Dungeon Crawl Stone Soup version 0.32-a0-1483-gdbccd6685e (webtiles) character file. Game seed: 4958322841495438143 74 PixelatedCat the Magician (level 4, -5/39 HPs) Began as an Oni Air Elementalist on June 19, 2024. Slain by a gnoll ... wielding a +0 club ... led by a gnoll bouda (6 damage) ... on level 4 of the Dungeon. The game lasted 00:02:47 (2467 turns). PixelatedCat the Magician(Oni Air Elementalist) Turns: 2467, Time: 00:02:48 Health: -5/39 AC: 3 Str: 12 XL: 4 Next: 28% Magic: 9/9 EV: 8 Int: 18 God: Gold: 59 SH: 0 Dex: 9 Spells: 9/10 levels left rFire . . . a - staff of cold rCold + . . (no shield) rNeg . . . j - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth + f - +4 ring of slaying HPRegen 0.26/turn (no ring) MPRegen 0.11/turn %: no passive effects @: about to teleport, attractive A: large, unfitting armour, horns 1, tough skin 1, double potion healing, drunken brawling a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 59 gold pieces. Inventory: Missiles d - 6 boomerangs i - 6 javelins Armour j - a +0 robe (worn) Magical Staves a - a staff of cold (weapon) Jewellery f - a +4 ring of slaying (left hand) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of immolation {unknown} g - a scroll of poison {unknown} l - a scroll of enchant weapon {unknown} Potions b - a potion of magic k - a potion of attraction Skills: - Level 1.8 Dodging - Level 1.5 Stealth + Level 3.5 Spellcasting + Level 2.0 Conjurations + Level 3.3 Air Magic You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 48% 1d6 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 40% 1d5 7% 1 Static Discharge Conj/Air 24% 3-4/arc 8% 2 Searing Ray Conj 20% 2d5 11% 2 Swiftness Air 15% N/A 12% 3 Lesser Beckoning Tloc 6% N/A 24% 2 Airstrike Air 7% 2d(2-18) 36% 4 Maxwell's Portable Pile Tloc 3% (3-9)d2 43% 3 Teleport Other Tloc 3% N/A 43% 3 Fulminant Prism Conj/Alch 3% 3d5 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Fedhas Kikubaaqudgha Wu Jian Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have a pair of small horns on your head. You have tough skin. (AC +1) You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 mace and wearing a +0 leather armour (heavily wounded, 68% to hit) The zap hits the orc. You kill the orc! The zap hits the orc but does no damage. The orc is severely wounded. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. There is an open door here. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 short sword and wearing a +0 chain mail (severely wounded, 77% to hit) The zap hits the orc but does no damage. The orc is severely wounded. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 short sword and wearing a +0 chain mail (severely wounded, 77% to hit) The zap hits the orc. You kill the orc! Your Conjurations skill increases to level 2! Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 flail (68% to hit) The zap hits the orc. The orc is moderately wounded. The orc hits you with a +0 flail! Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 flail (moderately wounded, 68% to hit) The zap hits the orc. The orc is almost dead. The orc barely misses you. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 flail (almost dead, 68% to hit) The zap hits the orc. You kill the orc! The zap misses the orc. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +4 mace (68% to hit) The zap hits the orc. The orc is moderately wounded. The orc hits you with a +4 mace! Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the orc. You kill the orc! Unknown command. Items here: ))) [ ††. Okay, then. Unknown command. You start resting. HP restored. You start resting. Magic restored. Unknown command. You open the door. There is an open door here. You open the door. There is an open door here. You now have 59 gold pieces (gained 3). You open the door. There is an open door here. Found a scale mail. An endoplasm comes into view. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The zap hits the endoplasm. The endoplasm is lightly wounded. The endoplasm quivers. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (lightly wounded, 97% to hit) The zap hits the endoplasm. The endoplasm is heavily wounded. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, 97% to hit) The zap hits the endoplasm. You kill the endoplasm! Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You open the door. There is an open door here. As you open the door, it creaks loudly! A jelly, a gnoll bouda and a gnoll come into view. The gnoll bouda shouts! The gnoll shouts! You hear a shout! x4 A gnoll comes into view. It is wielding a +0 club. 3 gnolls come into view. The gnoll shouts! x3 An orc wizard comes into view. It is wielding a +0 dagger. The gnoll closely misses you. The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. The gnoll bouda closely misses you. There is an open door here. