Dungeon Crawl Stone Soup version 0.31-a0-836-g3ceb0a68c4 (webtiles) character file. Game seed: 3194353557826867003 23 PimpSugar the Magician (level 3, -1/26 HPs) Began as a Djinni Hedge Wizard on Sept 26, 2023. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:04:11 (758 turns). PimpSugar the Magician (Djinni Hedge Wizard) Turns: 758, Time: 00:04:11 Health: -1/26 AC: 2 Str: 9 XL: 3 Next: 10% Gold: 82 EV: 12 Int: 17 God: SH: 0 Dex: 12 rFire + + . d - +0 sling rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, deterioration 2, devolution 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 82 gold pieces. Inventory: Hand Weapons a - a +0 dagger d - a +0 sling (weapon) Missiles g - 4 stones Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls e - a scroll of blinking {unknown} f - a scroll of enchant weapon {unknown} Skills: + Level 0.6 Fighting + Level 2.6 Dodging + Level 2.0 Stealth * Level 3.1 Spellcasting * Level 3.1 Conjurations * Level 3.1 Hexes Level 0.0 Charms * Level 3.1 Summonings * Level 3.1 Necromancy * Level 3.1 Translocations * Level 3.1 Transmutations * Level 3.1 Fire Magic * Level 3.1 Ice Magic * Level 3.1 Air Magic * Level 3.1 Earth Magic * Level 3.1 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 b - Call Imp Summ 26% N/A 8% 2 c - Mephitic Cloud Conj/Pois/Air 13% N/A 14% 3 d - Slow Hex 52% N/A 4% 1 e - Blink Tloc 26% N/A 8% 2 s - Sandblast Erth 26% 2d8 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 = Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Your body often deteriorates upon taking damage. You have hidden genetic defects. Message History The jackal closely misses you. The jackal bites you. The jackal closely misses you. Casting: Call Imp (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. * * * LOW HITPOINT WARNING * * * The jackal attacks as it pursues you! The jackal closely misses you. The jackal bites you but does no damage. Your magical contamination has completely faded away. The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal attacks as it pursues you! The jackal barely misses you. The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal misses you. You see here a +0 plate armour. You feel ready to blink again. The jackal barely misses you. You shoot a sling bullet. The sling bullet completely misses the jackal. The sling bullet barely misses the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Blink (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. * * * LOW HITPOINT WARNING * * * The jackal attacks as it pursues you! The jackal barely misses you. The jackal attacks as it pursues you! The jackal closely misses you. The jackal misses you. You feel ready to blink again. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... ######.......##.########..÷# ######.......##..######...## #### ......).....)............## #... ....##.......####'####...#####.). ..........#.........##........... .....####.#.............#####.... .....#..#.#........##..># #...# ##.#.#..#.#....h...###..# #...# ##.#.#..#.#....h@..# #..# #...# ##.#.#..#.#........# #..# #...# ...#....#.############..# #...# #..#....#...............# #...# #..####################.# #...# #.....................=.# #...# #.####################### #...# #.# #....# #...# #.#########.##†# ##### You could see 2 jackals. Vanquished Creatures 4 endoplasms (D:1) 3 goblins (D:1) 2 hobgoblins (D:1) 2 jackals (D:1) 2 bats (D:1) A frilled lizard (D:1) 3 kobolds (D:1) A rat (D:1) 18 creatures vanquished. Vanquished Creatures (collateral kills) A jackal (D:1) A frilled lizard (D:1) 2 creatures vanquished. Grand Total: 20 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | PimpSugar the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | PimpSugar set off with the following spells memorised: | Magic Dart, Slow, Blink, Call Imp, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 125 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 220 | D:1 | Found Zoghuof's Jewellery Boutique. 554 | D:1 | Reached XP level 3. HP: 20/26 MP: 0/0 554 | D:1 | Learned a level 1 spell: Sandblast 737 | D:1 | Gained mutation: Your body sometimes deteriorates upon | taking damage. [potion of mutation] 737 | D:1 | Gained mutation: You have hidden genetic defects. [potion | of mutation] 737 | D:1 | Gained mutation: Your body often deteriorates upon taking | damage. [potion of mutation] 757 | D:1 | HP: 1/26 [jackal (1)] 758 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_hall], layout_basic, serial_shops, nicolae_shop_tiny_glass, minmay_strange_pillars Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.1 Conjurations | 3 | 3.1 Hexes | 3 | 3.1 Summonings | 3 | 3.1 Necromancy | 3 | 3.1 Translocations | 3 | 3.1 Transmutations | 3 | 3.1 Fire Magic | 3 | 3.1 Ice Magic | 3 | 3.1 Air Magic | 3 | 3.1 Earth Magic | 3 | 3.1 Poison Magic | 3 | 3.1 Stealth | 2 | 2.0 Fighting | | 0.6 Dodging | | 2.6 Action || total ---------------------------++------- Melee: Dagger || 1 Fire: Sling || 28 Cast: Magic Dart || 5 Call Imp || 2 Sandblast || 3 Blink || 2 Use: Potion || 1 Armour: Robe || 34 Dodge: Dodged || 33 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 770 | 722 | 48 | 0 | 486 | 1 | 770.0 | Dungeon | 770 | 722 | 48 | 0 | 486 | 1 | 770.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 770 daAuts