Dungeon Crawl Stone Soup version 0.31-a0-986-g5e6e4ef867 (webtiles) character file. Game seed: 8526832805082301779 70453 Pokonic1 the Arsonist (level 14, -1/115 HPs) Began as a Demonspawn Fire Elementalist on Nov 12, 2023. Was a High Priest of Vehumet. Slain by an eight-headed hydra (10 damage) ... on level 5 of the Lair of Beasts. The game lasted 01:23:33 (18774 turns). Pokonic1 the Arsonist (DsFE) Turns: 18774, Time: 01:23:35 Health: -1/115 AC: 19 Str: 8 XL: 14 Next: 94% Magic: 5/28 EV: 11 Int: 22 God: Vehumet [*****.] Gold: 779 SH: 4 Dex: 14 Spells: 8/34 levels left rFire + + . J - +4 scimitar (elec) rCold x x . (no shield) rNeg . . . E - +3 leather armour {Will+} rPois . (helmet unavailable) rElec . c - +0 cloak rCorr . I - +0 pair of gloves SInv + v - +0 pair of boots Will ++... (no amulet) Stlth ++ a - ring of fire HPRegen 0.39/turn A - ring of fire MPRegen 0.21/turn %: no passive effects @: fragile A: antennae 3, claws 1, foul stench 3, icemail 2, condensation shield a: Renounce Religion You were on level 5 of the Lair of Beasts. You worshipped Vehumet. Vehumet was extremely pleased with you. You visited 3 branches of the dungeon, and saw 19 of its levels. You visited the Abyss 1 time. You also visited: Sewer, Ossuary and Volcano. You collected 1195 gold pieces. You spent 416 gold pieces at shops. Inventory: Hand Weapons s - a +1 vampiric rapier J - a +4 scimitar of electrocution (weapon) Armour c - a +0 cloak (worn) v - a +0 pair of boots (worn) w - +0 fire dragon scales E - a +3 leather armour of willpower (worn) I - a +0 pair of gloves (worn) Jewellery a - a ring of fire (left hand) g - a ring of protection from cold h - a +4 ring of protection i - a ring of flight p - an amulet of regeneration x - a +6 ring of strength A - a ring of fire (right hand) M - the amulet of Ychino {Reflect Fly Will+ SH+5 Stlth+} (You found it on level 4 of the Lair of Beasts) [amulet of reflection] Reflect: It reflects blocked missile attacks. Will+: It increases your willpower. Fly: It grants you flight. SH+5: It affects your SH (+5). Stlth+: It makes you more stealthy. O - a +5 ring of evasion P - a +6 ring of dexterity T - a ring of magical power Wands t - a wand of paralysis (20) u - a wand of light (4) L - a wand of flame (12) N - a wand of roots (5) Scrolls e - 2 scrolls of poison j - a scroll of summoning {unknown} k - 7 scrolls of noise m - 7 scrolls of enchant weapon o - 4 scrolls of silence q - 4 scrolls of fog y - 3 scrolls of vulnerability C - 3 scrolls of amnesia D - 4 scrolls of teleportation K - 2 scrolls of revelation Q - 2 scrolls of identify Potions b - 5 potions of magic d - 2 potions of degeneration f - 8 potions of haste l - 5 potions of brilliance n - 4 potions of mutation r - 2 potions of attraction z - 2 potions of enlightenment {unknown} B - a potion of might {unknown} F - a potion of resistance G - a potion of heal wounds H - 5 potions of curing R - 2 potions of ambrosia S - 2 potions of lignification Skills: - Level 12.1 Fighting - Level 9.5 Armour - Level 1.7 Dodging - Level 1.7 Stealth + Level 10.9 Spellcasting - Level 12.6 Conjurations + Level 12.7 Fire Magic You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 1% 1 b - Flame Wave Conj/Fire 100% 2d21 1% 4 c - Starburst Conj/Fire 50% 6d14 1% 6 d - Stone Arrow Conj/Erth 78% 3d11 1% 3 e - Plasma Beam Fire/Air 37% 2x1d50 21% 6 f - Conjure Ball Lightni Conj/Air 19% 3x3d6 21% 6 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 100% 1d8 1% 1 Scorch Fire 100% 2d9 1% 2 Searing Ray Conj 100% 2d8 1% 2 Inner Flame Hex/Fire 74% N/A 1% 3 Mephitic Cloud Conj/Pois/Air 30% N/A 1% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 Fulminant Prism Conj/Hex 19% 3d10 1% 4 Iskenderun's Mystic Bla Conj/Tloc 39% 2d9 1% 4 Orb of Destruction Conj 30% 9d10 10% 7 Call Imp Summ 24% N/A 11% 2 Summon Guardian Golem Hex/Summ 12% N/A 22% 3 Animate Armour Summ/Erth 24% N/A 58% 4 Spellforged Servitor Conj/Summ 19% N/A 71% 7 Lehudib's Crystal Spear Conj/Erth 19% 10d6 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (13/15) Temple (1/1) D:5 Lair (5/5) D:11 Swamp (0/4) Lair:3 Snake (0/4) Lair:2 Orc (0/2) D:12 Sewer (visited) Ossuary (visited) Volcano (visited) Slime: Lair:4-5 Vaults: D:13-14 Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Shops: D:9 * D:12 [*![ Innate Abilities, Weirdness & Mutations You have a pair of large antennae on your head. (SInv) You have sharp fingernails. You frequently emit foul miasma when damaged in melee. A meltable icy envelope protects you from harm. (AC +8) A meltable shield of frost defends you. (SH +4) Message History Press: ? - help, Dir - look around, f - activate You feel a strong surge of power! The bolt of lightning misses the eight-headed hydra. The fiery plasma hits the eight-headed hydra! The eight-headed hydra is lightly wounded. You feel sick. Casting: Plasma Beam (dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 21% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a strong surge of power! The bolt of lightning hits the eight-headed hydra!! The eight-headed hydra is heavily wounded. The fiery plasma misses the eight-headed hydra. You feel sick. You hear a bleat! You hear a trumpeting! You hear a howl! You feel sick. A death yak comes into view. You feel sick. You see here an elephant corpse. You feel sick. You feel sick. You are no longer poisoned. An eye of devastation comes into view. A dream sheep comes into view. A dream sheep comes into view. The dream sheep bleats! A dream sheep comes into view. The dream sheep ruffle their wool and motes of dream dust sparkle, to no effect. 3 dream sheep come into view. The dream sheep bleats! x3; You hear a bleat! The dream sheep shake their wool and sparkle. You feel drowsy... You fall asleep. A dream sheep comes into view. The eight-headed hydra bites you but does no damage. The eight-headed hydra bites you. You wake up. * * * LOW HITPOINT WARNING * * * You emit a cloud of foul miasma! The eight-headed hydra bites you. * * * LOW HITPOINT WARNING * * * The eight-headed hydra bites you! You die... #.!..... #....#. PP. ###.....## #..##........## #........G...P####### #..........†.##P....# ....................#P .........†.....Y...... ........Y....@