Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 9661597007802730624 132247 Priul the Sorcerer (level 16, -5/83 HPs) Began as a Deep Elf Necromancer on Feb 8, 2023. Was a High Priest of Sif Muna. Hit by a javelin thrown by a merfolk javelineer (22 damage) ... on level 4 of the Shoals. The game lasted 03:52:30 (32370 turns). Priul the Sorcerer (Deep Elf Necromancer) Turns: 32370, Time: 03:52:36 Health: -5/83 AC: 14 Str: 3 XL: 16 Next: 57% Magic: 0/51 EV: 16 Int: 39 God: Sif Muna [*****.] Gold: 2021 SH: 0 Dex: 22 Spells: 10/63 levels left rFire + . . SeeInvis . c - +6 hand axe of Ru's Approval {flame, Will+ Int+4} rCold + + . Faith . (no shield) rNeg . . . Spirit + b - +4 moon troll leather armour {Spirit, Regen++ MP+5} rPois + Reflect . (no helmet) rElec + Harm . I - +2 cloak rCorr . Rampage . x - +0 pair of gloves "Pestrif" {rPois rF+ Will+ Str-2} Will +++.. G - +0 pair of boots Stlth +++....... (no amulet) HPRegen 1.83/turn U - ring of flight MPRegen 0.32/turn y - ring of Eternal Night {rElec rC++ Int+6 Dex+7} @: death channelling, spiked, animating dead, flying, studying Transmutations A: no striking features a: Renounce Religion, Channel Magic, Forget Spell, Divine Exegesis You were on level 4 of the Shoals. You worshipped Sif Muna. Sif Muna was extremely pleased with you. You visited 3 branches of the dungeon, and saw 24 of its levels. You also visited: Sewer and Bailey. You collected 2114 gold pieces. You spent 93 gold pieces at shops. Inventory: Hand Weapons c - the +6 hand axe of Ru's Approval (weapon) {flame, Will+ Int+4} (You found it on level 5 of the Dungeon) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (+4). Will: It increases your willpower. l - a +2 spectral lajatang z - the +6 war axe of Paper {vorpal, rF+ rN+ rCorr} (You found it on level 2 of the Lair of Beasts) It inflicts extra damage upon your enemies. rF: It protects you from fire. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. R - the +8 longbow of the Enemy {flame, rF- rC+ rN++ rCorr} (You found it on level 1 of the Shoals) Any ammunition fired from it burns those it strikes, dealing additional fire damage. rF: It makes you vulnerable to fire. rC: It protects you from cold. rN: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Missiles a - 4 curare-tipped darts m - 56 poisoned darts u - 6 atropa-tipped darts S - 4 datura-tipped darts X - 3 throwing nets Armour b - the +4 moon troll leather armour (worn) {Spirit, Regen++ MP+5} (You took it off a gnoll bouda in a bailey) MP: It affects your magic capacity (+5). Regen: It increases your rate of health regeneration. x - the +0 pair of gloves "Pestrif" (worn) {rPois rF+ Will+ Str-2} (You acquired it on level 3 of the Lair of Beasts) Str: It affects your strength (-2). rF: It protects you from fire. rPois: It protects you from poison. Will: It increases your willpower. G - a +0 pair of boots (worn) I - a +2 cloak (worn) Magical Staves D - a staff of earth Jewellery f - a ring of positive energy g - a +6 ring of intelligence i - a ring of resist corrosion y - the ring of Eternal Night (right hand) {rElec rC++ Int+6 Dex+7} (You took it off an orc warrior on level 8 of the Dungeon) [ring of intelligence] Int: It affects your intelligence (+6). Dex: It affects your dexterity (+7). rC: It greatly protects you from cold. rElec: It insulates you from electricity. E - a +6 ring of dexterity O - a ring of wizardry Q - a ring of willpower U - a ring of flight (left hand) Wands h - a wand of light (5) n - a wand of flame (49) w - a wand of paralysis (11) H - a wand of iceblast (7) P - a wand of mindburst (12) T - a wand of polymorph (15) Scrolls d - 3 scrolls of noise k - 15 scrolls of teleportation o - 5 scrolls of fear q - a scroll of magic mapping r - 2 scrolls of enchant armour s - 4 scrolls of vulnerability v - 5 scrolls of poison A - 2 scrolls of butterflies B - 3 scrolls of blinking K - 5 scrolls of enchant weapon N - 2 scrolls of summoning Potions e - 4 potions of invisibility j - a potion of brilliance p - 3 potions of heal wounds t - 4 potions of might C - 5 potions of mutation F - 4 potions of degeneration J - 3 potions of cancellation L - 5 potions of flight M - 5 potions of haste V - 3 potions of magic W - 3 potions of curing Z - a potion of ambrosia Miscellaneous Y - a lightning rod (4/4) (quivered) Skills: + Level 3.1 Fighting + Level 0.6 Short Blades + Level 1.5 Axes + Level 2.0 Throwing + Level 4.4 Armour + Level 8.1 Dodging + Level 5.4 Stealth + Level 24.2 Spellcasting + Level 9.5 Conjurations + Level 1.8 Hexes + Level 16.1 Necromancy + Level 4.1 Translocations + Level 2.7 Transmutations + Level 