Seeded DCSS version 0.30.0-15-g856e2d3f33 (webtiles) character file. Game seed: 12735965570273765983 (custom seed) 0 Pimp the Ducker (level 1, 16/16 HPs) Began as a Merfolk Gladiator on May 19, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:38 (42 turns). Pimp the Ducker (Merfolk Gladiator) Turns: 42, Time: 00:00:39 Health: 16/16 AC: 4 Str: 14 XL: 1 Next: 0% Magic: 1/1 EV: 13 Int: 7 God: Gold: 11 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . f - +2 lajatang (vamp) rCold . . . (shield currently unavailable) rNeg . . . b - +0 leather armour rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons a - a +0 trident f - a +2 vampiric lajatang (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Jewellery i - the ring "Gujoneepn" {AC+4 Int+4 Stlth+} (You acquired it on level 1 of the Dungeon) [ring of protection] AC: It affects your AC (+4). Int: It affects your intelligence (+4). Stlth: It makes you more stealthy. Scrolls g - a scroll of identify {unknown} Potions h - a potion of degeneration {unknown} Skills: + Level 2.1 Fighting - Level 4.0 Polearms + Level 0.0(1.3) Staves + Level 2.0 Throwing + Level 4.0 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, Pimp the Merfolk Gladiator. Game seed: 12735965570273765983 (custom seed) Press ? for a list of commands and other information. Found five items. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. f - a scroll labelled JAMMEC ZAWOC Found an escape hatch in the floor. You see here 3 stones. g - a scroll labelled LOILICE GORIW h - a black potion There is a staircase leading out of the dungeon here. You now have 11 gold pieces. f - 2 scrolls labelled JAMMEC ZAWOC (gained 1) Found a stone staircase leading down. This is a scroll of acquirement! Something appears at your feet! i - the ring "Gujoneepn" {AC+4 Int+4 Stlth+} Something appears at your feet! You feel a sense of dread. f - a +2 vampiric lajatang (weapon) Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ### ..# #.# #.# ..# #.#######...# #.##.@....... ####............ #............... ##.#......####...# #.###..#..# ..# ##.#.#.#..#### .# .........##.. > ##..###.###.# ###.(....# #.# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Pimp the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 38 | D:1 | Identified 2 scrolls of acquirement 38 | D:1 | Acquired the ring "Gujoneepn" {AC+4 Int+4 Stlth+} 40 | D:1 | Acquired a +2 vampiric lajatang 42 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_long_road, layout_loops_cross, hex_tiny Action || total ---------------------------++------- Use: Scroll || 2