Dungeon Crawl Stone Soup version 0.30.1-9-gdf580d7c3d (webtiles) character file. Game seed: 12418626974172073361 12 PersonalAccount02 the Magician (level 2, 0/21 HPs) Began as a Djinni Conjurer on Oct 16, 2023. Slain by a goblin ... wielding a +0 club (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:52 (344 turns). PersonalAccount02 the Magician (Djinni Conjurer) Turns: 344, Time: 00:02:52 Health: 0/21 AC: 3 Str: 6 XL: 2 Next: 45% Gold: 38 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . c - +0 mace rCold x . . (no shield) rNeg . . . b - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + d - ring of resist corrosion HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 38 gold pieces. Inventory: Hand Weapons c - a +0 mace (weapon) Armour a - a +0 robe b - a +0 leather armour (worn) Jewellery d - a ring of resist corrosion (left hand) Scrolls e - a scroll of blinking {unknown} Skills: + Level 2.3 Dodging + Level 1.6 Stealth + Level 3.6 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 4% 1 b - Searing Ray Conj 34% 2d5 8% 2 c - Dazzling Flash Conj/Hex 34% N/A 16% 3 d - Fulminant Prism Conj/Hex 8% 3d7 45% 4 e - Iskenderun's Mystic Conj/Tloc 17% 2d5 45% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal bites you but does no damage. The jackal barely misses you. The bat hits you. The jackal closely misses you. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) You miscast Magic Dart. Nothing appears to happen. The bat misses you. The jackal barely misses you. x2 The jackal bites you but does no damage. You closely miss the jackal. The bat hits you but does no damage. The jackal bites you. The jackal barely misses you. The jackal closely misses you. The jackal bites you. You barely miss the jackal. The bat closely misses you. The jackal bites you but does no damage. The goblin hits you with a +0 club. The jackal closely misses you. The jackal bites you but does no damage. The goblin barely misses you. The jackal bites you but does no damage. You hit the jackal. The jackal is heavily wounded. The bat barely misses you. The jackal barely misses you. x3 The goblin hits you with a +0 club. The jackal closely misses you. You barely miss the goblin. The bat hits you but does no damage. The jackal bites you but does no damage. The goblin barely misses you. The jackal barely misses you. The jackal bites you but does no damage. The goblin hits you but does no damage. The jackal closely misses you. You miss the goblin. The bat barely misses you. The jackal bites you but does no damage. The jackal bites you. x2; The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The jackal misses you. You barely miss the goblin. The bat hits you but does no damage. The jackal closely misses you. The jackal barely misses you. The goblin hits you with a +0 club. You die... ..~~.~..### ##.~~~.P...### #..~~~.....8.# +.~.~~....... #..........P# #......... #.hhb.# #.@g# ##'## #.# #.# #######.####### ............... #####.....##### ##...## ##.## You could see 2 jackals, a goblin and a bat. Vanquished Creatures An endoplasm (D:1) A hobgoblin (D:1) A jackal (D:2) A quokka (D:1) 3 ball pythons 2 bats (D:1) A frilled lizard (D:1) 2 kobolds (D:1) A rat (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | PersonalAccount02 the Djinni Conjurer began the quest for | the Orb. 0 | D:1 | PersonalAccount02 set off with the following spells | memorised: Magic Dart, Searing Ray, Dazzling Flash, | Fulminant Prism, Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 194 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 344 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_short_road, layout_basic, serial_shops, nicolae_shop_rolling_square D:2: layout_loops_corners, serial_undead, serial_undead_c, serial_undead_e, serial_undead_f, serial_undead_a, serial_undead_f, serial_undead_c, uniq_jessica Action || total ---------------------------++------- Melee: Mace || 12 Unarmed || 4 Cast: Magic Dart || 22 Armour: Leather armour || 18 Robe || 1 Dodge: Dodged || 42