Dungeon Crawl Stone Soup version 0.30.1-9-gdf580d7c3d (webtiles) character file. Game seed: 3159161375927253456 26 PersonalAccount02 the Conjurer (level 2, -2/15 HPs) Began as a Deep Elf Conjurer on Oct 16, 2023. Frozen to death by an endoplasm (4 damage) ... on level 2 of the Dungeon. The game lasted 00:06:16 (525 turns). PersonalAccount02 the Conjurer (Deep Elf Conjurer) Turns: 525, Time: 00:06:16 Health: -2/15 AC: 2 Str: 4 XL: 2 Next: 89% Magic: 1/8 EV: 12 Int: 22 God: Gold: 39 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ e - ring of wizardry HPRegen 0.22/turn (no ring) MPRegen 0.11/turn %: wizardry (x1) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 39 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery e - a ring of wizardry (left hand) Potions b - a potion of magic c - a potion of invisibility {unknown} d - 3 potions of curing {unknown} Skills: + Level 2.7 Dodging + Level 2.5 Stealth + Level 0.1 Unarmed Combat + Level 3.1 Spellcasting + Level 5.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 5% 3 Fulminant Prism Conj/Hex 7% 3d6 16% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 16% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach (100% to hit) The magic dart hits the giant cockroach. You kill the giant cockroach! You see here a +0 ring mail. You don't have enough magic to cast this spell. The goblin attacks as you move away! The goblin closely misses you. The goblin attacks as you move away! The goblin closely misses you. The goblin completely misses you. The goblin attacks as you move away! The goblin misses you. The goblin attacks as you move away! The goblin hits you with a +0 dagger. The goblin hits you with a +0 dagger. The goblin hits you with a +0 dagger. You see here a frilled lizard skeleton. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (74% to hit) The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) Things that are here: a +0 dagger; a goblin corpse; a frilled lizard skeleton The endoplasm freezes you. You are frozen. The endoplasm attacks as you move away! The endoplasm barely misses you. The endoplasm freezes you. You are frozen. The endoplasm attacks as you move away! The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You don't have enough magic to cast this spell. You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You hit the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You die... #.# #.# #..[....... #.# #.# #.#...#.... #.# #.# #.##.###.## #.# #.# ##.#...##.## ########.# #.# #.........## #.....##.# ##.####..#...##.## #.###.##.# #...#.......###... #.# #....# #.#.).#####....:.. #.###.#### #@J.#.# .###### #.....# ####..# # #### ###.### #..# #... #.# #..#####. #.#. #.# #........# #)#. #.# #..#########.#. #.# #..# #..†#. #.# #..## #.###. #.# #...# #.# #. You could see an endoplasm. Vanquished Creatures An adder (D:2) 3 bats An endoplasm (D:2) 2 giant cockroaches (D:2) A hobgoblin (D:1) 2 jackals (D:1) A kobold (D:2) A quokka (D:1) A frilled lizard (D:2) A goblin (D:2) 2 rats (D:2) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | PersonalAccount02 the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 251 | D:2 | Reached XP level 2. HP: 15/15 MP: 5/8 266 | D:2 | Learned a level 2 spell: Searing Ray 491 | D:2 | Reached skill level 5 in Conjurations 525 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_refuge, layout_basic D:2: layout_loops_ring, st_stairs_9 Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.1 Dodging | | 2.7 Stealth | | 2.5 Unarmed Combat | | 0.1 Spellcasting | | 3.1 Action || total ---------------------------++------- Melee: Unarmed || 24 Punch || 1 Cast: Magic Dart || 13 Searing Ray || 7 Armour: Robe || 24 Dodge: Dodged || 49