Dungeon Crawl Stone Soup version 0.31-a0-656-gb4d89c20fa (webtiles) character file. Game seed: 12944112034173318589 1012 Pokonic1 the Reanimator (level 8, 0/61 HPs) Began as a Demonspawn Necromancer on Aug 31, 2023. Succumbed to a water moccasin's poison ... on level 6 of the Dungeon. The game lasted 00:20:32 (4928 turns). Pokonic1 the Reanimator (Demonspawn Necromancer) Turns: 4928, Time: 00:20:32 Health: 0/61 AC: 5 Str: 7 XL: 8 Next: 1% Magic: 4/11 EV: 12 Int: 17 God: Gold: 234 SH: 0 Dex: 21 Spells: 6/11 levels left rFire . . . g - +1 falchion rCold . . . (no shield) rNeg . . . a - +0 robe rPois . c - +1 helmet rElec . d - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ++... m - amulet of Yntuet {Spirit Will+ Str-2 Dex+4} Stlth ++++ (no ring) HPRegen 0.30/turn (no ring) MPRegen 0.24/turn %: guardian spirit @: lethally poisoned (0 -> -3), on berserk cooldown, slowed, invisible, very slow A: thin skeletal structure 1, demonic guardian 2, magic regeneration, strong-willed 1, wild magic 1 a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 234 gold pieces. Inventory: Hand Weapons g - a +1 falchion (weapon) Armour a - a +0 robe (worn) c - a +1 helmet (worn) d - a +0 cloak (worn) Jewellery m - the amulet of Yntuet (around neck) {Spirit Will+ Str-2 Dex+4} (You found it on level 2 of the Dungeon) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Str-2: It affects your strength (-2). Dex+4: It affects your dexterity (+4). Will+: It increases your willpower. Wands r - a wand of digging (3) Scrolls e - a scroll of fog {unknown} h - a scroll of enchant weapon j - a scroll of enchant armour {unknown} n - a scroll of vulnerability {unknown} q - a scroll of identify {unknown} s - a scroll of immolation {unknown} t - a scroll of teleportation u - a scroll of summoning {unknown} Potions b - a potion of magic l - a potion of degeneration {unknown} p - a potion of resistance {unknown} Skills: + Level 4.8 Fighting - Level 1.7 Dodging + Level 4.7 Stealth - Level 2.0 Spellcasting + Level 8.3 Necromancy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 100% 1d9 1% 1 b - Animate Dead Necr 38% N/A 10% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 38% 2d8 3% 3 Agony Necr 38% N/A 26% 5 Wereblood Tmut 2% N/A 36% 2 Irradiate Conj/Tmut 1% 3d12 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Ashenzari Annotations: D:4 Pikel D:5 Dowan, Duvessa Innate Abilities, Weirdness & Mutations You have a somewhat thin skeletal structure. (Dex +2, Stealth+) A demonic guardian rushes to your aid. You regenerate magic rapidly. You are strong-willed. (Will+) Your spells are a little harder to cast, but a little more powerful. Message History You feel very sick. Your hound zombie barely misses the water moccasin. The water moccasin closely misses you. Casting: Necrotise (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (almost dead, ally target, chance to affect: 83%) The water moccasin writhes in agony! You kill the water moccasin! The dead are slithering! * * * LOW HITPOINT WARNING * * * You feel very sick. You have reached level 8! You feel stronger. Your demonic ancestry asserts itself... Your guardian grows in power. It was a potion of invisibility. You fade into invisibility! * * * LOW HITPOINT WARNING * * * You feel sick. Unknown command. You feel extremely strange. You feel weaker. You feel strong-willed. You feel less in control of your magic. * * * LOW HITPOINT WARNING * * * You feel sick. It was a potion of berserk rage. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! * * * LOW HITPOINT WARNING * * * You feel sick. You swap places. You feel a strong urge to attack something. * * * LOW HITPOINT WARNING * * * You feel sick. You swap places. You feel your anger nearly subside. You are no longer berserk. You are exhausted. You feel yourself slow down. You die... ......#+#.......#+#.......#'* *,* .....##,##.....##,##.....##,***,* #...##...##...##,,,##...##,,,**,* ##'##.....##'##,,,,,##'##,,⌠,,+,* #...##...##...##,,,##...##,,,**,* .....##.##.....##,##.....##,***,* ......#+#.......#+#...[...++* *,* .....##.##.)...##.##.....##,***,* #...##...##...##@.5##...##,,,**,* ##'##.....##'##...Z.##'##,,⌠,,+,* #.o.##...##...##..Z##...##,,,**** .....##.##.....##.##.....##,** ......#+#.......#'#.......#+* .....##.##.....##.##.....##,# #.o.##...##...##...##...###.