Seeded DCSS version 0.32.1 (webtiles) character file. Game seed: 5679472878834308096 (custom seed) 137 Paroid the Gusty (level 5, -2/38 HPs) Began as a Draconian Air Elementalist on Oct 8, 2024. Slain by a crocodile (4 damage) ... in a sewer. The game lasted 00:06:38 (2487 turns). Paroid the Gusty (Draconian Air Elementalist) Turns: 2487, Time: 00:06:39 Health: -2/38 AC: 5 Str: 10 XL: 5 Next: 0% Magic: 0/8 EV: 11 Int: 17 God: Gold: 100 SH: 0 Dex: 12 Spells: 3/8 levels left rFire . . . f - +4 sling rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.11/turn %: no passive effects @: very slow A: AC +5, unfitting armour, cold-blooded a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 100 gold pieces. Inventory: Hand Weapons c - a +0 dagger f - a +4 sling (weapon) i - a +0 dagger of venom Missiles j - 3 silver javelins Armour d - a +0 buckler m - the +0 pair of boots of Theory {rElec Int+5 Slay-5} (You found it on level 2 of the Dungeon) Int+5: It affects your intelligence (+5). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). rElec: It insulates you from electricity. Jewellery n - an amulet of guardian spirit Scrolls b - a scroll of fog {unknown} e - a scroll of brand weapon {unknown} h - a scroll of teleportation {unknown} l - a scroll of enchant armour {unknown} Potions a - 2 potions of magic g - 2 potions of invisibility {unknown} k - a potion of attraction Skills: - Level 1.7 Dodging + Level 3.3 Stealth - Level 2.0 Spellcasting + Level 2.9 Conjurations - Level 4.0 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 52% 1d6 4% 1 b - Static Discharge Conj/Air 26% 3-5/arc 7% 2 c - Mercury Vapours Alch/Air 16% N/A 13% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Swiftness Air 15% N/A 11% 3 Sandblast Erth 2% 2d4 19% 1 Stone Arrow Conj/Erth 12% 3d7 32% 3 Passwall Erth 1% N/A 50% 3 Volatile Blastmotes Fire/Tloc 2% 2d10 50% 3 Airstrike Air 7% 2d(2-18) 36% 4 Summon Lightning Spire Summ/Air 8% 3d4 63% 4 Fulminant Prism Conj/Alch 3% 3d5 71% 4 Iskenderun's Mystic Bla Conj/Tloc 6% 2d4 (+2d1 71% 4 Freezing Cloud Conj/Ice/Air 4% 6-21 91% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Makhleb Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History You aren't carrying any items that you can evoke. The rat attacks as it pursues you! The rat closely misses you. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The crocodile is struck by an arc of lightning. The crocodile is lightly wounded. You are struck by an arc of lightning. The crocodile is struck by an arc of lightning. The crocodile is moderately wounded. The lightning grounds out. The crocodile bites you! The crocodile drags you backwards! Splash! Casting: Static Discharge (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The crocodile is struck by an arc of lightning. The crocodile is heavily wounded. The rat is struck by an arc of lightning. You kill the rat! The lightning grounds out. The crocodile closely misses you. Casting: Static Discharge (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The crocodile is struck by an arc of lightning. The crocodile is heavily wounded. You are struck by an arc of lightning. The lightning grounds out. The crocodile bites you! Casting: Static Discharge (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The crocodile is struck by an arc of lightning. The crocodile is severely wounded. You are struck by an arc of lightning. * * * LOW HITPOINT WARNING * * * The lightning grounds out. The crocodile bites you. * * * LOW HITPOINT WARNING * * * The crocodile attacks as it pursues you! The crocodile bites you. * * * LOW HITPOINT WARNING * * * The crocodile drags you backwards! Splash! The crocodile bites you. You die... ## # .. l. ####### r# ~~~ #≈~~..## #### .#≈≈≈# ##≈~≈~.####..#############~~≈# #..≈≈~.~~..~..@lr~~~~~†~~~≈≈# #...≈≈≈≈≈~≈≈≈≈≈≈≈~≈########## #†#################### #.##..†........~~~~∩∩# #.†#..~########.~~~### #..†.~~# ##.~## ######## #### You could see a crocodile and a rat. Vanquished Creatures 4 adders 3 river rats 3 ribbon worms A dart slug (D:2) 9 ball pythons 6 bats 3 endoplasms 2 giant cockroaches 7 goblins 4 hobgoblins 6 jackals A kobold (D:2) 2 quokkas 3 frilled lizards 11 rats 65 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Paroid the Draconian Air Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 281 | D:1 | Reached XP level 2. HP: 18/20 MP: 5/5 596 | D:1 | Found a faded altar of an unknown god. 620 | D:1 | Reached skill level 4 in Air Magic 1199 | D:2 | Reached XP level 3. HP: 26/26 MP: 6/6 1414 | D:2 | Identified the +0 pair of boots of Theory {rElec Int+5 | Slay-5} 1626 | D:2 | Found a burning altar of Makhleb. 1646 | D:2 | Learned a level 2 spell: Static Discharge 1731 | D:2 | Reached XP level 4. HP: 33/33 MP: 7/7 2231 | D:3 | Found a glowing drain. 2338 | Sewer | Entered a sewer 2348 | Sewer | Learned a level 2 spell: Mercury Vapours 2463 | Sewer | Reached XP level 5. HP: 38/38 MP: 8/8 2471 | Sewer | Noticed a crocodile 2487 | Sewer | Slain by a crocodile Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_los_fun, layout_basic, shapermc_ecumenical_altar_flowoftime D:2: layout_basic, basic_altar D:3: layout_loops_ring, portal_sewer_entry_c Sewer: sewer_sea Skill XL: | 1 2 3 4 | ---------------+-------------+----- Air Magic | 4 | 4.0 Stealth | 2 3 | 3.3 Conjurations | 2 | 2.9 Dodging | | 1.7 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 5 | || 5 Unarmed | 5 | || 5 Fire: Sling | 84 | 39 || 123 Cast: Shock | 18 | 22 || 40 Static Discharge | | 5 || 5 Use: Potion | 2 | || 2 Armour: Skin | 34 | 30 || 64 Dodge: Dodged | 22 | 16 || 38