Dungeon Crawl Stone Soup version 0.31-a0-66-ge618eeaa78 (webtiles) character file. Game seed: 1132730135410348728 47 Pokonic1 the Ogre Mage (level 3, 0/36 HPs) Began as an Ogre Hedge Wizard on May 23, 2023. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:05:15 (1625 turns). Pokonic1 the Ogre Mage (Ogre Hedge Wizard) Turns: 1625, Time: 00:05:15 Health: 0/36 AC: 3 Str: 14 XL: 3 Next: 70% Magic: 9/9 EV: 10 Int: 17 God: Gold: 118 SH: 0 Dex: 11 Spells: 10/11 levels left rFire . . . k - +11 spear of Tomorrow {freeze, Dex+3} rCold . . . (no shield) rNeg . . . b - +0 robe rPois . c - +0 hat rElec . (no cloak) rCorr . (gloves unavailable) SInv . (boots unavailable) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.11/turn %: no passive effects @: lethally poisoned (0 -> -7), attractive, enlightened, flying A: large, unfitting armour, tough skin 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 118 gold pieces. Inventory: Hand Weapons a - a +0 dagger f - a +0 short sword g - a +0 hand axe k - the +11 spear of Tomorrow (weapon) {freeze, Dex+3} (You found it on level 2 of the Dungeon) Dex: It affects your dexterity (+3). Armour b - a +0 robe (worn) c - a +0 hat (worn) Jewellery p - a ring of ice Scrolls i - 3 scrolls of identify {unknown} j - a scroll of poison {unknown} l - a scroll of vulnerability {unknown} m - a scroll of fog {unknown} n - 3 scrolls of teleportation {unknown} Potions d - a potion of magic e - 2 potions of attraction o - a potion of heal wounds {unknown} Skills: * Level 2.4 Fighting - Level 0.1 Polearms - Level 1.7 Dodging - Level 1.4 Stealth + Level 4.7 Spellcasting - Level 0.8 Conjurations - Level 0.8 Summonings - Level 0.8 Translocations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 24% 1d4 11% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 24% N/A 11% 1 Slow Hex 16% N/A 14% 1 Blink Tloc 12% N/A 16% 2 Call Imp Summ 12% N/A 16% 2 Cigotuvi's Dreadful Rot Necr/Pois/Air 2% N/A 30% 2 Call Canine Familiar Summ 6% N/A 30% 3 Summon Guardian Golem Hex/Summ 3% N/A 43% 3 Mephitic Cloud Conj/Pois/Air 2% N/A 47% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 == Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Message History You puncture the water moccasin! You freeze the water moccasin. The water moccasin is heavily wounded. You feel sick. The water moccasin bites you. You closely miss the water moccasin. The water moccasin is heavily wounded. You feel sick. The water moccasin bites you but does no damage. The water moccasin barely misses you. You miss the water moccasin. The water moccasin is heavily wounded. You feel sick. The water moccasin closely misses you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You miss the water moccasin. The water moccasin is heavily wounded. You feel sick. The water moccasin barely misses you. You miss the water moccasin. The water moccasin is heavily wounded. You feel sick. The water moccasin barely misses you. x2 You miss the water moccasin. The water moccasin is heavily wounded. You feel sick. You are no longer poisoned. The water moccasin closely misses you. You hit the water moccasin. You freeze the water moccasin. The water moccasin is almost dead. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! The water moccasin bites you. * * * LOW HITPOINT WARNING * * * It was a potion of attraction. You feel attractive to monsters. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin closely misses you. It was a potion of enlightenment. You feel very buoyant. You fly up into the air. You die... .........# ..^......# .........# ##### .......# #...# ###### .....# ##...#####....# #...# #...........#.# #...# #[............# ####?.S####............## .......gS@....>.........# .####...####............# #...# #............# ##### #............# ############...........# #.................###### #.................# #.................# #...†.......#.##### You could see a water moccasin, a goblin and a ball python. Vanquished Creatures 2 adders A worm (D:2) 2 dart slugs An endoplasm (D:1) A giant cockroach (D:1) 2 goblins (D:2) 4 hobgoblins 3 kobolds (D:2) A quokka (D:2) 2 ball pythons (D:2) 3 rats 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Pokonic1 the Ogre Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 5/5 287 | D:1 | Reached skill level 4 in Spellcasting 297 | D:1 | Found Fijuer's Jewellery Shoppe. 555 | D:1 | Reached XP level 2. HP: 17/26 MP: 1/7 576 | D:1 | Reached skill level 1 in Fighting 616 | D:1 | Found Gutifoh's Jewellery Shoppe. 826 | D:2 | Identified the +11 spear of Tomorrow {freeze, Dex+3} 1066 | D:2 | Reached XP level 3. HP: 30/35 MP: 8/8 1483 | D:3 | Identified the +3 leather armour of the Dolphin {Int+7} 1610 | D:3 | Noticed a water moccasin 1625 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_shattered_statue, layout_loops_cross, serial_shops, nicolae_shop_hallway_plus, nicolae_shop_pleasant_corner_grove, feat_on_display D:2: layout_loops_ring, serial_park_tiny_1, kennysheep_cluttered_room D:3: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.7 Fighting | 2 | 2.4 Polearms | | 0.1 Dodging | | 1.7 Stealth | | 1.4 Conjurations | | 0.8 Summonings | | 0.8 Translocations | | 0.8 Action || total ---------------------------++------- Melee: Dagger || 24 Short sword || 9 Hand axe || 18 Spear || 28 Punch || 1 Cast: Magic Dart || 10 Use: Potion || 2 Stab: Sleeping || 3 Armour: Robe || 25 Dodge: Dodged || 39 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1631 | 215 | 1416 | 0 | 0 | 3 | 543.7 | Dungeon | 1631 | 215 | 1416 | 0 | 0 | 3 | 543.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 768 daAuts D:1: 716 daAuts D:3: 146 daAuts