Dungeon Crawl Stone Soup version 0.27-a0-1308-gc08437e49b (webtiles) character file. Game seed: 11117130205006375162 33 Phlounder the Skirmisher (level 3, 0/33 HPs) Began as a Djinni Wanderer on June 18, 2021. Slain by a jackal (3 damage) ... on level 2 of the Dungeon. The game lasted 00:04:38 (1637 turns). Phlounder the Skirmisher (Djinni Wanderer) Turns: 1637, Time: 00:04:39 Health: 0/33 AC: 2 Str: 13 XL: 3 Next: 47% Gold: 12 EV: 11 Int: 13 God: SH: 0 Dex: 11 rFire + + . SeeInvis . a - +0 club rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons a - a +0 club (weapon) Missiles c - 27 stones Armour b - a +0 robe (worn) Potions d - 3 potions of curing {unknown} e - a potion of lignification {unknown} f - a potion of heal wounds {unknown} Skills: + Level 5.4 Fighting + Level 1.0 Throwing + Level 1.1 Stealth * Level 2.9 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 36% 1d4 7% 1 b - Blink Tloc N/A N/A 11% 2 c - Call Imp Summ 9% N/A 11% 2 d - Slow Hex 9% N/A 11% 2 e - Conjure Flame Conj/Fire 9% 6-21 21% 3 f - Mephitic Cloud Conj/Pois/Air 9% N/A 21% 3 g - Swiftness Air 9% N/A 21% 3 h - Shock Conj/Air 36% 1d5 7% 1 i - Vampiric Draining Necr 4% 2d6 21% 3 j - Animate Skeleton Necr 18% N/A 7% 1 k - Sandblast Erth 18% 2d7 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 [ Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, p - jackal The zap hits the jackal. The jackal is severely wounded. The zap hits the jackal. The jackal is moderately wounded. The zap misses the jackal. * * * LOW HITPOINT WARNING * * * The jackal misses you. The jackal bites you but does no damage. Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The jackal barely misses you. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites your crimson imp but does no damage. The jackal barely misses your crimson imp. The jackal bites your crimson imp but does no damage. Your crimson imp hits the jackal. A hobgoblin comes into view. The hobgoblin shouts! The jackal barely misses your crimson imp. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your crimson imp hits the jackal. Casting: Call Imp (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You hit the jackal. The jackal is heavily wounded. The jackal bites your crimson imp but does no damage. The jackal misses you. The jackal barely misses you. The jackal bites your crimson imp. Your crimson imp barely misses the jackal. The jackal bites you. You die... .... (. .# ...# ##.. ...######..# ... #.#....g..#..# . #.........#..#.. .#.#.##......... ........<..# .# ..#....).).#..## .......@h......# #......h5..##.... .........h.....#. ##.#.####∩.##### # #. #†.# # #..# .†.. #...# .†... You could see 3 jackals, a hobgoblin and a friendly crimson imp (summoned). Vanquished Creatures 2 endoplasms (D:1) A hobgoblin (D:1) 4 jackals (D:2) 7 kobolds 2 quokkas (D:1) 4 ball pythons 5 bats (D:1) 2 frilled lizards (D:1) 3 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Phlounder the Djinni Wanderer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 22/22 MP: 0/0 362 | D:1 | Reached XP level 2. HP: 24/28 MP: 0/0 1319 | D:1 | Reached XP level 3. HP: 30/33 MP: 0/0 1319 | D:1 | Learned a level 1 spell: Sandblast 1542 | D:2 | Found Giosch's Antique Armour Shop. 1637 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_basics, layout_basic D:2: layout_basic, serial_shops, shop, uniq_jessica Action || total -------------------------++------- Melee: Club || 1 Cast: Magic Dart || 50 Shock || 16 Sandblast || 2 Call Imp || 1 Armor: Robe || 7 Dodge: Dodged || 31 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1636 | 1605 | 31 | 0 | 1483 | 2 | 818.0 | Dungeon | 1636 | 1605 | 31 | 0 | 1483 | 2 | 818.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1542 daAuts D:2: 94 daAuts