - the +5 dagger of Honesty (weapon) {protect, rElec rN+ Will- Stlth+} (You found it on level 4 of the Dungeon) rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It decreases your willpower. Stlth: It makes you more stealthy. Armour a - a +0 robe (worn) g - a +0 pair of boots (worn) Scrolls l - a scroll of amnesia o - a scroll of vulnerability Potions c - a potion of curing {unknown} d - a potion of mutation {unknown} e - a potion of heal wounds {unknown} i - 2 potions of flight {unknown} j - a potion of attraction {unknown} k - 2 potions of resistance {unknown} m - a potion of haste {unknown} Skills: + Level 0.5 Fighting + Level 0.4 Short Blades + Level 2.5 Dodging + Level 2.9 Stealth + Level 0.3 Unarmed Combat + Level 3.9 Spellcasting + Level 5.7 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 30% N/A 12% 3 Sting Tmut/Pois 12% 1d3 13% 1 Poisonous Vapours Pois/Air 6% N/A 21% 2 Portal Projectile Hex/Tloc 6% N/A 36% 3 Tukima's Dance Hex 3% N/A 36% 3 Fulminant Prism Conj/Hex 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 36% 4 Olgreb's Toxic Radiance Pois 3% N/A 78% 4 Blade Hands Tmut 1% N/A 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Xom Message History (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (moderately wounded, 79% to hit) The searing ray hits the scorpion. The scorpion is severely wounded. (Press . to maintain the ray.) The scorpion closely misses you. The searing ray hits the scorpion! You kill the scorpion! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. As you read the scroll of fog, it crumbles to dust. The scroll dissolves into smoke. A sleepcap comes into view. The ogre closely misses you. The ogre hits you with a +0 giant club!! Ouch! That really hurt! Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Magic courses through your body. The ogre hits you with a +0 giant club! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (black smoke, 90% to hit) The searing ray hits the ogre. The ogre is moderately wounded. (Press . to maintain the ray.) The searing ray hits the ogre! The ogre is severely wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ....# ....#### ##......# ##.......# ##........## ##........... ###.§.......... #..§§..@....... ##§§§.O.§...... #.§§§§§§...... #.§§§§f§...... #.§§§§§§...... #.......)f..... #..#............. .. #.......§..... # ............ You could see an ogre and a sleepcap. Vanquished Creatures A scorpion (D:5) 3 hounds (D:4) An orc wizard (D:3) 3 gnolls (D:4) 3 adders A worm (D:4) 2 dart slugs 7 orcs 8 ball pythons 4 bats 17 endoplasms 2 giant cockroaches 5 goblins 7 hobgoblins A quokka (D:2) 7 frilled lizards 3 kobolds 9 rats 84 creatures vanquished. Vanquished Creatures (others) 8 plants (D:2) 8 creatures vanquished. Grand Total: 92 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Parcival the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 183 | D:1 | Reached XP level 2. HP: 10/19 MP: 0/5 567 | D:1 | Reached XP level 3. HP: 24/24 MP: 1/6 996 | D:2 | Found a shimmering altar of Xom. 1991 | D:3 | Reached XP level 4. HP: 30/30 MP: 4/7 2155 | D:3 | Reached skill level 5 in Conjurations 2583 | D:3 | Reached XP level 5. HP: 36/36 MP: 2/8 3529 | D:4 | Identified the +5 dagger of Honesty {protect, rElec rN+ | Will- Stlth+} 3607 | D:4 | Reached XP level 6. HP: 42/42 MP: 0/10 3610 | D:4 | Learned a level 2 spell: Searing Ray 4374 | D:5 | Entered Level 5 of the Dungeon 4376 | D:5 | Noticed an ogre 4391 | D:5 | Demolished by an ogre Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_b, layout_loops_ring D:2: layout_basic, basic_altar, serial_bayou_lake_a D:3: layout_basic D:4: layout_loops_ring, minmay_misc_feat_enclosed D:5: layout_layer_cave, minmay_temple_entry_statues_fountains, chequers_serial_rivers_small_3 Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 | 5.7 Spellcasting | 3 | 3.9 Fighting | | 0.5 Short Blades | | 0.4 Dodging | | 2.5 Stealth | | 2.9 Unarmed Combat | | 0.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 13 | || 13 Dagger | 9 | 20 || 29 Cast: Magic Dart | 66 | 111 || 177 Searing Ray | | 4 || 4 Use: Scroll | 3 | 7 || 10 Potion | | 2 || 2 Armour: Robe | 5 | 8 || 13 Dodge: Dodged | 13 | 28 || 41 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4425 | 4301 | 124 | 29 | 3831 | 5 | 885.0 | Dungeon | 4425 | 4301 | 124 | 29 | 3831 | 5 | 885.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1318 daAuts D:3: 1160 daAuts D:1: 995 daAuts D:2: 934 daAuts D:5: 16 daAuts