Dungeon Crawl Stone Soup version 0.31.0-4-g52a2dc7128 (webtiles) character file. Game seed: 9252418943883483501 3735 PriceMaster the Destroyer (level 10, -4/63 HPs) Began as an Octopode Conjurer on Jan 23, 2024. Was a Believer of Vehumet. Shot with a sling bullet by Joseph (16 damage) ... on level 8 of the Dungeon. The game lasted 00:40:38 (7307 turns). PriceMaster the Destroyer (Octopode Conjurer) Turns: 7307, Time: 00:40:38 Health: -4/63 AC: 5 Str: 6 XL: 10 Next: 15% Magic: 14/29 EV: 14 Int: 24 God: Vehumet [**....] Gold: 449 SH: 0 Dex: 15 Spells: 0/22 levels left rFire + + + k - +1 sling "Dizeaby" {drain, rPois rF++ rCorr Int-2} rCold . . . (no shield) rNeg . . . (helmet restricted) rPois + l - amulet of magic regeneration rElec . d - ring of willpower rCorr + h - ring of willpower SInv . a - ring of Temaodur {MP+9 AC+4 Int+3} Will ++... x - ring of protection from fire Stlth ++++ (no ring) HPRegen 1.10/turn (no ring) MPRegen 0.61/turn (no ring) (no ring) %: no passive effects @: sluggish, about to teleport, very slow A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, agile 1, regeneration 1 a: Renounce Religion You were on level 8 of the Dungeon. You worshipped Vehumet. Vehumet was pleased with you. You visited 1 branch of the dungeon, and saw 8 of its levels. You collected 449 gold pieces. Inventory: Hand Weapons b - a +0 dagger c - a +0 short sword g - a +0 glaive k - the +1 sling "Dizeaby" (weapon) {drain, rPois rF++ rCorr Int-2} (You found it on level 2 of the Dungeon) Int-2: It affects your intelligence (-2). rF++: It greatly protects you from fire. rPois: It protects you from poison rCorr: It protects you from acid and corrosion. v - a +4 quarterstaff of chaos Armour u - a +0 cloak Magical Staves F - a staff of conjuration Jewellery a - the ring of Temaodur (on tentacle) {MP+9 AC+4 Int+3} (You acquired it on level 4 of the Dungeon) [ring of protection] AC+4: It affects your AC (+4). Int+3: It affects your intelligence (+3). MP+9: It affects your magic capacity (+9). d - a ring of willpower (left tentacle) h - a ring of willpower (right tentacle) l - an amulet of magic regeneration (around mantle) x - a ring of protection from fire (on tentacle) z - an amulet of regeneration C - a +4 ring of protection Wands r - a wand of flame (11) w - a wand of mindburst (13) D - a wand of iceblast (7) Scrolls f - a scroll of summoning {unknown} j - a scroll of revelation {unknown} m - 3 scrolls of teleportation n - a scroll of torment {unknown} o - a scroll of fear {unknown} q - a scroll of immolation {unknown} t - a scroll of enchant weapon {unknown} y - a scroll of vulnerability {unknown} A - 2 scrolls of fog B - a scroll of identify Potions e - a potion of enlightenment i - a potion of cancellation p - a potion of curing E - a potion of magic Skills: + Level 3.2 Fighting + Level 0.9 Short Blades + Level 0.2 Staves - Level 5.6 Ranged Weapons + Level 3.8 Dodging + Level 4.2 Stealth + Level 0.2 Unarmed Combat + Level 6.8 Spellcasting * Level 8.1 Conjurations + Level 5.2 Hexes + Level 1.1 Translocations + Level 2.4 Air Magic You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 94% 2d7 1% 2 c - Tukima's Dance Hex 33% N/A 2% 3 d - Static Discharge Conj/Air 66% 3-6/arc 1% 2 e - Swiftness Air 19% N/A 9% 3 f - Dimensional Bullseye Hex/Tloc 11% N/A 19% 4 g - Sigil of Binding Hex 33% N/A 2% 3 h - Iskenderun's Mystic Conj/Tloc 30% 2d8 11% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 100% 1d9 1% 1 Slow Hex 100% N/A 1% 1 Confusing Touch Hex 33% N/A 2% 3 Ensorcelled Hibernation Hex/Ice 40% N/A 3% 2 Call Imp Summ 16% N/A 11% 2 Sublimation of Blood Necr 8% N/A 11% 2 Fulminant Prism Conj/Alch 13% 3d8 14% 4 Ozocubu's Armour Ice 8% N/A 22% 3 Passwall Erth 8% N/A 22% 3 Vampiric Draining Necr 8% 2d6 22% 3 Arcjolt Conj/Air 16% 1d26 24% 5 Airstrike Air 9% 2d(2-18) 26% 4 Vhi's Electric Charge Tloc/Air 32% N/A 34% 4 Manifold Assault Tloc 13% N/A 41% 4 Summon Lightning Spire Summ/Air 14% N/A 41% 4 Metabolic Englaciation Hex/Ice 10% N/A 56% 5 Dispersal Tloc 6% N/A 100% 6 Sculpt Simulacrum Ice/Alch 4% N/A 100% 6 Summon Hydra Summ 4% N/A 100% 