# ##'##.....##'##.....##'##...#* .#..##...##...##...##.....#,,* You could see a friendly iron imp (summoned), a friendly hound zombie and a friendly water moccasin skeleton. Vanquished Creatures Grinder (D:3) Menkaure (D:5) A water moccasin (D:6) A scorpion (D:5) 4 hounds 2 orc priests (D:4) An iguana (D:5) An orc wizard (D:6) 5 adders 3 gnolls (D:4) A shadow imp (D:5) 2 ufetubi (D:5) A worm (D:2) 3 dart slugs 9 orcs 4 ball pythons 2 endoplasms 3 goblins 2 hobgoblins 9 jackals 5 quokkas 4 bats 3 frilled lizards 3 kobolds 4 rats (D:2) 75 creatures vanquished. Vanquished Creatures (collateral kills) An orc priest (D:6) 2 orc wizards A gnoll (D:4) 2 adders 2 orcs (D:5) A ball python (D:1) An endoplasm (D:1) A jackal (D:3) A kobold (D:1) 12 creatures vanquished. Vanquished Creatures (others) A ball python zombie (D:4) 8 orc zombies 9 creatures vanquished. Grand Total: 96 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Pokonic1 the Demonspawn Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 196 | D:1 | Found a faded altar of an unknown god. 451 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 451 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 506 | D:1 | Reached skill level 5 in Necromancy 1021 | D:2 | Identified the amulet of Yntuet {Spirit Will+ Str-2 Dex+4} 1061 | D:2 | Reached XP level 3. HP: 20/25 MP: 1/6 1512 | D:3 | Noticed Grinder 1645 | D:3 | Reached skill level 1 in Fighting 1661 | D:3 | Paralysed by Grinder for 4 turns 1679 | D:4 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth+) [demonic ancestry] 1679 | D:4 | Reached XP level 4. HP: 26/32 MP: 0/7 1759 | D:5 | Entered Level 5 of the Dungeon 1792 | D:5 | Noticed Dowan 1836 | D:5 | Reached skill level 6 in Necromancy 1861 | D:5 | Noticed a scorpion 1873 | D:5 | Killed a scorpion 1874 | D:5 | Reached XP level 5. HP: 35/38 MP: 1/8 2022 | D:5 | Learned a level 4 spell: Animate Dead 2022 | D:5 | Noticed Menkaure 2032 | D:5 | Killed Menkaure 2033 | D:5 | Reached XP level 6. HP: 28/44 MP: 4/9 2121 | D:5 | Reached skill level 7 in Necromancy 2367 | D:3 | Gained mutation: Your muscles are strong. (Str +4, Int/Dex | -1) [potion of mutation] 2374 | D:3 | Paralysed by Grinder for 3 turns 3328 | D:4 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 3328 | D:4 | Reached XP level 7. HP: 44/52 MP: 7/10 3793 | D:3 | Killed Grinder 3794 | D:3 | Reached skill level 8 in Necromancy 4046 | D:4 | Noticed Pikel 4112 | D:5 | Noticed Duvessa 4410 | D:6 | HP: 2/54 [orc priest/divine providence (9)] 4857 | D:6 | Found a broken altar of Ashenzari. 4923 | D:6 | Gained mutation: A demonic guardian rushes to your aid. | [demonic ancestry] 4923 | D:6 | Reached XP level 8. HP: 5/61 MP: 3/11 4924 | D:6 | Lost mutation: Your muscles are strong. (Str +4, Int/Dex | -1) [potion of mutation] 4924 | D:6 | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 4924 | D:6 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 4924 | D:6 | HP: 2/61 [poisoned by a water moccasin] 4928 | D:6 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_tree_alley, layout_loops_ring, serial_bayou, serial_bayou_lagoon_b, serial_bayou_lake_a, serial_bayou_shore_a, serial_bayou_crossing, ebering_ecumenical_altar_rust D:2: layout_rooms D:3: layout_rooms, corexii_item_surrounded_by_moat, serial_park_tiny_pond, uniq_grinder D:4: layout_loops_corners, uniq_pikel D:5: layout_loops_ring, led_sif_pool, chequers_jeans, uniq_duvessa, uniq_menkaure D:6: layout_layer_cave, ashenzari_conservatory_becter, nicolae_hexahallways, corexii_item_surrounded_by_moat, minmay_misc_feat_x Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Necromancy | 5 6 7 8 | 8.3 Stealth | 2 3 4 | 4.7 Fighting | 1 2 3 4 | 4.8 Dodging | | 1.7 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 5 | | || 5 Falchion | 94 | 155 | 83 || 332 Punch | 3 | 1 | 2 || 6 Cast: Necrotise | 34 | 14 | 4 || 52 Animate Dead | | 3 | 3 || 6 Use: Scroll | 1 | 3 | 2 || 6 Potion | | 6 | 3 || 9 Stab: Sleeping | 4 | 4 | 2 || 10 Armour: Robe | 60 | 73 | 29 || 162 Dodge: Dodged | 105 | 141 | 53 || 299 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5102 | 1684 | 3418 | 0 | 0 | 6 | 850.3 | Dungeon | 5102 | 1684 | 3418 | 0 | 0 | 6 | 850.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1147 daAuts D:1: 1021 daAuts D:5: 977 daAuts D:3: 804 daAuts D:6: 724 daAuts D:2: 427 daAuts