Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 16783051337377474798 24 Patrick2011b the Conjurer (level 2, -3/20 HPs) Began as a Demigod Conjurer on Oct 13, 2024. Slain by a scorpion (5 damage) ... on level 2 of the Dungeon. The game lasted 00:03:36 (599 turns). Patrick2011b the Conjurer (Demigod Conjurer) Turns: 599, Time: 00:03:36 Health: -3/20 AC: 3 Str: 8 XL: 2 Next: 60% Magic: 0/7 EV: 0 Int: 20 God: Gold: 14 SH: 0 Dex: 12 Spells: 1/4 levels left rFire . . . f - +0 spear rCold . . . (no shield) rNeg . . . g - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: constricted A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 14 gold pieces. Inventory: Hand Weapons f - a +0 spear (weapon) Missiles c - 6 poisoned darts Armour g - a +0 leather armour (worn) Scrolls e - a scroll of fog {unknown} Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 3.0 Stealth - Level 1.7 Spellcasting - Level 3.6 Conjurations + Level 1.0 Necromancy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 5% 1 b - Searing Ray Conj 32% 2d5 9% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 10% 2d7 24% 2 Fulminant Prism Conj/Alch 4% 3d5 75% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 75% 4 Animate Dead Necr 5% N/A 83% 4 Borgnjor's Vile Clutch Necr/Erth 1% N/A 99% 5 Death Channel Necr 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The ribbon worm is severely wounded. (Press . to maintain the ray.) The searing ray hits the ribbon worm. The ribbon worm is almost dead. The searing ray hits the ribbon worm. You kill the ribbon worm! Your Necromancy skill increases to level 1! There is a faded altar of an unknown god here. A scorpion comes into view. The ball python hisses angrily. You see here a +0 sling. A jackal comes into view. There is a stone staircase leading up here. The ball python bites you but does no damage. The ball python grabs you. You stop ascending the stairs. The ball python constricts you. Aiming: Searing Ray (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (78% to hit) The searing ray hits the scorpion but does no damage. (Press . to maintain the ray.) The jackal barks! The ball python bites you. The ball python constricts you. Without enough magic to sustain it, your searing ray dissipates. The ball python bites you. The ball python constricts you. The scorpion completely misses you. The jackal bites you. The ball python bites you but does no damage. The ball python constricts you. The jackal bites you. The scorpion stings you. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. The jackal bites you but does no damage. The scorpion stings you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The ball python bites you but does no damage. The ball python constricts you. * * * LOW HITPOINT WARNING * * * The scorpion stings you. You die... ..... ....### ..... ... ###.### ##.†...## #...#hh.# #^<..)@.# #..._sS.# #.#...#.# .....<..... #..#.....#... #..#######..... .... .#### #### ## You could see a scorpion, 2 jackals and a ball python. Vanquished Creatures A ribbon worm (D:2) A bat (D:1) An endoplasm (D:1) 2 goblins (D:1) A hobgoblin (D:1) 8 jackals 2 quokkas (D:1) A kobold (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Patrick2011b the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 330 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/7 334 | D:1 | Learned a level 2 spell: Searing Ray 591 | D:2 | Reached skill level 1 in Necromancy 593 | D:2 | Noticed a scorpion 599 | D:2 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_basic, lemuel_flame_loot_1 D:2: layout_loops_ring, nicolae_ecumenical_pavilion, minmay_misc_feat_cross, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 3 | 3.0 Necromancy | 1 | 1.0 Dodging | | 1.7 Spellcasting | | 1.7 Conjurations | | 3.6 Action || total ---------------------------++------- Melee: Spear || 3 Cast: Magic Dart || 31 Searing Ray || 4 Use: Scroll || 1 Armour: Robe || 2 Leather armour || 37 Dodge: Dodged || 31