Dungeon Crawl Stone Soup version 0.30.1-9-gdf580d7c3d (webtiles) character file. Game seed: 14636556448815655328 7 PersonalAccount02 the Conjurer (level 2, -2/15 HPs) Began as a Kobold Conjurer on Oct 16, 2023. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:01:01 (105 turns). PersonalAccount02 the Conjurer (Kobold Conjurer) Turns: 105, Time: 00:01:02 Health: -2/15 AC: 2 Str: 4 XL: 2 Next: 5% Magic: 1/5 EV: 14 Int: 19 God: Gold: 15 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . c - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: small, no large weapons, nightstalker 3 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls e - a scroll of teleportation {unknown} f - a scroll of noise {unknown} Potions b - a potion of magic d - a potion of haste {unknown} Skills: + Level 2.4 Dodging + Level 2.7 Stealth + Level 2.2 Spellcasting + Level 4.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are completely attuned to the shadows. Message History Press: ? - help, Q - select action Shift-Dir - straight line, f - jackal Aim: a jackal (wandering, hasn't noticed you, 100% to hit) The magic dart hits the jackal. The jackal is severely wounded. The jackal barks! You hear a bark! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! You don't have enough magic to cast this spell. An endoplasm comes into view. A jackal comes into view. The endoplasm quivers. You hit the jackal but do no damage. The jackal barely misses you. The jackal closely misses you. You hit the jackal but do no damage. The jackal bites you but does no damage. The endoplasm closely misses you. You hit the jackal. The jackal is heavily wounded. The jackal closely misses you. The jackal bites you. The endoplasm freezes you. You are frozen. The jackal misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. You kill the jackal! The jackal bites you. * * * LOW HITPOINT WARNING * * * The endoplasm barely misses you. You have reached level 2! You don't have enough magic to cast this spell. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the endoplasm. The endoplasm is lightly wounded. The jackal barely misses you. The endoplasm freezes you. You are frozen. You die... ###### ######..... #..........h #.#.####.##... #.#.# #.##...... #.#.# #....†...# ###.#.####........# ........)....h..).# ###.....#....@J...# .....##..#......#.# ####..##....#..... ###.#..###......#..# ..#.....#######$.... ...P...# #.. ##.♣...# #...♣.# +.P## #..♣P.# #.♣P# You could see an endoplasm and a jackal. Vanquished Creatures An endoplasm (D:1) A goblin (D:1) 3 jackals (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | PersonalAccount02 the Kobold Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 104 | D:1 | Reached XP level 2. HP: 2/15 MP: 0/5 105 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: denvon_arrival_planthouse, layout_basic, serial_shops, shop Action || total ---------------------------++------- Melee: Dagger || 12 Unarmed || 2 Cast: Magic Dart || 6 Armour: Robe || 1 Dodge: Dodged || 14