2.2 Ice Magic + Level 14.4 Earth Magic + Level 2.9 Poison Magic You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 100% 1d9 0% 1 b - Vampiric Draining Necr 100% 2d13 0% 3 c - Animate Dead Necr 100% N/A 0% 4 d - Gell's Gravitas Tloc 68% N/A 1% 3 e - Sandblast Erth 100% 2d20 0% 1 f - Stone Arrow Conj/Erth 100% 3d13 1% 3 g - Borgnjor's Vile Clut Necr/Erth 52% N/A 1% 5 h - Hailstorm Conj/Ice 75% 3d15 1% 4 i - Alistair's Intoxicat Tmut/Pois 42% N/A 7% 5 j - Leda's Liquefaction Hex/Erth 42% N/A 1% 4 k - Death Channel Necr 54% N/A 1% 6 l - Petrify Tmut/Erth 85% N/A 1% 4 m - Blink Tloc 100% N/A 1% 2 n - Sublimation of Blood Necr 100% N/A 0% 2 o - Iron Shot Conj/Erth 48% 9d9 1% 6 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 100% 1d8 0% 1 Dispel Undead Necr 100% 3d31 0% 4 Foxfire Conj/Fire 100% 2x1d9 1% 1 Freeze Ice 100% 1d11 1% 1 Passwall Tmut/Erth 70% N/A 1% 2 Scorch Fire 94% 2d10 1% 2 Searing Ray Conj 100% 2d8 1% 2 Static Discharge Conj/Air 71% 3-12/arc 1% 2 Conjure Flame Conj/Fire 71% 6-21 1% 3 Frozen Ramparts Ice 100% 1d16 1% 3 Inner Flame Hex/Fire 53% N/A 1% 3 Lesser Beckoning Tloc 68% N/A 1% 3 Portal Projectile Hex/Tloc 100% N/A 1% 3 Teleport Other Tloc 68% N/A 1% 3 Animate Armour Summ/Erth 100% N/A 1% 4 Flame Wave Conj/Fire 71% 2d16 1% 4 Fulminant Prism Conj/Hex 37% 3d18 1% 4 Iskenderun's Mystic Bla Conj/Tloc 79% 2d16 1% 4 Sticky Flame Conj/Fire 71% 2d8 1% 4 Agony Necr 100% N/A 1% 5 Call Canine Familiar Summ 47% N/A 2% 3 Freezing Cloud Conj/Ice/Air 33% 6-21 4% 5 Manifold Assault Tloc 68% N/A 4% 5 Blade Hands Tmut 31% N/A 7% 5 Borgnjor's Revivificati Necr 54% N/A 7% 8 Summon Mana Viper Hex/Summ 53% N/A 16% 5 Conjure Ball Lightning Conj/Air 35% 3x3d11 17% 6 Dispersal Tloc 34% N/A 22% 6 Haunt Necr/Summ 42% N/A 26% 7 Eringya's Noxious Bog Tmut/Pois 31% N/A 36% 6 Lehudib's Crystal Spear Conj/Erth 48% 10d11 36% 8 Death's Door Necr 54% N/A 71% 9 Summon Cactus Giant Summ 23% N/A 77% 6 Storm Form Tmut/Air 27% N/A 98% 7 Disjunction Tloc 34% N/A 100% 8 Chain Lightning Conj/Air 35% 3d47 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:6 Lair (5/5) D:11 Shoals (4/4) Lair:3 Spider (0/4) Lair:2 Slime (0/5) Lair:4 Orc (0/2) D:10 Vaults (0/5) D:14 Sewer (visited) Bailey (visited) Depths: D:15 Altars: Dithmenos Elyvilon Fedhas Gozag Nemelex Xobeh Okawaru Sif Muna Wu Jian Yredelemnul Lugonu Shops: D:3 [(! D:5 : D:14 * Portals: Abyss: Lair:5 Annotations: Shoals:4 Ilsuiw Message History Your spectral snapping turtle bites the manticore. Ilsuiw gazes at you seductively. Ilsuiw barely misses you. A silver javelin appears from out of your range of vision. The silver javelin pierces through your manticore zombie! The silver javelin closely misses your wind drake zombie. The merfolk javelineer throws a javelin. The javelin pierces through you. * * * LOW HITPOINT WARNING * * * The snapping turtle bites your snapping turtle zombie! You feel much better. The merfolk throws a boomerang. The boomerang hits you! The manticore bites your spectral snapping turtle! The manticore claws your spectral snapping turtle but does no damage. x2 Your snapping turtle zombie bites the snapping turtle!! Your spectral snapping turtle bites the manticore but does no damage. A silver javelin appears from out of your range of vision. The silver javelin pierces through your manticore zombie! Ilsuiw hits you but does no damage. The merfolk javelineer throws a javelin. The javelin pierces through you! The snapping turtle bites your spectral snapping turtle! As you read the scroll of summoning, it crumbles to dust. Wisps of shadow whirl around you... The merfolk impaler hits you but does no damage. The manticore bites your spectral snapping turtle! The manticore claws your spectral snapping turtle but does no damage. x2 Your spectral snapping turtle completely misses the manticore. The merfolk impaler hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * Your snapping turtle zombie bites the snapping turtle. A silver javelin appears from out of your range of vision. The silver javelin pierces through your water elemental!! The silver javelin pierces through your manticore zombie! The silver javelin pierces through your wind drake zombie!! The silver javelin pierces through the manticore! The manticore dies! The dead are flying! A glowing mist starts to gather... The merfolk javelineer throws a javelin. The javelin pierces through you!! You die... ≈≈≈≈≈≈≈~~~~# .#≈≈ ≈≈≈≈≈≈~~~~~?#..≈#≈ ≈≈≈≈≈~~~~~~~#.m$≈# ≈~~~~~~~~~~~~!#.m≈ ~~~~~~~~~~~~~#~#~~ ~~~~~~~~~~~~~~#~~m ~~~~~~~~~~~~)~~~## #~~~~~~~m~~.~~~~~ ##...E@~.E..~~~~~ #..E..m.ZE~~~~~~ +....m.ZZ.~~~~~~ #...Em.ZZZ~~~/~~ #.....