Dungeon Crawl Stone Soup version 0.29.1-12-g30fa7ad0bf (webtiles) character file. Game seed: 3204277031091894963 29 PorkyPig the Conjurer (level 3, -6/19 HPs) Began as a Gargoyle Conjurer on Dec 19, 2022. Mangled by Terence ... wielding a +0 mace (7 damage) ... on level 2 of the Dungeon. The game lasted 00:07:21 (1354 turns). PorkyPig the Conjurer (Gargoyle Conjurer) Turns: 1354, Time: 00:07:22 Health: -6/19 AC: 5 Str: 10 XL: 3 Next: 16% Magic: 0/6 EV: 11 Int: 20 God: Gold: 47 SH: 0 Dex: 8 Spells: 3/6 levels left rFire + . . SeeInvis . p - +2 flail (protect) rCold . . . Faith . (no shield) rNeg + . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn d - ring of protection from fire MPRegen 0.10/turn (no ring) @: no status effects A: sickness immunity, AC +3, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Hand Weapons e - a +0 long sword g - a +0 hand axe l - a +0 sling p - a +2 flail of protection (weapon) Missiles k - 7 poisoned darts o - 3 javelins Armour a - a +0 robe (worn) Jewellery d - a ring of protection from fire (left hand) Scrolls i - a scroll of noise Potions j - a potion of flight {unknown} m - a potion of heal wounds {unknown} n - a potion of curing {unknown} Skills: + Level 0.2 Axes + Level 1.7 Dodging + Level 2.3 Stealth + Level 2.2 Spellcasting + Level 5.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Mephitic Cloud Conj/Pois/Air 9% N/A 22% 3 Call Imp Summ 2% N/A 24% 2 Fulminant Prism Conj/Hex 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History Terence hits you with a +0 mace. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Magic courses through your body. Terence says, "Rest in peace." Terence barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (lightly wounded, 84% to hit) The searing ray misses Terence. (Press . to maintain the ray.) Terence hits you but does no damage. The searing ray hits Terence. Terence is moderately wounded. Terence hits you with a +0 mace. The searing ray hits Terence. Terence is heavily wounded. Terence misses you. The searing ray hits Terence but does no damage. Terence is heavily wounded. You finish channelling your searing ray. Terence barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (heavily wounded, 84% to hit) The searing ray hits Terence but does no damage. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * You barely miss Terence. Terence is heavily wounded. Terence hits you with a +0 mace! You die... #. .## ..# ####.### ### ........##@# #. #.###.#@# #. #......†# ##.##.......# #....@..#.### #.?.S...#.# ..............# ......#...#...# ......#.......# You could see Terence. Vanquished Creatures 2 dart slugs (D:1) 3 ball pythons A bat (D:1) 4 endoplasms (D:1) 4 hobgoblins 2 jackals (D:1) 2 quokkas (D:1) 2 frilled lizards (D:1) A rat (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | PorkyPig the Gargoyle Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 138 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/5 194 | D:1 | Learned a level 2 spell: Searing Ray 658 | D:1 | You fall into a shaft and drop 1 floor! 666 | D:2 | Found a faded altar of an unknown god. 872 | D:1 | Reached skill level 5 in Conjurations 1072 | D:1 | Reached XP level 3. HP: 15/19 MP: 1/6 1327 | D:2 | Noticed Terence 1354 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: lightli_molten_gateway, layout_basic D:2: layout_basic, shapermc_ecumenical_altar_pompeii, chequers_serial_rivers_room_a, hex_large, uniq_robin, uniq_natasha, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.1 Axes | | 0.2 Dodging | | 1.7 Stealth | | 2.3 Spellcasting | | 2.2 Action || total -------------------------++------- Melee: Long sword || 6 Hand axe || 30 Flail || 4 Cast: Magic Dart || 21 Searing Ray || 6 Use: Scroll || 4 Potion || 1 Stab: Sleeping || 2 Armor: Robe || 14 Dodge: Dodged || 28