Dungeon Crawl Stone Soup version 0.30-a0-862-g1aabd4f9c5 (webtiles) character file. Game seed: 760247463422751099 49 Pimp the Conjurer (level 3, 0/21 HPs) Began as an Octopode Conjurer on Mar 9, 2023. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:02:48 (953 turns). Pimp the Conjurer (Octopode Conjurer) Turns: 953, Time: 00:02:49 Health: 0/21 AC: 1 Str: 5 (6) XL: 3 Next: 75% Magic: 6/6 EV: 13 Int: 19 (20) God: Gold: 25 SH: 0 Dex: 9 (12) Spells: 3/6 levels left rFire . . . SeeInvis . b - +2 dagger (speed) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Rampage . (no ring) rCorr . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: lethally poisoned (0 -> -6) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 25 gold pieces. Inventory: Hand Weapons b - a +2 dagger of speed (weapon) Scrolls c - a scroll of magic mapping {unknown} d - 2 scrolls of teleportation {unknown} g - a scroll of identify {unknown} j - a scroll of vulnerability {unknown} Potions a - a potion of magic f - a potion of brilliance {unknown} h - a potion of resistance {unknown} i - a potion of attraction {unknown} k - a potion of curing {unknown} Skills: + Level 0.1 Short Blades + Level 2.5 Dodging + Level 3.6 Stealth + Level 2.4 Spellcasting + Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d6 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History An adder is nearby! The adder hisses angrily. The adder bites you. You closely miss the adder. Your grab misses the adder. Your squeeze misses the adder. The adder bites you. You barely miss the adder. You grab the adder. You constrict the adder. The adder bites you. You hit the adder. You squeeze the adder, but do no damage. The adder is moderately wounded. You constrict the adder, but do no damage. The adder bites you. You are poisoned. The adder poisons you! You release your grip on the adder. You feel sick. The adder attacks as you move away! The adder bites you. You are more poisoned. The adder poisons you! You feel sick. You feel sick. The adder completely misses you. The adder closely misses you. You feel sick. You feel sick. You feel sick. Cast which spell? (? or * to list) You don't know that spell. You hit the adder. Your grab misses the adder. The adder is moderately wounded. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! You hit the adder. You grab the adder. The adder is heavily wounded. You constrict the adder. * * * LOW HITPOINT WARNING * * * You feel sick. The adder misses you. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. You constrict the adder. You die... #.# #..# #.######.#.# ##..... ##.# ...... ...#...#### ##..# #.......# ##..#########.##.# ........# #.##.# ##..###.# #.##S# #.<# #.# #.##@# #†.# #.# #.##.# #†.# #.# #.##.# ##..###)#####.##.###.# .....................# ##...................... ######################. You could see an adder. Vanquished Creatures A worm (D:2) A dart slug (D:1) 5 ball pythons 4 endoplasms (D:1) 4 giant cockroaches 2 goblins 9 hobgoblins 3 jackals (D:1) A bat (D:2) A frilled lizard (D:2) 3 kobolds (D:1) 3 rats (D:1) 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Pimp the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 105 | D:1 | Reached XP level 2. HP: 8/17 MP: 5/5 177 | D:1 | Learned a level 2 spell: Searing Ray 370 | D:1 | Reached XP level 3. HP: 21/21 MP: 6/6 953 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: zaba_arrival_water, layout_loops_ring D:2: layout_loops_ring Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.6 Short Blades | | 0.1 Dodging | | 2.5 Spellcasting | | 2.4 Conjurations | | 4.3 Action || total ---------------------------++------- Melee: Unarmed || 14 Tentacles || 18 Dagger || 62 Constrict || 20 Punch || 1 Use: Potion || 1 Stab: Sleeping || 11 Armour: Skin || 6 Dodge: Dodged || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 929 | 912 | 17 | 75 | 562 | 2 | 464.5 | Dungeon | 929 | 912 | 17 | 75 | 562 | 2 | 464.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 693 daAuts D:2: 236 daAuts