Dungeon Crawl Stone Soup version 0.29.1-12-g30fa7ad0bf (webtiles) character file. Game seed: 15434531972915567330 114 PorkyPig the Conjurer (level 4, -2/24 HPs) Began as a Gargoyle Conjurer on Dec 17, 2022. Slain by a water moccasin (6 damage) ... on level 3 of the Dungeon. The game lasted 00:12:24 (2949 turns). PorkyPig the Conjurer (Gargoyle Conjurer) Turns: 2949, Time: 00:12:24 Health: -2/24 AC: 6 Str: 11 XL: 4 Next: 98% Magic: 0/7 EV: 11 Int: 20 God: Gold: 98 SH: 0 Dex: 8 Spells: 5/8 levels left rFire . . . SeeInvis . w - +0 whip (vamp) rCold . . . Faith . (no shield) rNeg + . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec + Harm . (no cloak) rCorr . Rampage . c - +0 pair of gloves Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: sickness immunity, AC +3, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 98 gold pieces. Inventory: Hand Weapons b - a +0 flail d - a +0 dagger e - the +3 war axe of Siash {vamp, *Noise rElec rCorr Int-2} (You found it on level 2 of the Dungeon) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Int: It affects your intelligence (-2). rElec: It insulates you from electricity. *Noise: It may make noises in combat. rCorr: It protects you from acid and corrosion. h - a +0 sling w - a +0 vampiric whip (weapon) Missiles f - 2 boomerangs Armour a - a +0 robe (worn) c - a +0 pair of gloves (worn) n - a +3 scale mail of willpower Magical Staves g - a staff of fire Scrolls k - a scroll of enchant armour {unknown} Potions i - a potion of berserk rage j - 2 potions of haste {unknown} l - a potion of brilliance {unknown} m - 3 potions of heal wounds o - a potion of flight {unknown} Skills: + Level 0.6 Fighting + Level 0.7 Short Blades + Level 1.0 Ranged Weapons + Level 1.9 Dodging + Level 2.6 Stealth * Level 2.5 Spellcasting + Level 5.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 14% 3 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Dithmenos Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (asleep, 100% to hit) The searing ray hits the water moccasin. The water moccasin is lightly wounded. The water moccasin hisses angrily. (Press . to maintain the ray.) The searing ray hits the water moccasin! The water moccasin is heavily wounded. The water moccasin bites you. Unknown command. The searing ray hits the water moccasin. The water moccasin is severely wounded. The water moccasin closely misses you. The water moccasin bites you. The searing ray hits the water moccasin. The water moccasin is severely wounded. You finish channelling your searing ray. The water moccasin bites you! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (severely wounded, 66% to hit) The searing ray hits the water moccasin. The water moccasin is severely wounded. (Press . to maintain the ray.) The water moccasin bites you. x2 Without enough magic to sustain it, your searing ray dissipates. The water moccasin bites you but does no damage. You barely miss the water moccasin. The water moccasin is severely wounded. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You barely miss the water moccasin. The water moccasin is severely wounded. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin bites you. You die... # ##### # #.#... ... #....##...## #@S....≈. ###...≈.≈ ≈§§≈. ≈§.§ §≈. .≈ . You could see a water moccasin. Vanquished Creatures Terence (D:2) 3 adders (D:2) 2 worms (D:2) 2 dart slugs 6 endoplasms A giant cockroach (D:1) 6 goblins 3 hobgoblins 5 jackals (D:1) 2 quokkas (D:1) 4 ball pythons 5 bats 7 frilled lizards (D:2) 2 rats 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | PorkyPig the Gargoyle Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 270 | D:1 | Reached XP level 2. HP: 10/15 MP: 0/5 361 | D:1 | Learned a level 2 spell: Searing Ray 603 | D:1 | Reached skill level 5 in Conjurations 915 | D:1 | Reached XP level 3. HP: 19/19 MP: 4/6 1661 | D:2 | Found a shadowy altar of Dithmenos. 1662 | D:2 | Identified the +3 war axe of Siash {vamp, *Noise rElec | rCorr Int-2} 1835 | D:2 | Reached XP level 4. HP: 24/24 MP: 2/7 2262 | D:2 | Found a faded altar of an unknown god. 2323 | D:2 | Noticed Terence 2338 | D:2 | Killed Terence 2339 | D:2 | Reached skill level 1 in Ranged Weapons 2941 | D:3 | Noticed a water moccasin 2949 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_glass_houses, layout_loops_ring D:2: layout_basic, ebering_ecumenical_altar_mist, basic_altar, minmay_misc_feat_ornament, chequers_serial_rivers_micro_a, minmay_lizard_pond, uniq_terence D:3: layout_basic, pf_just_have_faith, nicolae_hepliaklqana_monster_ancestors, nicolae_gozag_seed_capital, mainiacjoe_overflow_chevrons, kennysheep_doodads, minmay_misc_feat_cross, fountainhead, guppyfry_early_orc_mine Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.5 Ranged Weapons | 1 | 1.0 Fighting | | 0.6 Short Blades | | 0.7 Dodging | | 1.9 Stealth | | 2.6 Spellcasting | | 2.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 62 | || 62 Punch | 1 | || 1 Whip | | 7 || 7 Fire: Sling | 15 | 17 || 32 Cast: Magic Dart | 28 | 12 || 40 Searing Ray | 8 | 8 || 16 Use: Scroll | 6 | || 6 Potion | | 1 || 1 Armor: Robe | 17 | 7 || 24 Dodge: Dodged | 45 | 14 || 59