7 Disjunction Tloc 6% N/A 100% 8 Maxwell's Capacitive Co Air 9% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (0/1) D:4 Lair: D:8-11 Altars: Dithmenos Okawaru Sif Muna Vehumet Yredelemnul Shops: D:6 [ Annotations: D:8 Joseph Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. You are agile. (Dex +4, Str/Int -1) Your natural rate of healing is unusually fast. Message History Okay, then. Casting: Tukima's Dance (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You inscribe a pair of binding sigils. Joseph hits you with a +0 quarterstaff. * * * LOW HITPOINT WARNING * * * Casting: Sigil of Binding (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits Joseph! Joseph is moderately wounded. Joseph is knocked back by the mystic blast. Joseph slams into the metal wall! Joseph is moderately wounded. You start to feel a little slower. You feel better. Joseph unwields a +0 quarterstaff. Joseph wields a +0 sling. Joseph shoots a sling bullet. The sling bullet hits you! * * * LOW HITPOINT WARNING * * * Casting: Iskenderun's Mystic Blast (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Joseph Aim: Joseph, wielding a +0 sling and wearing a +2 leather armour of willpower (moderately wounded, 82% to hit) The searing ray hits Joseph but does no damage. Joseph is moderately wounded. (Press . to maintain the ray.) The searing ray misses Joseph. Joseph unwields a +0 sling. Joseph wields a +0 quarterstaff. Joseph hits you but does no damage. The searing ray hits Joseph. Joseph is moderately wounded. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. Joseph hits you with a +0 quarterstaff! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits Joseph. Joseph is heavily wounded. Joseph is knocked back by the mystic blast. You feel sluggish. Joseph unwields a +0 quarterstaff. Joseph wields a +0 sling. Joseph shoots a sling bullet. The sling bullet hits you! You die... .##...##....##........## .................#...<....##.. .##...##....##...#............ ..##.##....##................. #..#.#..##.#..##............ . #.....##....##..#.###..... .. .#.....#..##.#.......#...##.# .........##.....^.^..##.....# .##...##.#..##@.@...<.....# ..##.##....##..........#### #..#.#..##.#............# #.....##..............### .#.....#.....<........##.###.. ............................... .....##........................ ..........#.................... .........###................... You could see Joseph. Vanquished Creatures A two-headed ogre (D:8) Prince Ribbit (D:5) A shadow (D:7) Menkaure (D:5) 2 water moccasins An acid dragon (D:7) A black bear (D:5) An ice beast (D:8) An ogre (D:5) A centaur (D:5) 2 phantoms A kobold brigand (D:7) A gnoll sergeant (D:6) A scorpion (D:6) 5 wights (D:8) 9 killer bees An electric eel (D:7) 2 howler monkeys 2 bombardier beetles A hound (D:5) A gnoll bouda (D:5) 2 jellies Crazy Yiuf (D:6) 2 iguanas 11 gnolls 4 adders 3 shadow imps 3 white imps 2 ufetubi (D:7) 16 orcs 6 ball pythons 9 endoplasms 3 giant cockroaches 5 goblins 12 hobgoblins 15 kobolds A quokka (D:1) 5 bats 4 frilled lizards 12 rats 153 creatures vanquished. Vanquished Creatures (collateral kills) Maggie (D:7) A centaur (D:7) 2 orcs 3 kobolds (D:7) 7 creatures vanquished. Vanquished Creatures (others) 4 dancing weapons 4 creatures vanquished. Grand Total: 164 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | PriceMaster the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 144 | D:1 | Reached XP level 2. HP: 15/17 MP: 0/5 276 | D:1 | Learned a level 2 spell: Searing Ray 449 | D:1 | Reached XP level 3. HP: 16/21 MP: 4/6 914 | D:2 | Learned a level 3 spell: Tukima's Dance 1234 | D:2 | Reached skill level 5 in Conjurations 1405 | D:2 | Found a faded altar of an unknown god. 1424 | D:2 | Identified the +1 sling "Dizeaby" {drain, rPois rF++ rCorr | Int-2} 1639 | D:3 | Reached XP level 4. HP: 27/27 MP: 7/7 2127 | D:3 | Gained mutation: Your natural rate of healing is unusually | fast. [potion of mutation] 2127 | D:3 | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 2132 | D:3 | Reached XP level 5. HP: 14/32 MP: 3/8 2229 | D:3 | Reached skill level 1 in Ranged Weapons 2712 | D:4 | Found a staircase to the Ecumenical Temple. 