Dungeon Sprint DCSS version 0.27-a0-1140-g099f9bb0e8 (webtiles) character file. Game seed: 3778900558984259716 0 Perrydaboss the Skirmisher (level 1, -4/14 HPs) Began as a Gargoyle Monk on May 8, 2021. Slain by a wight ... wielding a +0 short sword (6 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:34 (33 turns). Perrydaboss the Skirmisher (Gargoyle Monk) Turns: 33, Time: 00:00:35 Health: -4/14 AC: 4 Str: 14 XL: 1 Next: 0% Magic: 1/1 EV: 12 Int: 10 God: Gold: 0 SH: 0 Dex: 12 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 mace rCold . . . Faith . (no shield) rNeg + . . Spirit . b - +0 robe rPois ∞ Reflect . (no helmet) rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, unbreathing 1, petrification resistance a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 mace (weapon) Armour b - a +0 robe (worn) Scrolls h - a scroll of blinking Potions c - a potion of curing d - a potion of heal wounds e - a potion of haste f - 2 potions of magic g - a potion of berserk rage Skills: + Level 3.2 Fighting + Level 3.0 Maces & Flails + Level 2.4 Dodging + Level 2.1 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You can survive without breathing. You are immune to petrification. Message History Welcome, Perrydaboss the Gargoyle Monk. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. There is an open door to the Entrance Hall (Safe) here. You open the huge gate. 2 wights come into view. There is a huge open gate to the Metal Vault (Medium) here. You close the huge gate. Something unseen opens the huge gate. A wight is nearby! You open the door. An adder comes into view. The wight closely misses you. There is an open door to the Storerooms (Easy) here. The helpless adder fails to defend itself. You hit the adder. The adder is moderately wounded. The adder barely misses you. x2 The wight hits you with a +0 short sword. You closely miss the adder. The adder is moderately wounded. The adder bites you but does no damage. The wight hits you with a +0 short sword! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You hit the adder but do no damage. The adder is moderately wounded. The adder closely misses you. The wight hits you with a +0 short sword. You die... ##########++#### #+ #............... +. #......#..#..... ######.##............... ......S@z............... ###+#####......#..#..... #............... ####'#####''#### #.......##++# #.......##..# #.......##..# #...<...##..# #.......##..# You could see a wight and an adder. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Perrydaboss the Gargoyle Monk began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 1/1 12 | D | Noticed a wight 12 | D | Noticed a wight 33 | D | Slain by a wight Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_3, armoury_3, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_1, the_vestibule_1, steel_vault_1, golden_pit, hallway_of_sentries, crystal_vault_2, iron_vault_2, final_vault] Action || total -------------------------++------- Melee: Mace || 3 Stab: Sleeping || 1 Armor: Robe || 1 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 33 | 33 | 0 | 0 | 11 | 1 | 33.0 | Dungeon | 33 | 33 | 0 | 0 | 11 | 1 | 33.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 33 daAuts