Seeded DCSS version 0.31-a0-75-g6fe912e8c5 (webtiles) character file. Game seed: 12735965570273765983 (custom seed) 0 Pimp the Stinger (level 1, 0/15 HPs) Began as a Djinni Fire Elementalist on May 23, 2023. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:51 (53 turns). Pimp the Stinger (Djinni Fire Elementalist) Turns: 53, Time: 00:01:52 Health: 0/15 AC: 2 Str: 11 XL: 1 Next: 11% Gold: 11 EV: 12 Int: 22 God: SH: 0 Dex: 13 rFire + + . b - +6 Majin-Bo {spellvamp, MP+6 Int+6} rCold x . . (no shield) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ e - ring "Zoysh" {+Blink rN+ Str+4 Slay+2} HPRegen 0.22/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Evoke Blink You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons b - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6} (You acquired it on level 1 of the Dungeon) Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). Armour a - a +0 robe (worn) Jewellery e - the ring "Zoysh" (left hand) {+Blink rN+ Str+4 Slay+2} (You acquired it on level 1 of the Dungeon) [ring of positive energy] Str: It affects your strength (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rN: It protects you from negative energy. +Blink: It lets you blink. Scrolls c - a scroll of identify {unknown} Potions d - a potion of degeneration {unknown} Skills: + Level 0.0 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.0 Spellcasting + Level 3.0 Conjurations + Level 3.0 Hexes Level 0.0 Charms + Level 3.0 Summonings + Level 3.0 Necromancy + Level 3.0 Translocations + Level 3.0 Transmutations + Level 3.0 Fire Magic + Level 3.0 Ice Magic + Level 3.0 Air Magic + Level 3.0 Earth Magic + Level 3.0 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 56% 2x1d6 4% 1 b - Scorch Fire 32% 2d6 5% 2 c - Volatile Blastmotes Fire/Tloc 28% 2d12 13% 3 d - Inner Flame Hex/Fire 14% N/A 13% 3 e - Flame Wave Conj/Fire 14% 2d6 38% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History There are monsters nearby! Casting: Foxfire (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The jackal barks! The jackal bites you but does no damage. The jackal attacks as you move away! The jackal bites you. The foxfire hits the jackal. You feel better. The jackal is moderately wounded. The foxfire hits the jackal. You feel better. The jackal is heavily wounded. The jackal closely misses you. Casting: Foxfire (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The jackal bites you. Your foxfire dissipates! The foxfire hits the jackal but does no damage. The jackal is heavily wounded. The jackal closely misses you. A jackal comes into view. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The jackal barks! You hear a shout! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * A goblin comes into view. It is wielding a +0 club. The foxfire hits the frilled lizard. You feel better. You kill the frilled lizard! You closely miss the jackal. The jackal is heavily wounded. The foxfire hits the jackal. You feel better. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... ### ..# # #.# .# #.# ..# #.#######..h### #.##.h.....g... ####...@h......... #.......h......... #.#......####...### .###..#..# ...# ##.#.#.#..####...# .........##.. ..>. ##..###.###.# ..#. ##.(....# #.# .......<###.#####..# You could see 4 jackals and a goblin. Vanquished Creatures A frilled lizard (D:1) 1 creature vanquished. Vanquished Creatures (others) 4 foxfires (D:1) 4 creatures vanquished. Grand Total: 5 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Pimp the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | Pimp set off with the following spells memorised: Foxfire, | Scorch, Volatile Blastmotes, Inner Flame, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 40 | D:1 | Identified 2 scrolls of acquirement 40 | D:1 | Acquired the ring "Zoysh" {+Blink rN+ Str+4 Slay+2} 41 | D:1 | Acquired the +6 Majin-Bo {spellvamp, MP+6 Int+6} 41 | D:1 | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 53 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_long_road, layout_loops_cross, hex_tiny Skill XL: | | ---------------+-+----- Spellcasting | | 3.0 Conjurations | | 3.0 Hexes | | 3.0 Summonings | | 3.0 Necromancy | | 3.0 Translocations | | 3.0 Transmutations | | 3.0 Fire Magic | | 3.0 Ice Magic | | 3.0 Air Magic | | 3.0 Earth Magic | | 3.0 Poison Magic | | 3.0 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Bo || 1 Cast: Foxfire || 3 Use: Scroll || 2 Armour: Robe || 1 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 52 | 52 | 0 | 0 | 32 | 1 | 52.0 | Dungeon | 52 | 52 | 0 | 0 | 32 | 1 | 52.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 52 daAuts