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (72% to hit) The zap hits the gnoll but does no damage. The zap misses the orc wizard. The gnoll closely misses you. The gnoll misses you. The gnoll bouda hits you with a +0 whip. An orc priest comes into view. It is wielding a +0 mace. The gnoll bouda barks out a call to the hunt! The gnolls pick up the pace! Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (covering ground quickly, 72% to hit) You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. Your attacks no longer feel as feeble. The gnoll barely misses you. The gnoll hits you with a +0 club. The gnoll bouda attacks as it pursues you! The gnoll bouda barely misses you. The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. The gnoll bouda attacks as it pursues you! The gnoll bouda barely misses you. The gnoll hits you but does no damage. The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll bouda gazes fiercely through you! You feel as though you will be weak longer. Your magical contamination has completely faded away. Your attacks no longer feel as feeble. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. The gnoll is no longer moving quickly. The gnoll barely misses you. The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. The gnoll misses you. The gnoll is no longer moving quickly. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. There is an open door here. The gnoll is no longer moving quickly. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the gnoll. The gnoll is moderately wounded. The zap hits the gnoll. The gnoll is severely wounded. The gnoll is no longer moving quickly. The gnoll hits you with a +0 club. The gnoll bouda barks out a call to the hunt! The gnolls pick up the pace! Your attacks no longer feel as feeble. The gnoll hits you with a +0 club. The gnoll attacks as it pursues you! The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. The gnoll barely misses you. The gnoll hits you with a +0 club. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * It was a potion of attraction. You feel attractive to monsters. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. The gnoll is attracted toward you. x2 The gnoll bouda is attracted toward you. You aren't carrying any items that you can evoke. Unknown command. As you read the scroll labelled ZOXOICODITH, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. The gnoll hits you with a +0 club. You die... #....##<.# ###....#..## #.....)..# #....#...# #...)....# #....#...# #.)####### #....##.## ##'######### #.....#.### #........... #.....'.... #...<....... #.....#.... #################.....##+## .......@g...........[... .......gg.g............. ........gg.............. ...........§.§.......... ...##+########'######### .. .............g... . .........o....... ........##..##o.# ####....######..# You could see a gnoll bouda and 5 gnolls. Vanquished Creatures 2 adders (D:3) A ribbon worm (D:3) 2 dart slugs (D:3) 5 orcs (D:4) 4 ball pythons 2 endoplasms 2 giant cockroaches 2 goblins 5 hobgoblins (D:1) 2 quokkas (D:1) 4 bats 3 frilled lizards (D:1) 4 kobolds (D:1) 4 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | PixelatedCat the Oni Air Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 56 | D:1 | Reached skill level 1 in Conjurations 248 | D:1 | Reached XP level 2. HP: 24/24 MP: 3/5 802 | D:1 | Reached XP level 3. HP: 30/31 MP: 5/7 1234 | D:2 | Noticed Sigmund 1693 | D:3 | Found an ornate altar of the Wu Jian Council. 1712 | D:3 | Reached XP level 4. HP: 26/39 MP: 2/9 2223 | D:3 | Found a blossoming altar of Fedhas. 2223 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 2466 | D:4 | HP: 1/39 [gnoll/+0 whip[a gnoll bouda] (6)] 2467 | D:4 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_b, layout_loops_ring, minmay_misc_feat_cross, minivault_25 D:2: layout_loops_ring, minmay_pentomino_pile, uniq_crazy_yiuf_cottage, uniq_sigmund D:3: layout_loops_ring, grunt_temple_overflow_growth_and_decay, mainiacjoe_overflow_paths D:4: layout_gridville, ebering_ghost_sewer_d, minmay_gold_behind_fungi, minmay_starry_boxes, uniq_ijyb Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 1 2 | 2.0 Air Magic | 3 | 3.3 Spellcasting | 3 | 3.5 Dodging | | 1.8 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 14 | || 14 Headbutt | 1 | || 1 Staff | | 1 || 1 Cast: Shock | 84 | 19 || 103 Use: Scroll | | 1 || 1 Potion | | 1 || 1 Armour: Robe | 26 | 15 || 41 Dodge: Dodged | 22 | 14 || 36 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2465 | 2421 | 44 | 122 | 2012 | 4 | 616.2 | Dungeon | 2465 | 2421 | 44 | 122 | 2012 | 4 | 616.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1117 daAuts D:3: 992 daAuts D:4: 224 daAuts D:2: 130 daAuts