Seeded DCSS version 0.31-a0-75-g6fe912e8c5 (webtiles) character file. Game seed: 12735965570273765983 (custom seed) 28 Pimp the Conjurer (level 3, -4/21 HPs) Began as an Octopode Conjurer on May 23, 2023. Slain by a worm (5 damage) ... on level 2 of the Dungeon. The game lasted 00:04:28 (986 turns). Pimp the Conjurer (Octopode Conjurer) Turns: 986, Time: 00:04:29 Health: -4/21 AC: 1 Str: 6 XL: 3 Next: 14% Magic: 11/15 EV: 13 Int: 23 God: Gold: 11 SH: 0 Dex: 14 Spells: 5/6 levels left rFire + . . (no weapon) rCold x . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . b - ring "Wuoclyst" {Fire MP+9 Int+3 Dex+2 Stlth+} rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.14/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 11 gold pieces. Inventory: Jewellery b - the ring "Wuoclyst" (left tentacle) {Fire MP+9 Int+3 Dex+2 Stlth+} (You acquired it on level 1 of the Dungeon) [ring of fire] It enhances your fire magic. Int: It affects your intelligence (+3). Dex: It affects your dexterity (+2). rF: It protects you from fire. rC: It makes you vulnerable to cold. MP: It affects your magic capacity (+9). Stlth: It makes you more stealthy. Scrolls c - a scroll of identify {unknown} Potions a - a potion of magic d - a potion of degeneration {unknown} Skills: + Level 2.4 Dodging + Level 3.4 Stealth + Level 2.3 Spellcasting + Level 4.2 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 44% 2d6 3% 2 Beastly Appendage Tmut 4% N/A 12% 1 Dazzling Flash Conj/Hex 22% N/A 17% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Irradiate Conj/Tmut 5% 3d13 85% 5 Summon Mana Viper Hex/Summ 1% N/A 98% 5 Dragon Form Tmut 1% N/A 100% 7 Haunt Necr/Summ 0% N/A 100% 7 Storm Form Tmut/Air 0% N/A 100% 7 Summon Hydra Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The magic dart hits the jackal. You kill the jackal! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a quokka skeleton. You see here a quokka skeleton. You see here a rat skeleton. Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. A worm is nearby! A worm is nearby! The magic dart hits the worm. The worm is moderately wounded. The magic dart hits the worm. The worm is heavily wounded. The magic dart hits the worm. The worm is severely wounded. A worm is nearby! The magic dart hits the worm but does no damage. The worm is heavily wounded. The magic dart hits the worm. The worm is severely wounded. The worm bites you! Ouch! That really hurt! You are too injured to fight recklessly! You tentacle-slap the worm. You grab the worm. The worm is severely wounded. You constrict the worm. You tentacle-slap the worm but do no damage. The worm is severely wounded. You constrict the worm. The worm bites you! * * * LOW HITPOINT WARNING * * * You tentacle-slap the worm but do no damage. You squeeze the worm. The worm is almost dead. You constrict the worm. The worm bites you. You die... ... .. .. . . # ... #.######.### ....#.#......... #...w@........ ###..<........ #.#......... ...##..####.# ...# ##.# # .#.. .. #. #.# . .. ##. You could see a worm. Vanquished Creatures 4 ball pythons (D:1) 2 endoplasms (D:1) A goblin (D:1) 3 hobgoblins (D:1) 5 jackals (D:1) 2 quokkas (D:1) A frilled lizard (D:1) 2 kobolds (D:1) 3 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Pimp the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 43 | D:1 | Identified 2 scrolls of acquirement 43 | D:1 | Acquired Wyrip's Compendium of Unified Modification 44 | D:1 | Acquired the ring "Wuoclyst" {Fire MP+9 Int+3 Dex+2 Stlth+} 215 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 612 | D:1 | Reached XP level 3. HP: 21/21 MP: 6/6 985 | D:2 | HP: 1/21 [worm (10)] 986 | D:2 | Slain by a worm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_long_road, layout_loops_cross, hex_tiny D:2: layout_rooms, basic_altar, uniq_jessica Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.4 Dodging | | 2.4 Spellcasting | | 2.3 Conjurations | | 4.2 Action || total ---------------------------++------- Melee: Unarmed || 3 Constrict || 1 Tentacles || 1 Cast: Magic Dart || 48 Use: Scroll || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 985 | 979 | 6 | 67 | 811 | 2 | 492.5 | Dungeon | 985 | 979 | 6 | 67 | 811 | 2 | 492.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 975 daAuts D:2: 9 daAuts