Dungeon Crawl Stone Soup version 0.32-a0-128-g77eb882913 (webtiles) character file. Game seed: 2838478932629381649 5 PriceMaster the Conjurer (level 1, -1/11 HPs) Began as an Octopode Conjurer on Feb 7, 2024. Shot with a sling bullet by a goblin (4 damage) ... on level 2 of the Dungeon on Feb 8, 2024. The game lasted 00:00:50 (173 turns). PriceMaster the Conjurer (Octopode Conjurer) Turns: 173, Time: 00:00:51 Health: -1/11 AC: 1 Str: 6 XL: 1 Next: 80% Magic: 2/3 EV: 13 Int: 20 God: Gold: 39 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 39 gold pieces. Inventory: Scrolls b - a scroll of identify Potions a - a potion of magic Skills: + Level 2.0 Dodging + Level 2.7 Stealth + Level 2.0 Spellcasting + Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 38% 2d5 4% 2 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You aren't carrying any items that you can evoke. Okay, then. The jackal closely misses you. The jackal attacks as it pursues you! The jackal bites you. The jackal barely misses you. The jackal closely misses you. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. You kill the jackal! The jackal attacks as it pursues you! The jackal closely misses you. The jackal barely misses you. The jackal closely misses you. The jackal completely misses you. The jackal barely misses you. The jackal closely misses you. The jackal attacks as it pursues you! The jackal closely misses you. The jackal attacks as it pursues you! The jackal closely misses you. The jackal barely misses you. You see here a +0 club. The jackal barely misses you. The jackal attacks as it pursues you! The jackal closely misses you. The jackal attacks as it pursues you! The jackal closely misses you. The jackal misses you. The jackal attacks as it pursues you! The jackal misses you. The jackal attacks as it pursues you! The jackal bites you. The jackal bites you but does no damage. The jackal attacks as it pursues you! The jackal misses you. The jackal closely misses you. You open the door. The jackal bites you. Found 13 gold pieces. A kobold and a goblin come into view. The jackal bites you. * * * LOW HITPOINT WARNING * * * There is an open door, spattered with blood here. The goblin shouts! The jackal attacks as it pursues you! The jackal closely misses you. The goblin unwields a +0 club. The goblin wields a +0 sling. The goblin shoots a sling bullet. The sling bullet hits you. You die... #...S.#.###.###...#.. #######{###.....#!# . #....###.##.# ####.# # . #{# #.# # . #.# ####.#... #.###.....# #..Sh@...K# #####..###... #..... .....$# #.##.#.g #.# .# .. #.# # . #.# You could see an adder, a jackal, a goblin and a kobold. Vanquished Creatures 2 ball pythons (D:2) A jackal (D:2) A kobold (D:2) A rat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | PriceMaster the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 94 | D:1 | You fall into a shaft and drop 1 floor! 135 | D:2 | Noticed Sigmund 143 | D:2 | Upgraded the game from 0.32-a0-120-gfac0567ad4 to | 0.32-a0-128-g77eb882913 173 | D:2 | Shot with a sling bullet by a goblin Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_semitransparent, layout_loops_corners, dreamdust_princess_bridge, chequers_big_river D:2: layout_basic, nicolae_titane, uniq_sigmund Action || total ---------------------------++------- Melee: Unarmed || 2 Constrict || 1 Punch || 1 Tentacles || 1 Cast: Magic Dart || 7 Use: Scroll || 1 Armour: Skin || 11 Dodge: Dodged || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 172 | 172 | 0 | 0 | 119 | 2 | 86.0 | Dungeon | 172 | 172 | 0 | 0 | 119 | 2 | 86.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 94 daAuts D:2: 78 daAuts