Dungeon Crawl Stone Soup version 0.27-a0-1434-g6f15984924 (webtiles) character file. Game seed: 15726807534386939736 7 Phlounder the Magician (level 2, -2/22 HPs) Began as a Djinni Ice Elementalist on July 4, 2021. Frozen to death by an endoplasm (7 damage) ... on level 1 of the Dungeon. The game lasted 00:01:32 (242 turns). Phlounder the Magician (Djinni Ice Elementalist) Turns: 242, Time: 00:01:32 Health: -2/22 AC: 2 Str: 7 XL: 2 Next: 5% Gold: 0 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Missiles d - 41 stones (quivered) Armour a - a +0 robe (worn) Scrolls c - a scroll of vulnerability {unknown} Potions b - 2 potions of curing {unknown} Skills: * Level 0.8 Fighting * Level 2.1 Dodging + Level 1.5 Stealth * Level 3.4 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 52% 1d7 4% 1 b - Frozen Ramparts Ice 26% 1d4 13% 3 c - Ozocubu's Armour Ice 13% N/A 13% 3 d - Hailstorm Conj/Ice 13% 3d5 41% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History The jackal closely misses you. A jackal comes into view. Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded) You freeze the jackal. You kill the jackal! The jackal barks! A kobold comes into view. It is wielding a +0 dagger. You have reached level 2! Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm You freeze the endoplasm. The endoplasm is moderately wounded. The endoplasm barely misses you. Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded) You freeze the endoplasm. The endoplasm is severely wounded. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded) You freeze the endoplasm. The endoplasm is almost dead. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen! You feel a terrible chill! You die... ............##..#......#+# ........†##.....'.....##<# ................'.....##># .).......##.....#..#...#'# .........###....##...#.... .......#.# #....####...... .......#.# #....# #####+# .#######.###..... #.@Jh....(. #.##h..... #.# .(... #.# .... ... ... #.# .. ... . .. You could see an endoplasm and 2 jackals. Vanquished Creatures A ball python (D:1) An endoplasm (D:1) 2 jackals (D:1) A quokka (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Phlounder the Djinni Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 240 | D:1 | Reached XP level 2. HP: 9/22 MP: 0/0 242 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_refuge, layout_rooms Action || total -------------------------++------- Throw: Stone || 4 Cast: Freeze || 13 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 242 | 242 | 0 | 143 | 44 | 1 | 242.0 | Dungeon | 242 | 242 | 0 | 143 | 44 | 1 | 242.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 242 daAuts