Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 4546827189137093622 28 Prival the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Apr 13, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:35 (597 turns). Prival the Conjurer (Demonspawn Conjurer) Turns: 597, Time: 00:00:36 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 0% Magic: 4/7 EV: 12 Int: 20 God: Gold: 13 SH: 0 Dex: 11 Spells: 6/7 levels left rFire . . . c - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: horns 1, foul stench 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Armour a - a +0 robe (worn) Jewellery d - an amulet of the acrobat Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.7 Spellcasting + Level 4.5 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 40% 2d5 3% 2 Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. You may rarely emit foul miasma when damaged in melee. Message History An endoplasm is nearby! You hit the endoplasm but do no damage. The endoplasm is severely wounded. The endoplasm misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! Your magical contamination has completely faded away. A hobgoblin comes into view. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin shouts! Unknown command. A hobgoblin is nearby! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (moderately wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You begin to emit a foul stench of rot and decay. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.....# #.....# #.....### ###......$# #.........# . #.........# ..# #.........# ... #.....@..# ... #........# #..... ... +.......^+ +.... ... #........# #...# ### #........# #...# #........## #...# #######...###...# ##### ###..##...###.... ##....####..... There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 3 ball pythons (D:1) A bat (D:1) 3 endoplasms (D:1) 2 hobgoblins (D:1) A jackal (D:1) A quokka (D:1) 3 frilled lizards (D:1) 7 goblins (D:1) A kobold (D:1) A rat (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Prival the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 140 | D:1 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 140 | D:1 | Reached XP level 2. HP: 12/19 MP: 0/5 597 | D:1 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 597 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/7 597 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_lava_temple_mockup, layout_basic, minmay_misc_feat_four_crosses, hangedman_feature_mirror, minmay_unequal Action || total ---------------------------++------- Melee: Short sword || 10 Cast: Magic Dart || 35 Armour: Robe || 6 Dodge: Dodged || 7