Seeded DCSS version 0.30-a0-883-g5ad918d77d (webtiles) character file. Game seed: 14947281242041613520 (custom seed) 30 Parcival the Conjurer (level 3, -7/24 HPs) Began as a Human Conjurer on Mar 15, 2023. Mangled by a gnoll ... wielding a +0 halberd (9 damage) ... on level 2 of the Dungeon. The game lasted 00:03:33 (1148 turns). Parcival the Conjurer (Human Conjurer) Turns: 1148, Time: 00:03:33 Health: -7/24 AC: 2 Str: 7 XL: 3 Next: 35% Magic: 6/6 EV: 12 Int: 20 God: Gold: 103 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . SeeInvis . c - +0 short sword (elec) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Rampage . (no cloak) rCorr . (no gloves) Will ..... (no boots) Stlth ++ (no amulet) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 103 gold pieces. Inventory: Hand Weapons c - a +0 short sword of electrocution (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of fog {unknown} e - 4 scrolls of identify h - 2 scrolls of teleportation {unknown} Potions g - a potion of curing i - a potion of heal wounds {unknown} Skills: + Level 2.2 Dodging + Level 2.0 Stealth + Level 0.4 Unarmed Combat + Level 2.1 Spellcasting + Level 4.7 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Beastly Appendage Tmut 4% N/A 16% 1 Dazzling Flash Conj/Hex 22% N/A 19% 3 Wereblood Tmut 2% N/A 24% 2 Spider Form Tmut/Pois 2% N/A 43% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History The searing ray hits the plant! The plant is lightly damaged. You hear a shout! A gnoll comes into view. It is wielding a +0 halberd. You hear a shout! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd (81% to hit) The searing ray hits the plant! The plant is lightly damaged. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) A gnoll comes into view. It is wielding a +0 whip. The searing ray hits the plant! The plant is lightly damaged. The searing ray hits the gnoll! The gnoll is severely wounded. A nearby plant withers and dies. A quokka comes into view. Without enough magic to sustain it, your searing ray dissipates. The quokka closely misses you. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! The quokka attacks as you move away! The quokka barely misses you. The quokka misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Magic courses through your body. The quokka bites you. The gnoll hits you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * As you read the scroll labelled JONIJA ROUMN, it crumbles to dust. You feel aware of your surroundings. It was a scroll of magic mapping. The quokka bites you. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 halberd! You die... #.,*',,,'#.,*,,..♣,. #.♣,**,##♣.,***§.*,♣ ##♣.),,**#.♣.♣♣♣♣.♣♣♣♣ #.♣..,**♣♣.♣♣.PP§..♣.P #..?.♣♣♣♣......§§♣*... #............§...##### #....gg......§##..##.. #...rr....†.#........# ##...@....#.......#### #.........###.....#... #.........# #......... #.........# #......##. #.........# #......... #.........#*#......... ##..$......,.>..#..... ##.....#####...####., ******* *,*,* *,, You could see 2 gnolls and 2 quokkas. Vanquished Creatures 2 dart slugs (D:2) A worm (D:2) 3 endoplasms 2 goblins 3 kobolds 3 quokkas 4 bats (D:1) A frilled lizard (D:1) 2 rats (D:1) 21 creatures vanquished. Vanquished Creatures (others) 16 plants (D:2) 16 creatures vanquished. Grand Total: 37 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Parcival the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 222 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 680 | D:1 | Found a faded altar of an unknown god. 680 | D:1 | Noticed a hellwing 755 | D:1 | Learned a level 2 spell: Searing Ray 868 | D:2 | Reached XP level 3. HP: 24/24 MP: 0/6 1148 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: pf_arrival_petrified_forest, layout_rooms, dreamdust_ecumenical_altar_sealed_demon D:2: wad_woods_tower, layout_rooms, uniq_crazy_yiuf_cottage Action || total ---------------------------++------- Melee: Unarmed || 11 Short sword || 1 Cast: Magic Dart || 32 Searing Ray || 8 Use: Scroll || 2 Potion || 1 Armour: Robe || 3 Dodge: Dodged || 25 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1147 | 1116 | 31 | 0 | 967 | 2 | 573.5 | Dungeon | 1147 | 1116 | 31 | 0 | 967 | 2 | 573.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 770 daAuts D:2: 376 daAuts