Dungeon Crawl Stone Soup version 0.30.1-9-gdf580d7c3d (webtiles) character file. Game seed: 14908610314825847161 25 PersonalAccount02 the Conjurer (level 2, 0/20 HPs) Began as a Demigod Conjurer on Oct 17, 2023. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:04:13 (629 turns). PersonalAccount02 the Conjurer (Demigod Conjurer) Turns: 629, Time: 00:04:13 Health: 0/20 AC: 8 Str: 8 XL: 2 Next: 63% Magic: 5/7 EV: 4 Int: 20 God: Gold: 148 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . h - +2 dagger (speed) rCold . . . (no shield) rNeg . . . i - +0 chain mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth d - ring of wizardry HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: wizardry (x1) @: lethally poisoned (0 -> -5), very slightly contaminated A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 148 gold pieces. Inventory: Hand Weapons f - a +0 spear h - a +2 dagger of speed (weapon) Armour a - a +0 robe i - a +0 chain mail (worn) Jewellery d - a ring of wizardry (left hand) Scrolls e - a scroll of teleportation {unknown} g - a scroll of magic mapping {unknown} j - a scroll of identify {unknown} Potions b - a potion of magic c - 2 potions of invisibility {unknown} Skills: + Level 0.1 Polearms + Level 1.8 Dodging + Level 2.0 Stealth + Level 0.3 Unarmed Combat + Level 1.9 Spellcasting + Level 4.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 71% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 85% 2 Dazzling Flash Conj/Hex 20% N/A 100% 3 Fulminant Prism Conj/Hex 5% 3d7 100% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 100% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Shops: D:1 ? Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The adder is heavily wounded. You feel sick. The adder bites you but does no damage. The bat barely misses you. You miss the adder. The adder is heavily wounded. The bat hits you but does no damage. The adder barely misses you. You hit the adder but do no damage. The adder is heavily wounded. You feel sick. The adder bites you but does no damage. The bat hits you but does no damage. You closely miss the adder. The adder is heavily wounded. You feel sick. The bat hits you but does no damage. The adder bites you but does no damage. The bat closely misses you. The worm bites you! * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. Aiming: Magic Dart (safe; 71% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - worm, p - adder Aim: a worm (100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. You feel sick. You are no longer poisoned. The bat hits you but does no damage. The adder bites you but does no damage. Aiming: Magic Dart (safe; 71% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - worm Aim: a worm (100% to hit) You miscast Magic Dart. Nothing appears to happen. The bat hits you. * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! The worm barely misses you. The adder bites you but does no damage. You hit the adder. The adder is almost dead. You die... ############# #