Dungeon Crawl Stone Soup version 0.33-a0-296-g381ce9d8e6 (webtiles) character file. Game seed: 15957802149526195353 2 PetalousPanoply the Apothecary (level 1, -1/13 HPs) Began as a Merfolk Alchemist on Nov 3, 2024. Frozen to death by an endoplasm (3 damage) ... on level 1 of the Dungeon. The game lasted 00:02:33 (62 turns). PetalousPanoply the Apothecary (Merfolk Alchemist) Turns: 62, Time: 00:02:34 Health: -1/13 AC: 2 Str: 8 XL: 1 Next: 40% Magic: 0/3 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . d - +0 dagger (holy) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: very slightly contaminated A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons d - a +0 dagger of holy wrath (weapon) Armour a - a +0 robe (worn) Jewellery c - a ring of fire Potions b - a potion of magic Skills: + Level 0.0 Short Blades - Level 2.7 Dodging - Level 2.2 Stealth + Level 2.0 Spellcasting + Level 0.8 Conjurations + Level 4.0 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 32% 1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 14% N/A 16% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 36% 3 Olgreb's Toxic Radiance Alch 12% N/A 41% 4 Sticky Flame Fire/Alch 7% 2d4 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History d - a +0 dagger of holy wrath Your +0 dagger of holy wrath softly glows with a divine radiance! d - a +0 dagger of holy wrath (weapon) An endoplasm comes into view. The endoplasm quivers. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (97% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The endoplasm freezes you. You are frozen. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the endoplasm. The endoplasm closely misses you. You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm barely misses you. You completely miss the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You hit the endoplasm but do no damage. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You hit the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You die... .# #########.### ## ............. .. ............. . ........ .#.# .....##.#.# #J........ #.@###.#.. #.)##..#.# ##..#..#...#.. ... ............#.#####.# ........#...#....##.. .##..#..#...#....##.# #..#..#...#....##.# #..#..#...#.### #.# #.............# #.# You could see an endoplasm. Vanquished Creatures 2 goblins (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | PetalousPanoply the Merfolk Alchemist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 62 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_abandoned_jail, layout_basic Action || total ---------------------------++------- Melee: Dagger || 6 Cast: Sting || 3 Armour: Robe || 2 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 61 | 61 | 0 | 0 | 34 | 1 | 61.0 | Dungeon | 61 | 61 | 0 | 0 | 34 | 1 | 61.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 61 daAuts