Patoropollo Level 1 of the Dungeon (0, 0, D:1) a +0 whip (11, 10, D:1) 11 stones (14, 20, D:1) a +0 helmet (18, 5, D:1) a +0 leather armour (20, -16, D:1) a +0 club (23, 31, D:1) a +0 short sword of electrocution a stone (24, 11, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 robe (12, 21, D:2) a +0 dagger (20, 3, D:2) 27 arrows (20, 35, D:2) a +0 robe (24, 9, D:2) a +0 short sword (34, 39, D:2) a +0 club a +0 hunting sling 24 stones (49, 31, D:2) a +0 robe (50, 18, D:2) a +0 buckler (64, 34, D:2) 9 bolts (66, 31, D:2) 23 bolts Level 3 of the Dungeon [Shop] Ratatanu's Antique Weapon Shoppe a +0 dagger of venom (127 gold) a +0 whip (72 gold) a +2 antimagic morningstar (696 gold) a +0 whip (72 gold) a +4 vampiric hand axe (899 gold) the +1 scimitar "Zeff" {protect, rN+ SInv} (730 gold) It grants its wielder temporary protection when it strikes (+7 to AC). rN: It protects you from negative energy. SInv: It lets you see invisible. the +6 scimitar "Ebaum" {flame, Str+5} (1586 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+5). a +0 trident (101 gold) a +0 mace of pain (275 gold) a +0 spectral quarterstaff (348 gold) a +2 rapier of protection (487 gold) (0, 0, D:3) a +0 flail (0, 1, D:3) a +0 dagger a +0 robe a +0 club a +0 club a +0 leather armour a +0 club a +0 ring mail (7, 26, D:3) a +0 trident (31, 13, D:3) a +0 whip (39, 7, D:3) 20 sling bullets (44, 24, D:3) a +0 short sword 5 stones (45, 17, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 cloak (16, 4, D:4) a hobgoblin skeleton (23, -15, D:4) 26 bolts