2758 | D:4 | Identified a scroll of acquirement 2758 | D:4 | Acquired the ring of Temaodur {MP+9 AC+4 Int+3} 2851 | D:4 | Found a shimmering blue altar of Sif Muna. 2852 | D:4 | Found a radiant altar of Vehumet. 2941 | D:4 | Became a worshipper of Vehumet 2963 | D:5 | Entered Level 5 of the Dungeon 3037 | D:4 | Reached skill level 1 in Fighting 3090 | D:5 | Noticed Prince Ribbit 3178 | D:5 | Noticed a phantom 3193 | D:5 | Killed a phantom 3194 | D:5 | Reached XP level 6. HP: 34/38 MP: 9/9 3277 | D:5 | Reached skill level 1 in Hexes 3326 | D:5 | Reached XP level 7. HP: 43/43 MP: 11/11 3346 | D:5 | Noticed Menkaure 3462 | D:5 | Found a shadowy altar of Dithmenos. 3464 | D:5 | Found an iron altar of Okawaru. 3467 | D:5 | Found a basalt altar of Yredelemnul. 3557 | D:5 | Killed Prince Ribbit 3558 | D:5 | Reached skill level 6 in Conjurations 3584 | D:5 | Reached XP level 8. HP: 47/50 MP: 13/13 3668 | D:5 | Reached * piety under Vehumet 3668 | D:5 | Offered knowledge of Freeze by Vehumet. 3670 | D:5 | Killed Menkaure 4015 | D:6 | Found Veedeu's Antique Armour Boutique. 4585 | D:6 | Reached skill level 5 in Ranged Weapons 4697 | D:6 | Learned a level 2 spell: Static Discharge 4830 | D:6 | Found a runed translucent door. 4831 | D:6 | Noticed Crazy Yiuf 4840 | D:6 | Killed Crazy Yiuf 4883 | D:7 | Noticed a shadow 5026 | D:7 | Noticed Maggie 5063 | D:7 | Killed Maggie 5064 | D:7 | Reached XP level 9. HP: 27/55 MP: 14/16 5093 | D:7 | Learned a level 3 spell: Swiftness 5175 | D:7 | Reached skill level 7 in Conjurations 5178 | D:7 | Reached skill level 5 in Spellcasting 5178 | D:7 | Reached skill level 1 in Air Magic 5186 | D:7 | Reached ** piety under Vehumet 5241 | D:7 | Offered knowledge of Shock by Vehumet. 5446 | D:7 | Identified the +2 scale mail of Faos {^Contam Rampage Int+2 | Dex+2} 5542 | D:7 | Learned a level 4 spell: Dimensional Bullseye 6418 | D:8 | Learned a level 3 spell: Sigil of Binding 6852 | D:8 | Noticed a two-headed ogre 6864 | D:8 | Killed a two-headed ogre 6865 | D:8 | Reached skill level 8 in Conjurations 6865 | D:8 | Reached skill level 5 in Hexes 6865 | D:8 | Reached skill level 1 in Translocations 6865 | D:8 | Reached XP level 10. HP: 21/63 MP: 20/20 6909 | D:8 | Learned a level 4 spell: Iskenderun's Mystic Blast 7170 | D:8 | Noticed Joseph 7307 | D:8 | Shot with a sling bullet by Joseph Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stone_temple_mockup, layout_basic, lexackson_kobold_supper D:2: layout_basic, dreamdust_ecumenical_altar_angels_and_demons D:3: layout_basic, minmay_misc_feat_more_columns D:4: layout_cave_pools, gammafunk_temple_overflow_pools D:5: layout_rooms, nicolae_overflow_hidden_temple, uniq_prince_ribbit1, uniq_menkaure D:6: layout_rooms, serial_shops, nicolae_shop_back_alley_shop, uniq_crazy_yiuf_cottage D:7: layout_cave_pods, minivault_4, minmay_hedge_maze, chequers_avenue, uniq_maggie D:8: layout_cave_pools, minmay_misc_feat_tower, nicolae_wwwww, uniq_joseph Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Stealth | 3 4 | 4.2 Conjurations | 5 6 8 | 8.1 Ranged Weapons | 3 4 5 | 5.6 Fighting | 1 2 3 | 3.2 Hexes | 1 2 3 5 | 5.2 Spellcasting | 3 4 6 | 6.8 Dodging | 3 | 3.8 Air Magic | 2 | 2.4 Translocations | 1 | 1.1 Short Blades | | 0.9 Staves | | 0.2 Unarmed Combat | | 0.2 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Melee: Unarmed | 6 | | | || 6 Dagger | 8 | | | || 8 Short sword | 37 | 7 | | || 44 Tentacles | 14 | 1 | 14 | || 29 Constrict | 12 | | 4 | || 16 Quarterstaff | | | 41 | || 41 Fire: Sling | 1 | 96 | 95 | 16 || 208 Cast: Magic Dart | 39 | 12 | 49 | 6 || 106 Searing Ray | 3 | 15 | 38 | 2 || 58 Tukima's Dance | 1 | 7 | 22 | 6 || 36 Static Discharge | | | 32 | 3 || 35 Swiftness | | | 7 | 2 || 9 Dimensional Bulls | | | 5 | 3 || 8 Sigil of Binding | | | 5 | 1 || 6 Iskenderun's Myst | | | | 3 || 3 Evoke: Wand | | | 1 | || 1 Use: Potion | 1 | 3 | 2 | 2 || 8 Scroll | | 4 | 8 | 1 || 13 Stab: Sleeping | 7 | 1 | | || 8 Armour: Skin | 19 | 57 | 121 | 24 || 221 Dodge: Dodged | 22 | 89 | 102 | 14 || 227