Dungeon Crawl Stone Soup version 0.27.1-33-g824d729ab1 (webtiles) character file. Game seed: 16798192499984434776 99 Powertoast the Conjurer (level 4, -1/28 HPs) Began as an Octopode Conjurer on Dec 13, 2021. Slain by Sigmund (6 damage) ... on level 3 of the Dungeon. The game lasted 00:11:16 (3745 turns). Powertoast the Conjurer (Octopode Conjurer) Turns: 3745, Time: 00:11:17 Health: -1/28 AC: 8 Str: 6 XL: 4 Next: 72% Magic: 1/8 EV: 12 Int: 21 God: Gold: 142 SH: 3 Dex: 10 Spells: 5/8 levels left rFire . . . SeeInvis . a - +1 dagger (protect) rCold . . . Faith . g - +0 buckler rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.09/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) (no ring) @: under a protective aura A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 142 gold pieces. Inventory: Hand Weapons a - a +1 dagger of protection (weapon) b - a +2 spear of venom Missiles k - 18 poisoned darts Armour g - a +0 buckler (worn) Jewellery d - an amulet of faith Scrolls f - a scroll of teleportation {unknown} h - a scroll of blinking {unknown} j - a scroll of holy word {unknown} l - a scroll of identify {unknown} m - a scroll of magic mapping {unknown} Potions c - a potion of curing {unknown} e - a potion of might {unknown} i - a potion of heal wounds {unknown} Skills: + Level 1.1 Fighting + Level 2.3 Dodging + Level 3.4 Stealth * Level 1.3 Shields * Level 2.7 Spellcasting * Level 4.6 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 3% 1 b - Searing Ray Conj 44% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Conjure Flame Conj/Fire 12% 6-21 22% 3 Dazzling Flash Conj/Hex 24% N/A 22% 3 Frozen Ramparts Ice 4% 1d2 50% 3 Ignite Poison Fire/Tmut/Pois 2% N/A 50% 3 Ozocubu's Armour Ice 2% N/A 50% 3 Fulminant Prism Conj/Hex 6% 3d7 58% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 58% 4 Sticky Flame Conj/Fire 12% 2d4 58% 4 Ice Form Ice/Tmut 2% N/A 88% 4 Summon Ice Beast Ice/Summ 2% N/A 88% 4 Metabolic Englaciation Hex/Ice 1% N/A 99% 5 Simulacrum Ice/Necr 1% N/A 100% 6 Ozocubu's Refrigeration Ice 1% 4d5 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +4 scythe and wearing a +2 robe (75% to hit) The searing ray hits Sigmund. Sigmund is lightly wounded. (Press . to maintain the ray.) Sigmund smiles chillingly. Sigmund misses you. The searing ray hits Sigmund! Sigmund is heavily wounded. Sigmund hits you with a +4 scythe! Ouch! That really hurt! The searing ray misses Sigmund. The searing ray hits Sigmund. Sigmund is heavily wounded. You finish channeling your searing ray. Sigmund barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +4 scythe and wearing a +2 robe (heavily wounded, 75% to hit) The searing ray hits Sigmund. Sigmund is severely wounded. (Press . to maintain the ray.) Sigmund points at you and mumbles some strange words. The puff of flame hits you! * * * LOW HITPOINT WARNING * * * The searing ray hits Sigmund. Sigmund is almost dead. Sigmund points at you and mumbles some strange words. You resist with some effort. Without enough magic to sustain it, your searing ray dissipates. Sigmund barely misses you. You hit Sigmund. Your weapon exudes an aura of protection. Your grab misses Sigmund. Sigmund is almost dead. You closely miss Sigmund. You grab Sigmund. Sigmund is almost dead. You constrict Sigmund. Sigmund hits you with a +4 scythe. You die... #####.##### .........## .##.##†..###### ..........(...# ##..##...####.# .. #..###.## #.# ....###..###.# #.# #....[.....## #.# #.###@@###..# #.# #.÷......# #.# .........##..># #.# .######.###...# #.# #.# #...####.# #.###......#.# .............# #...#†..##.### ###......##.# You could see Sigmund. Vanquished Creatures Robin (D:3) 2 adders (D:2) 2 dart slugs (D:1) A ball python (D:1) 4 endoplasms 2 giant cockroaches 11 hobgoblins 4 jackals (D:1) 2 quokkas 6 bats 5 frilled lizards 13 goblins 3 kobolds 3 rats 59 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Powertoast the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 230 | D:1 | Reached XP level 2. HP: 9/17 MP: 1/5 563 | D:1 | Found a faded altar of an unknown god. 757 | D:1 | Learned a level 2 spell: Searing Ray 1286 | D:1 | Reached XP level 3. HP: 22/22 MP: 6/6 2153 | D:2 | Reached skill level 1 in Fighting 2155 | D:2 | Reached XP level 4. HP: 28/28 MP: 0/7 2284 | D:2 | You fall into a shaft and drop 1 floor! 2374 | D:3 | Noticed Robin 2377 | D:3 | Killed Robin 2378 | D:3 | Reached skill level 1 in Shields 3233 | D:3 | Noticed Sigmund 3745 | D:3 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_solitude, layout_basic, hellmonk_ecumenical_altar_pennies_from_heaven D:2: cheibrodos_greedy_goblins, layout_loops_corners D:3: layout_loops_ring, minmay_strange_pillars, uniq_robin, uniq_sigmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.4 Fighting | 1 | 1.1 Shields | 1 | 1.3 Dodging | | 2.3 Spellcasting | | 2.7 Conjurations | | 4.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 39 | || 39 Constrict | 9 | 12 || 21 Tentacles | 2 | 8 || 10 Dagger | 14 | 47 || 61 Cast: Magic Dart | 40 | 10 || 50 Searing Ray | 4 | 7 || 11 Stab: Sleeping | 3 | 2 || 5 Armor: Skin | 13 | 3 || 16 Dodge: Dodged | 55 | 39 || 94 Block: Buckler | | 1 || 1